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681. remove shared passive scan - in Feedback/Requests [original thread]
rpastry wrote: its killed tactical gameplay involving flanking or using cover - as soon as you have LOS on one player the whole team can see them, and vice versa. its resulting in good 1v1 fights being gatecrashed by roaming scouts and random ...
- by Spkr4theDead - at 2015.02.06 12:44:00
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682. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Doc DDD wrote: Spkr4theDead wrote: Devadander wrote: Pokey Dravon wrote: CCP Rattati wrote: what is your feeling on blaster ROF, not DPS, just feeling. do you generally like the dum dum dum dum dum (current) or you prefer dum......
- by Spkr4theDead - at 2015.02.06 06:20:00
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683. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
duster 35000 wrote: Spkr4theDead wrote: duster 35000 wrote: I just remembered something. Now there will be a reason to get turret proficiency. That is, if it's not bugged. Uprising turret damage was in the right place. Rail spool up an...
- by Spkr4theDead - at 2015.02.06 05:11:00
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684. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Doc DDD wrote: I am pretty sure he is concerned about solo players calling in UHAVS and running solo ad opposed to solo DHAVS. I am hoping he understands there will be a difference in play style, UHAV will be pricier but slower both moving a...
- by Spkr4theDead - at 2015.02.06 04:38:00
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685. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
duster 35000 wrote: I just remembered something. Now there will be a reason to get turret proficiency. That is, if it's not bugged. Uprising turret damage was in the right place. Rail spool up and refire was great, blasters were great. If we...
- by Spkr4theDead - at 2015.02.06 04:36:00
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686. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Devadander wrote: Pokey Dravon wrote: CCP Rattati wrote: what is your feeling on blaster ROF, not DPS, just feeling. do you generally like the dum dum dum dum dum (current) or you prefer dum...dum...dum...dum more like an APC turret f...
- by Spkr4theDead - at 2015.02.06 04:12:00
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687. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Doc DDD wrote: Tebu Gan wrote: DeathwindRising wrote: Missiles are being nerfed while armor is buffed at the same time? This none sense sounds familiar. Should leave turrets alone until AFTER the hull changes Agreed How is armor...
- by Spkr4theDead - at 2015.02.06 04:11:00
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688. Flaylock: more splash and damage than the large missile. - in Feedback/Requests [original thread]
One Eyed King wrote: Spkr4theDead wrote: One Eyed King wrote: Spkr4theDead wrote: But why does a golf ball have more splash and do more damage than a missile the size of a person? Why do massive armored behemoths move so fast? Why d...
- by Spkr4theDead - at 2015.02.06 01:46:00
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689. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
duster 35000 wrote: The-Errorist wrote: CCP Rattati wrote: what is your feeling on blaster ROF, not DPS, just feeling. do you generally like the dum dum dum dum dum (current) or you prefer dum...dum...dum...dum more like an APC turret...
- by Spkr4theDead - at 2015.02.06 00:27:00
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690. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
MINA Longstrike wrote: I don't have the best memory, so I sometimes forget that I already commented on something. What's the big deal?
- by Spkr4theDead - at 2015.02.06 00:26:00
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691. Flaylock: more splash and damage than the large missile. - in Feedback/Requests [original thread]
TooMany Names AlreadyTaken wrote: Logical that High-Explosive shells will do more splash damage than Armor-Piercing ones. It's a golf ball vs a man-sized missile.
- by Spkr4theDead - at 2015.02.06 00:25:00
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692. Flaylock: more splash and damage than the large missile. - in Feedback/Requests [original thread]
One Eyed King wrote: Spkr4theDead wrote: Adipem Nothi wrote: Spkr4theDead wrote: Adipem Nothi wrote: Low Velocity, Anti-Personnel vs High Velocity, Armor-Piercing If they were armor piercing, they would be more like railgun ro...
- by Spkr4theDead - at 2015.02.05 20:33:00
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693. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
I'll do more tonight after hockey.
- by Spkr4theDead - at 2015.02.05 19:47:00
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694. Flaylock: more splash and damage than the large missile. - in Feedback/Requests [original thread]
MINA Longstrike wrote: Tanks aren't supposed to kill infantry Spkr. You know this. So even though I can aim with all the turrets, I'm not allowed to kill infantry?
- by Spkr4theDead - at 2015.02.05 19:40:00
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695. Flaylock: more splash and damage than the large missile. - in Feedback/Requests [original thread]
Adipem Nothi wrote: Spkr4theDead wrote: Adipem Nothi wrote: Low Velocity, Anti-Personnel vs High Velocity, Armor-Piercing If they were armor piercing, they would be more like railgun rounds rather than explosive warheads. Perhaps ...
- by Spkr4theDead - at 2015.02.05 19:39:00
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696. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
MINA Longstrike wrote: Spkr4theDead wrote: words Go away. If you don't like what I have to say, then just block me on here, problem solved. You're essentially covering your ears and saying "la la la I can't hear you."
- by Spkr4theDead - at 2015.02.05 17:25:00
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697. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Tesfa Alem wrote: CCP Rattati wrote: what is your feeling on blaster ROF, not DPS, just feeling. do you generally like the dum dum dum dum dum (current) or you prefer dum...dum...dum...dum more like an APC turret from other fpss or dum....
- by Spkr4theDead - at 2015.02.05 17:01:00
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698. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
CCP Rattati wrote: what is your feeling on blaster ROF, not DPS, just feeling. do you generally like the dum dum dum dum dum (current) or you prefer dum...dum...dum...dum more like an APC turret from other fpss or dum.....dum......dum like...
- by Spkr4theDead - at 2015.02.05 17:00:00
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699. Accelerated MCC damage when all objectives held - in Feedback/Requests [original thread]
Thor Odinson42 wrote: Why not make the MCC damage increase by 50% when all objectives are held? It's fine already. That won't give the losing team any chance to bounce back.
- by Spkr4theDead - at 2015.02.05 16:42:00
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700. Flaylock: more splash and damage than the large missile. - in Feedback/Requests [original thread]
Adipem Nothi wrote: Low Velocity, Anti-Personnel vs High Velocity, Armor-Piercing If they were armor piercing, they would be more like railgun rounds rather than explosive warheads.
- by Spkr4theDead - at 2015.02.05 16:16:00
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