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461. Mass driver ninjas help me out... - in Rookie Training Grounds [original thread]
Mass driver as a secondary to just about any weapon would be awesome. I just don't think people have thought of the full potential of the commando suit yet. When I get the SP I was thinking scrambler rifle with MD.
- by Stile451 - at 2013.07.11 16:36:00
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462. Core Godlock pistol! - in Feedback/Requests [original thread]
Complain on the forums until it gets balanced?
- by Stile451 - at 2013.07.11 06:14:00
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463. Flaylock Balancing Idea - in Feedback/Requests [original thread]
The flaylock direct damage is in line with the damage dealt by other sidearms, splash damage is way out of proportion to other weapons with splash damage. My opinion on this is that the blast radius on the standard and advanced models need to be ...
- by Stile451 - at 2013.07.11 03:29:00
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464. Core Godlock pistol! - in Feedback/Requests [original thread]
You are absolutely correct that it's balanced with other sidearms in regards to direct damage. It is not balanced with any weapon that has splash damage.
- by Stile451 - at 2013.07.10 23:51:00
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465. Mass driver ninjas help me out... - in Rookie Training Grounds [original thread]
You see the mass driver on logistics suits because it's mainly a support weapon used by support players. As for the breach yes the splash is a game changer(smaller radius isn't as big a deal, but the splash damage is). I put shields in my highs,...
- by Stile451 - at 2013.07.10 19:35:00
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466. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
Charge Scrambler Pistol 1 shot per clip(because operation increases clip size by 1 per level) 150 damage fully charged 75 damage uncharged. Snowflake Flaylock Pistol 2 shots per clip 2.5 second reload 12 total shots Fires 6 missiles instead ...
- by Stile451 - at 2013.07.10 18:54:00
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467. Core Godlock pistol! - in Feedback/Requests [original thread]
The standard and advanced flaylocks need a radius buff, the core does not. Reducing the splash damage is the most glaring issue with this weapon and should be the only thing touched so we can see how things stand. After that look at the rate of f...
- by Stile451 - at 2013.07.10 17:59:00
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468. Core Godlock pistol! - in Feedback/Requests [original thread]
It will still be an excellent sidearm after splash damage reduction, it just won't be a light weapon replacement anymore(actually it probably would still be viable to run dual flaylocks to great effect). Shotguns are broken right now.
- by Stile451 - at 2013.07.10 16:45:00
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469. Core Godlock pistol! - in Feedback/Requests [original thread]
OZAROW wrote: [Hey genius dumb dumb, now that you proved how smart you are that post was for the knob that said no weapon in the game takes a total 7 million sp to skill into fully that was the proof hence the skill chart not that anyone would ...
- by Stile451 - at 2013.07.10 15:55:00
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470. Core Godlock pistol! - in Feedback/Requests [original thread]
I did some experiments last night and found the actual rate of fire(or at least close to it) at 105 RPM(for comparison using the same methodology used below the mass driver is 58 RPM - which is less than 4% off of what the documentation says which...
- by Stile451 - at 2013.07.10 15:34:00
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471. HMG vs. AR - in Feedback/Requests [original thread]
The only thing that needs to be done to the HMG is to lower the dispersion by a small amount, say 10%. The HMG is supposed to be a beast in close quarters but this is only the case if the enemy doesn't evade(heavies can't turn). In reality the HM...
- by Stile451 - at 2013.07.10 05:13:00
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472. DUST (a females prospective) - in General Discussions [original thread]
The only reason the MD seems to be OP right now is because those of us who know how to use it, well, we know how to use it. It took us quite a while to become as proficient as we are, to learn the strengths and weaknesses, to learn what strategies...
- by Stile451 - at 2013.07.10 04:48:00
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473. Mass Driver is unplayable ..SERIOUSLY BS - in Feedback/Requests [original thread]
I've been using the mass driver since it was introduced, I have capped out every week except one since Uprising was released. I have MD proficiency level 5. Before 1.2 I was had a K/D of between 1 and 2 per game(my current overall K/D is around 1...
- by Stile451 - at 2013.07.10 03:05:00
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474. Last one to post wins. - in The Locker Room [original thread]
Artificer Ghost wrote: Now all they need is a 'Follow' system so that I can follow Warlord and like all of his posts. I mean, follow him OUTSIDE of real life. You can do something similar: https://forums.dust514.com/default.aspx?g=search&a...
- by Stile451 - at 2013.07.09 19:23:00
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475. [BUGS] Swarm Launcher - in Technical Support/Bugs [original thread]
After firing a volley from a swarm launcher you are not able to switch weapons, switch to equipment, or sprint until the missile animation is complete(an extra 1.5 to 2 seconds) - this could be the load animation(all other weapons can interrupt th...
- by Stile451 - at 2013.07.09 17:24:00
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476. Enforcer tanks and dropships - in Feedback/Requests [original thread]
Aizen Intiki wrote: Stile451 wrote: If you are being bombarded by AV grenades then either you have a coordinated squad against you or you've moved far too close - the large blaster turret has a range that is better than AV grenades. You need...
- by Stile451 - at 2013.07.08 06:57:00
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477. Enforcer tanks and dropships - in Feedback/Requests [original thread]
Ld Collins wrote: A well fit tank can out run a forge gun what do you consider well fit i have lvl 4 armor plates lvl 4 core maxed my armor reps and boosts 8317 armor 1125 shield -6% shield damage 10% armor damage and extra 9% damage for armor ...
- by Stile451 - at 2013.07.07 16:07:00
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478. Enforcer tanks and dropships - in Feedback/Requests [original thread]
The forge gun has a hard capped 200m range, no falloff damage at all. Your rail gun can fire across the map at players that can't even see you. Most of the time I can get one shot into a dropship before he hits his afterburner and disappears into...
- by Stile451 - at 2013.07.07 07:19:00
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479. Boundless HMG or charge sniper rifle? - in Rookie Training Grounds [original thread]
Sniper rifle costs you significantly less than the boundless(especially if you consider that you are far less likely to die as a sniper).
- by Stile451 - at 2013.07.07 06:41:00
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480. Is this how damage is calculated? - in General Discussions [original thread]
Banning Hammer wrote: And each weapon should have their own Energy and Kinetic damage modifiers... whit some weapons having a higher value than others .... But ... i don't think we have any of that things. Actually all weapons in this game h...
- by Stile451 - at 2013.07.06 16:11:00
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