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701. Flaylock: more splash and damage than the large missile. - in Feedback/Requests [original thread]
Why is this? Why does an explosive projectile the size of a golf ball do more damage and have a larger radius than a missile the size of a human, with its warhead probably the size of a human head?
- by Spkr4theDead - at 2015.02.05 13:15:00
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702. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
MINA Longstrike wrote: My experience in current tank vs tank is that rail tanks frequently have enough EHP that they can survive blaster or missile fire long enough even with their slow RoF that they can easily win vs other tanks. You prob...
- by Spkr4theDead - at 2015.02.05 13:14:00
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703. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
D3LTA Blitzkrieg II wrote: CCP Rattati wrote: First Turret Proposal is up in the spreadsheet, just to have a foundation to discuss. Blaster DPS Missiles in Clip down Heat on Rails up Check out the ratios calculated for comparison. Attemp...
- by Spkr4theDead - at 2015.02.05 13:11:00
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704. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Skybladev2 wrote: You should also check collision detection in general and for missiles particularly. One time I got shot with my own missile in a still dropship (gunner seat). That's been in the game for over a year, and unless it's posted o...
- by Spkr4theDead - at 2015.02.05 13:09:00
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705. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Alena Ventrallis wrote: (not gonna name names, but Spkr) and that gets everyone all riled up until we are trying to win the argument, not to find balance. I don't post to "start fights." I post to indicate errors, things that people would ...
- by Spkr4theDead - at 2015.02.05 13:06:00
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706. Frontline Starter Fits - in General Discussions [original thread]
pumping up wrote: CCP Rattati wrote: This is a part of our ongoing new player experience. Next up is to make them a little better and more in line with Faction fitting styles. Hope you , and new players like it. I am not sure we can give...
- by Spkr4theDead - at 2015.02.05 12:58:00
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707. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Breakin Stuff wrote: Broken mechanics do not justify other bad mechanics. God forbid one vehicle should be efficient at taking out another.
- by Spkr4theDead - at 2015.02.05 05:19:00
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708. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Godin Thekiller wrote: And Gunships that HAV's can't defend against. You can seriously hover over them and blow them up. Running away doesn't even help it seems, as you can still just fire away at them to kill them. This is highly unreasonable ...
- by Spkr4theDead - at 2015.02.05 05:18:00
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709. The new maps - in General Discussions [original thread]
Jeez Rattati, why are you awake? Isn't it some crazy time in Shanghai?
- by Spkr4theDead - at 2015.02.04 19:29:00
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710. The new maps - in General Discussions [original thread]
Tesfa Alem wrote: Spkr4theDead wrote: And what reputation would that be? Being in the redline. Its one of the most consistent things thrown your way. The overwhelming majority of the time me and delboy tank together, when we see your n...
- by Spkr4theDead - at 2015.02.04 19:01:00
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711. The new maps - in General Discussions [original thread]
Sequal's Back wrote: Spkr4theDead wrote: Sir Dukey wrote: Spkr4theDead wrote: Awesome stuff, CCP, awesome stuff. I'm looking forward to playing them more, and to figure out how to get the maximum amount of rage from the other team by u...
- by Spkr4theDead - at 2015.02.04 18:43:00
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712. The new maps - in General Discussions [original thread]
Tesfa Alem wrote: Spkr4theDead wrote: Tesfa Alem wrote: Sir Dukey wrote: Spkr4theDead wrote: Awesome stuff, CCP, awesome stuff. I'm looking forward to playing them more, and to figure out how to get the maximum amount of rage from t...
- by Spkr4theDead - at 2015.02.04 18:14:00
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713. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
CCP Rattati wrote: First Turret Proposal is up in the spreadsheet, just to have a foundation to discuss. Blaster DPS Missiles in Clip down Heat on Rails up Check out the ratios calculated for comparison. Attempting to equalize damage per cl...
- by Spkr4theDead - at 2015.02.04 18:03:00
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714. The new maps - in General Discussions [original thread]
Tesfa Alem wrote: Sir Dukey wrote: Spkr4theDead wrote: Awesome stuff, CCP, awesome stuff. I'm looking forward to playing them more, and to figure out how to get the maximum amount of rage from the other team by using vehicles. Do you...
- by Spkr4theDead - at 2015.02.04 16:59:00
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715. The new maps - in General Discussions [original thread]
SagaB wrote: Oh wait nvm. I do recall seeing you in a galscout with shotty doing driveby's on a lav. Carry on good sir. A weak suit in a car? Definitely not me.
- by Spkr4theDead - at 2015.02.04 16:57:00
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716. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, We want to reach a 100% equilibrium between the AV capabilities of Large Turrets, their primary purpose. The AI of Large Turrets should be thought in terms of an Active module, reducing Dispersion. All other f...
- by Spkr4theDead - at 2015.02.04 16:53:00
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717. Which Scanner... - in General Discussions [original thread]
MLT vehicle or handheld scanner probably.
- by Spkr4theDead - at 2015.02.04 15:42:00
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718. The new maps - in General Discussions [original thread]
Denchlad 7 wrote: Spkr4theDead wrote: Sir Dukey wrote: Spkr4theDead wrote: Awesome stuff, CCP, awesome stuff. I'm looking forward to playing them more, and to figure out how to get the maximum amount of rage from the other team by usin...
- by Spkr4theDead - at 2015.02.04 12:59:00
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719. [Suggestion] My thoughts on integrating pilot suits - in Feedback/Requests [original thread]
Jadek Menaheim wrote: I had a thought while in the Biomassed Podcast tonight. What if a pilot suit served an E-war function of vehicle hacking? Base Properties of Pilot Suit across all tiers -Prevents infantry from initiating a pilot ej...
- by Spkr4theDead - at 2015.02.04 12:57:00
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720. The new maps - in General Discussions [original thread]
Sir Dukey wrote: Spkr4theDead wrote: Awesome stuff, CCP, awesome stuff. I'm looking forward to playing them more, and to figure out how to get the maximum amount of rage from the other team by using vehicles. Do you ever come out of the...
- by Spkr4theDead - at 2015.02.04 12:51:00
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