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361. I'm so........used to this. - in General Discussions [original thread]
Ryder Azorria wrote: In case you missed it - these were also found on SiSi. jackbubu wrote: just gonna leave this here Quote: Scout Suit Bonus: +10% bonus to PG/CPU cost of cloak field per level. Amarr Scout Bonus: 5% reduction to clo...
- by Stefan Stahl - at 2014.01.08 18:50:00
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362. Scout bonus changes (speculative fiction thread) - in General Discussions [original thread]
I think it'd be ok for the Caldari Scout to have a 5% bonus to Scan Resolution per level. It'd be the "Anti-Scout-Scout". At least temporarily until we get jammers in the game.
- by Stefan Stahl - at 2014.01.08 14:23:00
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363. [Screenshots from Singularity] I just chanced on the mother lode. - in General Discussions [original thread]
I'm really happy for most bonuses. Except for the bonuses to Gallente Assault and Amarr Assault: - Amarr Assaults have the lowest base movement speed and use long-range weapons - they need a bonus for maximum buffer tanking. - Gallente Assaults ar...
- by Stefan Stahl - at 2014.01.08 13:12:00
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364. I used to kill tanks - now I AM the tank (honeyed lamb inside) - in General Discussions [original thread]
Very well done. Thumbs up to you.
- by Stefan Stahl - at 2014.01.06 11:02:00
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365. To CCP Remnant - Concerning Future Equipment Changes - in General Discussions [original thread]
I believe that the beneficiary of a piece of equipment should not be the same person as the operator of said item. Whenever this happens I think game-design as made a mistake. For example, Swarm Launchers can only be equipped together with a nano...
- by Stefan Stahl - at 2014.01.04 10:14:00
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366. I need motivation to play - in General Discussions [original thread]
Aisha Ctarl wrote: I think of how I'm going to select the same suit with the same gun, play the same play style Why restrict yourself to one role? I have three advanced assault suits, one advanced scout suit and one advanced logistics suit. I...
- by Stefan Stahl - at 2014.01.02 20:51:00
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367. so i actually used swarms for the first time in 1.7... - in General Discussions [original thread]
I've actually deleted all my Swarm Launcher fits. Sure there are a few loltanks that can be popped with a Wiyrkomi, but I found a militia Forgegun to be much more effective than my prototype Swarm Launcher, especially when the HAV driver knows wha...
- by Stefan Stahl - at 2014.01.02 12:10:00
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368. what type of new/interesting suits would you like to see in dust - in General Discussions [original thread]
A light frame logistics suit: No sidearm, 2 equipment slots, more versatility, less scouting bonuses.
- by Stefan Stahl - at 2014.01.01 09:02:00
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369. So... when is the scanner getting nerfed? - in General Discussions [original thread]
Does anyone remember that the devblog that announced the active scanner said that the wielder of the active scanner would show up on the radar of anyone within the scanner's range? If that was actually the case I believe we wouldn't be seeing the...
- by Stefan Stahl - at 2013.12.31 11:06:00
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370. Suggestion for Factional Warfare: Giving incentive to fight for losing Factions - in General Discussions [original thread]
I think that the amount of LP distributed per week should be a constant for each faction. When most players fight for one faction they will receive less LP because a limited resource is shared between more people. This encourages an even distribu...
- by Stefan Stahl - at 2013.12.23 13:02:00
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371. So what's your choice? RR or CR? - in General Discussions [original thread]
I tried the advanced RR for one match on an alt and immediately skilled into it on my main (op 5, prof. 2). The sound and feel won me over within seconds. I don't think it's as powerful as other weapons are - both in CQC and at range - but both...
- by Stefan Stahl - at 2013.12.11 18:04:00
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372. GG CCP - in General Discussions [original thread]
You have the *best* base scan range of any suit in the game, please add a complex range extender for another 45% bonus to properly make use of that range. Then you'll arrive at the quoted 52 meters range, which will even outrange a SCR. I'm not v...
- by Stefan Stahl - at 2013.12.06 17:14:00
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373. GG CCP - in General Discussions [original thread]
What was the range that you were killed at by the MLT AR? I'm asking because a respectable PRO Gallente scout should easily have a scan range of over 40 meters (reasonable max 52 m), which is beyond the optimal range of ARs, if I'm right. P.S.: ...
- by Stefan Stahl - at 2013.12.06 17:00:00
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374. Amarr assault suit - in General Discussions [original thread]
I found some enjoyment with the following ADV suit: 1x Complex Shield extender 1x Complex light damage mod 1x Complex reactive plate 1x Complex profile dampener 1x CRW-04 Scrambler Rifle 1x GN-20 Flaylock Pistol 1x Stable Uplink I don't have ...
- by Stefan Stahl - at 2013.12.06 16:19:00
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375. Secrets from Singularity (test server) - in General Discussions [original thread]
Fizzer94 wrote: ANOTHER Caldari midframe AUR suit?! We have plenty of these CCP, a different name doesn't make it a different suit. I'm so going to use that new Caldari C-I AUR suit if it makes it into the game.
- by Stefan Stahl - at 2013.12.03 17:15:00
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376. Some really awesome news from the Test Server - in General Discussions [original thread]
Kasote Denzara wrote: But the question is... "Do comms work?" Interestingly enough, that seems to have been the first question ever asked in the district chat channel. And there was no answer. ...I feel that question is going to be asked ...
- by Stefan Stahl - at 2013.12.03 17:10:00
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377. How common are Proto Scanners? - in General Discussions [original thread]
I'm the author of this thread and my experience from a couple of days worth of matches is that there are next to no prototype scanners in public matches. You should consider that a complex dampener consumes less fitting resources than a prototy...
- by Stefan Stahl - at 2013.11.27 15:10:00
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378. Black(er) Friday Sale! - in General Discussions [original thread]
So many PRO suits I don't have the skills for. I don't think I will need to to skill into those suits until 2015.
- by Stefan Stahl - at 2013.11.27 15:05:00
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379. How many SP to have fun? - in General Discussions [original thread]
It generally takes between 1-10% more SP than you currently have. ... Much like with anything in life.
- by Stefan Stahl - at 2013.11.23 19:30:00
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380. Here's a perfect example of why logis are simply better - in General Discussions [original thread]
Cat Merc wrote: https://www.youtube.com/watch?v=rnXa5GZszk8&t=9 The score was mostly the fault of the lack of matchmaking in FW, but beyond that I agree with you. CCP's stance is probably that we can only have proper bonuses once we have ...
- by Stefan Stahl - at 2013.11.23 14:42:00
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