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21. myofibril modules need to be unstackable - in Feedback/Requests [original thread]
lowdevil wrote: I like the little extra jump idea but it's an exploit now, as usual, and needs to stop. the programming is already there it won't be hard just make them unstackable. it will help with the melee exploit too. the jump makes the hi...
- by Stile451 - at 2015.07.22 17:48:00
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22. How About A Section To Take Notes - in Feedback/Requests [original thread]
It's a good idea that I would use but I doubt it will come to pass due to the limitations of the PS3.
- by Stile451 - at 2015.07.21 08:24:00
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23. Do Dev's look at this section of the forum? - in Feedback/Requests [original thread]
There is always a dearth of Dev posts for a few weeks after every release.
- by Stile451 - at 2015.07.20 22:40:00
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24. Fittings Menu Tweaks - in Feedback/Requests [original thread]
There are a few polish and functionality tweaks which the fittings menu could use that would offer a better user experience. Polish: 1. Remove empty headings(eg. the high slot armor category). 2. Filter ferroscale and reactive armor plates so t...
- by Stile451 - at 2015.07.20 21:59:00
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25. Strongboxes and dailys - in Feedback/Requests [original thread]
Skullmiser Vulcansu wrote: I consider the boxes to be punishment for completing certain missions. I have actually stopped playing for the day at least a few times because the next mission will give me boxes.
- by Stile451 - at 2015.07.20 13:47:00
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26. Announcement:Warlords 1.2 Issues - in Technical Support/Bugs [original thread]
The max active for drop uplinks has reverted to pre-bandwidth numbers.
- by Stile451 - at 2015.07.16 04:47:00
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27. Announcement:Warlords 1.2 Issues - in Technical Support/Bugs [original thread]
Are the missing team and squad lists while in game still a " feature " or can we call it a bug now? I've had one hang on match end(Feature request - put a return to quarters button on the chat menu or allow the neocom to pop up while on the EOM s...
- by Stile451 - at 2015.07.08 00:57:00
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28. Announcement:Warlords 1.1 Issues - in Technical Support/Bugs [original thread]
Ripley Riley wrote: Stile451 wrote: Not being able to see the names of players in team and squad chat while in game is still an issue. I believe this is intended. Not having to update chat channels with player activity caused a performance ...
- by Stile451 - at 2015.07.01 18:39:00
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29. Announcement:Warlords 1.1 Issues - in Technical Support/Bugs [original thread]
Not being able to see the names of players in team and squad chat while in game is still an issue.
- by Stile451 - at 2015.07.01 18:20:00
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30. Red Line timer - in Technical Support/Bugs [original thread]
A bug that I believe is caused by desync between the player client and the server. It's been around for quite a while.
- by Stile451 - at 2015.06.10 19:39:00
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31. Assault Rifle as a Sidearm? - in Technical Support/Bugs [original thread]
It's a unique light weapon from the Black Eagle Scout suit which is classed as a sidearm. I'm surprised it's in the reward table at all. Have fun, I doubt you'll be seeing very many of them. They're probably worth a lot in trade to someone(if the...
- by Stile451 - at 2015.05.02 17:24:00
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32. Announcement:DUST 514: Warlords 1.0 Feedback - in Feedback/Requests [original thread]
I went to edit a suit today and found that used/total PG and CPU were no longer shown in the fitting info. I could only guess by how far the bars were filled. Also, neocom open by default partially negates quick match. Simply making quick match ...
- by Stile451 - at 2015.02.27 09:23:00
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33. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
I like that idea, it's a good compromise. I would rather see the switch to small turret be automatic when going above the large turret elevation(no need to hit a button). Have the reticule change when switching turrets to more easily differentiat...
- by Stile451 - at 2015.02.24 01:39:00
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34. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
1. Our lines of thought along this point are too contradictory and I don't believe we will come to any consensus arguing our sides further. Shall we drop this point? 2. I'm certainly not a great ADS pilot nor a great tank pilot(average or slightl...
- by Stile451 - at 2015.02.23 07:31:00
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35. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Godin Thekiller wrote: I don't, and I have no clue what you're talking about. On top of that, large turrets are generally getting nerf (or at least being tried to get nerfed) against infantry. 1: No, because There's more to this game than comb...
- by Stile451 - at 2015.02.22 18:22:00
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36. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Godin Thekiller wrote: Stile451 wrote: 1. That's not what I wrote, read it again. 2. With super versatile large turrets ADS' will not be able to move around the map or even engage, let alone disengage and reengage considering they will be d...
- by Stile451 - at 2015.02.22 06:17:00
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37. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
1. That's not what I wrote, read it again. 2. With super versatile large turrets ADS' will not be able to move around the map or even engage, let alone disengage and reengage considering they will be destroyed by any tank in the vicinity. 3. Thi...
- by Stile451 - at 2015.02.21 19:23:00
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38. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
What matters is that you're asking for a vehicle that can do everything well with only one operator with no real drawbacks. You have yet to make a realistic suggestion of how to do this without breaking game balance. Players might be amenable t...
- by Stile451 - at 2015.02.21 09:01:00
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39. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
The only reason an ADS attacks a tank is because the first thing a tank does when it sees a dropship of any type is to try to shoot it down. The only time I ever attack a tank in an ADS is because it tried to kill me(at which point the driver gets...
- by Stile451 - at 2015.02.21 00:02:00
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40. Announcement:DUST 514: Warlords 1.0 Feedback - in Feedback/Requests [original thread]
Restock To sometimes won't allow you to add one suit to your stack of a fitting. This usually happens when every module except one is at the desired amount. For example I have a fitting that has 9 ready to go and is only missing 3 of one module(a...
- by Stile451 - at 2015.02.04 21:24:00
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