Pages: 1 2 3 4 5 6 7 8 9 10 20 |
461. Making armor noob friendly - in General Discussions [original thread]
It's fairly easy to adjust based on damage profiles, IMO. For instance, currently bullets do -10% to shields and +10% to armor. Adjusting that to -10%/+5% or whatever implicitly adjusts the damage resistance of armor vs that damage type.
- by SponkSponkSponk - at 2013.08.01 00:12:00
|
462. Making armor noob friendly - in General Discussions [original thread]
Cat Merc wrote: That downside can't really compare to being slow.
- by SponkSponkSponk - at 2013.07.31 23:37:00
|
463. 1.4, 1.5 & New Content - The Low Hanging Fruit - in General Discussions [original thread]
I like this idea. However, 1.4 is probably already code-complete, and it's likely too late to add stuff to the 1.5 sprint by now.
- by SponkSponkSponk - at 2013.07.31 12:49:00
|
464. New content in 1.3. - in General Discussions [original thread]
1.3 was the first release when they went to monthly release cycle. Since there was less than an entire month before the deadline, it's a bit light on fixes. 1.4 should be the benchmark of how much to expect out of CCP during a month's developmen...
- by SponkSponkSponk - at 2013.07.31 11:48:00
|
465. Somethings changed - in General Discussions [original thread]
Chilled Pill wrote: This phenomenon is glaringly observed while using a Tac AR. :) Try and count how many times you say: 'Oh that's BS!' I thought I was just suddenly bad at scrambler rifles, which sadly is a distinct possibility.
- by SponkSponkSponk - at 2013.07.31 07:08:00
|
466. 10 months since a simple feature was promised: abandoned by CCP - in General Discussions [original thread]
Fluidity of movement is important, but I agree that this is something that's more design decision than clearly-cut improvement. Given limited dev resources, I would much rather see vaulting over barricades first.
- by SponkSponkSponk - at 2013.07.29 05:44:00
|
467. DUST Naming Policy - in General Discussions [original thread]
http://dustboard.com/global/search/ Fairly easy to find hundreds of uncool names.
- by SponkSponkSponk - at 2013.07.29 01:50:00
|
468. The Asian servers are dead for one reason. - in General Discussions [original thread]
mollerz wrote: IF that clan is so good in asia, I wonder why they don't kick some ass over here? If OP is talking about Nyain San, they do. I was in an ambush against a squad of them once. I got one of the three kills against their entire s...
- by SponkSponkSponk - at 2013.07.29 00:12:00
|
469. Thanks to CCP for fixing PC! (from the ANZACs) - in General Discussions [original thread]
We've thrown a few clone packs around since Uprising 1.2 More than once we've lost on clones while holding all points, with the red MCC on a bare sliver of health. I think 130 clones is perhaps too high and around 120 would be a better number. ...
- by SponkSponkSponk - at 2013.07.26 13:51:00
|
470. Why Do People Complain About Assault Rifles? - in General Discussions [original thread]
Yeah about all I'd like to see changed with the stock AR is more kick when scoped. It's otherwise fine.
- by SponkSponkSponk - at 2013.07.25 11:55:00
|
471. Revive/ melee exploit? 120 kills in a match - in General Discussions [original thread]
Quote: [LIVE ISSUE] 120+ k/d stats on TQ https://forums.dust514.com/default.aspx?g=posts&t=94474&find=unread Status: We have done some testing on this issue and are working on a fix to the exploit. source
- by SponkSponkSponk - at 2013.07.19 04:21:00
|
472. Scrambler Rifle = Toon Toy-gun. Fix needed. - in General Discussions [original thread]
Xero The Mishima wrote: as a shield tanker I hate fighting people with these things! As a scrambler user I hate fighting armored suits.
- by SponkSponkSponk - at 2013.07.17 07:08:00
|
473. Burst AR - in General Discussions [original thread]
This is the variant that will turn into the Caldari rifle, btw. Expect a huge range buff.
- by SponkSponkSponk - at 2013.07.17 03:51:00
|
474. API in dust? - in General Discussions [original thread]
Dust runs on the CREST api, not the Eve Api. CREST is just starting to be rolled out to end users. If everything goes to plan, Dust features will be exposed as well.
- by SponkSponkSponk - at 2013.07.15 03:06:00
|
475. Standard Assault Scrambler Rifle - in General Discussions [original thread]
I'm not sold on this. Even in the AR range, not all variants are available at skill level I. In fact, isn't there a variant AR with Operation IV as a prereq?
- by SponkSponkSponk - at 2013.07.11 02:41:00
|
476. AV nades - in General Discussions [original thread]
Knight SoIaire wrote: Doesn't the HAV have a weakspot under it? HAVs should have their weak spot on top. LAVs should have their weak spot underneath.
- by SponkSponkSponk - at 2013.07.08 11:00:00
|
477. My female character - in General Discussions [original thread]
5aEKUXeRJGJ27kCDnDVYak4 wrote: But I've never seen the new moves myself unfortunately. http://www.youtube.com/watch?v=lBXHBzQrKdY
- by SponkSponkSponk - at 2013.07.08 03:08:00
|
478. Whoooo, I can hit stuff now. - in General Discussions [original thread]
Feels better in my assault suit. Then again, I run a single basic plate because I find the slowdown in turn rate agonizing.
- by SponkSponkSponk - at 2013.07.02 14:36:00
|
479. STEALTH FIX! - in General Discussions [original thread]
First good news I've seen all patch.
- by SponkSponkSponk - at 2013.07.02 13:20:00
|
480. Ferroscale plates glitched. In a good way. Discuss - in General Discussions [original thread]
Stacking penalties should go from biggest to smallest (the smallest will be penalised the most). This should apply from biggest to smallest in most cases. However, like armor resistances (notably the assault dropship) and I guess armor speed p...
- by SponkSponkSponk - at 2013.07.02 12:24:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |