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661. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Godin Thekiller wrote: Spkr4theDead wrote: MINA Longstrike wrote: Because you present and argue them poorly. Maybe I should've taken debate class in high school just to make you happy. Look at my above exchanges with breakin stuff, a...
- by Spkr4theDead - at 2015.02.08 01:18:00
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662. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
MINA Longstrike wrote: Spkr4theDead wrote: wordswordswords and more combatitiveness and arguing Watching spkr try to interact with more reasonable vehicle users Fyi, repeatedly screaming that someone doesn't play this game isn't attack...
- by Spkr4theDead - at 2015.02.08 01:05:00
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663. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
duster 35000 wrote: Players being childish wrote: words and more combatitiveness and arguing pointless arguing derailing random childish You guys are derailing the thread again. UHAV and DHAV skill should be 8x or 10x as 12x 4.5m sp is too...
- by Spkr4theDead - at 2015.02.08 01:03:00
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664. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: But my point stands that I believe that a fully max-core HAV should require about the same SP investment as a max-core dropsuit. HAV operation is a 4x, I would imagine the role tanks will be 8x. There's no good reason ...
- by Spkr4theDead - at 2015.02.07 22:08:00
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665. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
MINA Longstrike wrote: Because you present and argue them poorly. Maybe I should've taken debate class in high school just to make you happy. Look at my above exchanges with breakin stuff, and my exchanges about av with pokey & breakin...
- by Spkr4theDead - at 2015.02.07 21:56:00
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666. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Spkr4theDead wrote: I'm hoping to be able to record video in 2 weeks or so, to show the state vehicles are in with video evidence, as well as how easy it is to use AV. I'll even use crap tanks to show how strong AV is, w...
- by Spkr4theDead - at 2015.02.07 19:03:00
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667. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
MINA Longstrike wrote: Spkr. You need to quit with the constant "HE DOESNT X" crap. Present your point civilly . You are calling names and making ad hominem attacks when you are in a position to refute the central point or provide counterargum...
- by Spkr4theDead - at 2015.02.07 18:59:00
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668. Announcement:Regarding issues with Warlords 1.0 Deployment - in General Discussions [original thread]
CCP Frame wrote: SP cap issue will be resolved after tomorrow's downtime. Sorry about the inconvenience this may have caused, guys. Sent in a ticket about, erroneously said that I activated a one day omega on Friday, when I did it Saturday ...
- by Spkr4theDead - at 2015.02.07 17:18:00
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669. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Breakin Stuff wrote: Spkr4theDead wrote: Breakin Stuff wrote: Your argument over the triple rep madrugar without actually naming it is amusing. Triple/quad repping an armor tank anywhere near a forge gun is suicide. It's only survivable ...
- by Spkr4theDead - at 2015.02.07 16:16:00
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670. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Breakin Stuff wrote: Your argument over the triple rep madrugar without actually naming it is amusing. Triple/quad repping an armor tank anywhere near a forge gun is suicide. It's only survivable versus swarms. It was good before 1.8.
- by Spkr4theDead - at 2015.02.07 15:20:00
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671. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
I'm hoping to be able to record video in 2 weeks or so, to show the state vehicles are in with video evidence, as well as how easy it is to use AV. I'll even use crap tanks to show how strong AV is, while ignoring the experience I've built up thro...
- by Spkr4theDead - at 2015.02.07 15:17:00
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672. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
MINA Longstrike wrote: In short I think that increasing SP costs will make it much less likely that people will skill into any vehicles. I'm getting the feeling that that's the ultimate goal.
- by Spkr4theDead - at 2015.02.07 15:13:00
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673. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: To anyone who knows me, I'm in match at least twice a week for a few hours. I'm in the DevHangout chat too. I've seen you once the whole time I've been in it. So since we've decided that we're going to ignore Rattati's...
- by Spkr4theDead - at 2015.02.07 15:12:00
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674. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: 8x means less investment of SP than a dropsuit. 10x. Alright So someone that hasn't played in months, and doesn't use vehicles, gets to decide the path vehicles take? And now you want tanks to use more SP? Please, go ...
- by Spkr4theDead - at 2015.02.07 13:33:00
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675. LAV - Add slots & PG/CPU, but reduce HP - in Feedback/Requests [original thread]
The-Errorist wrote: Trello card to vote on. LAVs need to lose around 1k HP, gain 2 slots, and some more PG/CPU to fill those slots. This would make cheap through-away LAVs killable by AV grenades and give legitimate LAV drivers a bit more po...
- by Spkr4theDead - at 2015.02.07 13:08:00
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676. Sgt. Kirk's Weapons Bazaar & Gallente Arm's Dealer. - in General Discussions [original thread]
iKILLu osborne wrote: hmm i was gonna list my own prices/inventory however considering when player trading does come they will most likely be hundreds of these threads eventually leading to the locking of them all. If that's the case, they...
- by Spkr4theDead - at 2015.02.07 13:07:00
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677. Sgt. Kirk's Weapons Bazaar & Gallente Arm's Dealer. - in General Discussions [original thread]
Jonny D Buelle wrote: Name your price for the Gurista and I will sell my left nut for it. You already named the price.
- by Spkr4theDead - at 2015.02.07 13:04:00
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678. Sgt. Kirk's Weapons Bazaar & Gallente Arm's Dealer. - in General Discussions [original thread]
If, and it's a big if, vehicles are worth it, I'll have a bunch of Gallente gear to get rid of as I won't need it.
- by Spkr4theDead - at 2015.02.07 13:01:00
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679. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Doc DDD wrote: Pokey Dravon wrote: duster 35000 wrote: Pokey Dravon wrote: So.....whats the point of the DHAV if it can't kill a UHAV? It kills everything faster. it's faster. and better tracking. No, it wont, given the listed sta...
- by Spkr4theDead - at 2015.02.06 12:48:00
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680. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Harpyja wrote: At least I remmeber when vehicle engineering said in the description that it provided a PG bonus when it was in reality ninja-nerfed to not provide one of the most useful bonuses vehicles had. 1.7, the end of vehicles.
- by Spkr4theDead - at 2015.02.06 12:47:00
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