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381. How many mass drivers . . . - in General Discussions [original thread]
Justin Tymes wrote: Flyingconejo wrote: A lot. I've been using them the last couple of weeks, and they are still OP, but not by much. Reducing the Splash Radius to pre-buff levels and making the ROF a little slower would make them hit the ...
- by Stile451 - at 2013.08.07 15:26:00
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382. Announcement:Double Skill Point Event for August! - in Announcement and Events [original thread]
Time to cap: Normal(195k bonus SP) Assuming a 10 minute battle with 1000 WP earned 5 SP/s +1 SP/WP 3000 SP + 1000 SP = 4000 SP 195k/4k = 48.75 games which works out to a little over 8 hours AFKing = 195k/3k = 65 games which works out to just unde...
- by Stile451 - at 2013.08.07 04:52:00
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383. DDoS attack or something? - in Technical Support/Bugs [original thread]
A few of us got DC'd while in a PC battle, some 3 times in the same match. Happened in the next PC as well. Happening in pubs too. Text chat is very laggy. Voice chat is fine. Forums are laggy on occasion as well.
- by Stile451 - at 2013.08.07 02:50:00
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384. What if..... (preparing for a possible unnecessary MD nerf) - in General Discussions [original thread]
Why do you consider them spammable? 1 shot per second isn't exactly quick(not to mention the 4 second reload and only 18 shots).
- by Stile451 - at 2013.08.07 01:44:00
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385. A proposal for ending AFK in the MCC - in Feedback/Requests [original thread]
Why do you want to treat a symptom instead of giving the cure? The reason people AFK is because it isn't all that rewarding to actively participate(you get 3x more SP for showing up than you do for getting a 1000 WP game). Why grind when you can ...
- by Stile451 - at 2013.08.07 01:15:00
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386. New Active SP reward system - in Feedback/Requests [original thread]
C and D are better for me, but that would prevent a lot of players from hitting the weekly cap. I would choose 5 SP/s and 5 SP/WP. This would be beneficial to all skill sets and significantly reduce the grind for veterans.
- by Stile451 - at 2013.08.07 01:01:00
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387. [Request] Double Passive SP Gain from Battles - in Feedback/Requests [original thread]
Time to cap: Normal(195k bonus SP) Assuming a 10 minute battle with 1000 WP earned 5 SP/s +1 SP/WP 3000 SP + 1000 SP = 4000 SP 195k/4k = 48.75 games which works out to a little over 8 hours This 2x week(390k bonus SP) Assuming a 10 minute battle...
- by Stile451 - at 2013.08.06 19:10:00
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388. what maps - in Skirmish Gamemode [original thread]
You can't. I believe the table in the war room is eventually going to show which map it is but who knows when.
- by Stile451 - at 2013.08.05 17:42:00
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389. [Feedback] - Night time maps - in Feedback/Requests [original thread]
There isn't enough ambient light in night time levels for some people(never go zero ambient light as it just gives people headaches - figuratively and literally). I've heard players say that they can't play when the night time maps come along(both...
- by Stile451 - at 2013.08.05 16:58:00
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390. (feedback)scout based gear/mods cost too much cpu/pg - in Feedback/Requests [original thread]
Poplo Furuya wrote: I think a simple solution here is giving scouts a 50% reduction to fitting costs on biotics and all modules pertaining to scanning. That would be obscenely unbalanced. This would allow a scout to be able to run all protot...
- by Stile451 - at 2013.08.04 16:25:00
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391. No resupply in red zone may help - in General Discussions [original thread]
I doubt it would stop players from hiding behind the red line. Besides, I've run into quite a few problems where I can't find a nanohive and have to call in an LAV to go all the way back to the spawn area to restock from a supply depot. I even re...
- by Stile451 - at 2013.08.03 08:17:00
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392. suggestions to give meleeing a purpose in our game - in Feedback/Requests [original thread]
I've finished off at least 3 with melee this week(medium suit). Not completely useless although it is hard to aim them. I probably haven't hit 40 since uprising was released though.
- by Stile451 - at 2013.08.03 07:48:00
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393. [BUG] Chat muting doesn't work correctly - in Technical Support/Bugs [original thread]
Everyone in Red Star had this bug in corp chat as well as team chat the last time we had a PC match. I switched voice channels and my speech bubble showed up for me(not sure about everyone else). This happens to me when on pubs in team chat. I c...
- by Stile451 - at 2013.08.03 00:26:00
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394. [REQUEST] Prototype "Gauged" Triage Repair Tool - in Feedback/Requests [original thread]
Alternatively this could be fixed by changing the priorities of the secondary beam instead of creating a new tool. The secondary beam should disengage and not be able to engage on a target that has not taken damage for 5 seconds and are at full ar...
- by Stile451 - at 2013.08.02 21:24:00
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395. suggestions to give meleeing a purpose in our game - in Feedback/Requests [original thread]
1) Sure, but you're going to run out of endurance quicker. 2) No - you shouldn't be able to kill any suit with a single melee attack. 3) Already in - lights do 80, mediums 120, heavies 150(at least that's how it was in 1.1). 4) No - way too overpo...
- by Stile451 - at 2013.08.02 20:59:00
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396. (feedback)scout based gear/mods cost too much cpu/pg - in Feedback/Requests [original thread]
Oso Peresoso wrote: Protected Void wrote: Yes indeed. The complex KinCat specifically is outrageously PG hungry. Not to mention you give up HP to use one. No, you don't give up HP to use one, you make a conscious decision to use one in...
- by Stile451 - at 2013.08.02 20:26:00
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397. Request: Push to mute when push to talk is off - in Feedback/Requests [original thread]
Anyone else think this is a decent idea?
- by Stile451 - at 2013.08.02 04:20:00
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398. Dev Please Read and plesse reply to this, it's a urgent matter thank you. - in Feedback/Requests [original thread]
Buster Friently wrote: Stile451 wrote: Just because something gets more time on the kill feed doesn't make it unbalanced. If you actually want to see if a weapon is balanced you can't just look at how many kills it gets overall, you need to...
- by Stile451 - at 2013.08.02 04:09:00
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399. Dev Please Read and plesse reply to this, it's a urgent matter thank you. - in Feedback/Requests [original thread]
Just because something gets more time on the kill feed doesn't make it unbalanced. If you actually want to see if a weapon is balanced you can't just look at how many kills it gets overall, you need to look at how many kills it gets per user life...
- by Stile451 - at 2013.08.02 02:28:00
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400. Suggestion: Hybrid & Laser Weapons: "Ion Cap Warfare" - in Feedback/Requests [original thread]
So what happens when you get hit with a friction grenade and are on your last clip? The mass driver for instance has very little ammo and is constantly running on that last load, plus the reload on the MD is 4 seconds guaranteeing that they are go...
- by Stile451 - at 2013.08.01 23:46:00
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