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4301. The Math of AV and Tanks Post 1.7 - in General Discussions [original thread]
Toby Flenderson wrote: KenKaniff69 wrote: Atiim wrote: KenKaniff69 wrote: Atiim wrote: Lai Dai deals somewhere around 1700 damage At least try using them Once again read the post Mr. I have no idea about resist. The numbers do...
- by Spkr4theDead - at 2013.10.30 11:14:00
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4302. The Math of AV and Tanks Post 1.7 - in General Discussions [original thread]
Needless Sacermendor wrote: That would be because in every match there is at least one HAV that would just sit there spamming infinate ammo at spawn points ... infantry have had to adapt or die ... literally ! So infantry can spawn elsewhere...
- by Spkr4theDead - at 2013.10.30 11:13:00
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4303. The Math of AV and Tanks Post 1.7 - in General Discussions [original thread]
daishi mk03 wrote: Needless Sacermendor wrote: Takahiros 'partner' will be here shortly to reply 10 times to each individual comment from anyone who isn't supporting the HAV campaign ... you wait n see lol ... You were right and the best ...
- by Spkr4theDead - at 2013.10.30 11:03:00
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4304. If FW is getting FF... - in General Discussions [original thread]
Ayures II wrote: Can we finally get a "join as team" option for FW? I'm cool with getting killed by blues, but getting stuck with pubbies who can't aim straight with FF on sounds pretty terrible. If that were to be implemented, CCP needs to m...
- by Spkr4theDead - at 2013.10.30 10:52:00
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4305. The Math of AV and Tanks Post 1.7 - in General Discussions [original thread]
Shattered Mirage wrote: Yes, yes your arguments are weak based on the fact that all you tend to insult others and sprout bullshit out of your mouth instead of giving facts, numbers, videos, and other types of evidence like many others have. ...
- by Spkr4theDead - at 2013.10.30 04:35:00
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4306. The Math of AV and Tanks Post 1.7 - in General Discussions [original thread]
Atiim wrote: Lai Dai deals somewhere around 1700 damage At least try using them Base damage is 1764, with damage bonus against armor we're looking at around 2000 damage. Yes, they're pathetically easy to use, and far too effective for th...
- by Spkr4theDead - at 2013.10.30 04:22:00
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4307. favorite signature - in General Discussions [original thread]
fawkuima juggalo wrote: To celebrate the introduction of signatures let me get a list of your favorites, least favorites, funniest, and down right stupid sign offs.... to start you off - Recruiting dusties in the funniest of places How d...
- by Spkr4theDead - at 2013.10.30 04:15:00
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4308. Nerfed Proto Swarm Launchers are WORSE than current Standard Swarm Launchers. - in General Discussions [original thread]
CharCharOdell wrote: Borne Velvalor wrote: CharCharOdell wrote: Borne Velvalor wrote: medomai grey wrote: mmm... The damage is per missile fired, which increases the higher up in tier you go. Current STD Launcher: 330 * 4 = 1320 ...
- by Spkr4theDead - at 2013.10.30 04:08:00
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4309. Nerfed Proto Swarm Launchers are WORSE than current Standard Swarm Launchers. - in General Discussions [original thread]
Borne Velvalor wrote: pegasis prime wrote: born when you say pro launchers do std damage std havs are getting mlt grade hp HAVs are getting a big buff to hardeners. I did the math when the stats were released, and a hardened Madrugar sho...
- by Spkr4theDead - at 2013.10.30 04:05:00
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4310. Nerfed Proto Swarm Launchers are WORSE than current Standard Swarm Launchers. - in General Discussions [original thread]
Delta 749 wrote: Kallas Hallytyr wrote: My opinion on Swarm Launchers, they should either be: - Long range and low damage: this would allow them to apply constant nagging pressure to vehicles but it difficult to remove them in a very short...
- by Spkr4theDead - at 2013.10.30 04:04:00
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4311. Nerfed Proto Swarm Launchers are WORSE than current Standard Swarm Launchers. - in General Discussions [original thread]
Borne Velvalor wrote: I meant Vayu for the OP. I correct this a third of a page down. Madrugar is the only accurate baseline, though, so I apologize. Why mention a MLT tank by another name? The Vayu is terrible, and only viable with signifi...
- by Spkr4theDead - at 2013.10.30 03:45:00
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4312. Nerfed Proto Swarm Launchers are WORSE than current Standard Swarm Launchers. - in General Discussions [original thread]
Jack McReady wrote: Fizzer94 wrote: Borne Velvalor wrote: Just so people understand the severity of the nerf, after 1.6 proto swarms will deal the same damage as current standard swarms, with a 55% range reduction. Hardened HAVs have arou...
- by Spkr4theDead - at 2013.10.30 03:09:00
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4313. Nerfed Proto Swarm Launchers are WORSE than current Standard Swarm Launchers. - in General Discussions [original thread]
Borne Velvalor wrote: CharCharOdell wrote: Borne Velvalor wrote: medomai grey wrote: mmm... The damage is per missile fired, which increases the higher up in tier you go. Current STD Launcher: 330 * 4 = 1320 Nerfed PRO Launcher: 220...
- by Spkr4theDead - at 2013.10.30 03:08:00
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4314. Nerfed Proto Swarm Launchers are WORSE than current Standard Swarm Launchers. - in General Discussions [original thread]
DeadlyAztec11 wrote: Justin Tymes wrote: CharCharOdell wrote: So stop trying to solo tanks and you'll be okay. Did you know that if you get your whole squad to equip mlt swarms, you can kill any tank possible in two volleys at the most? ...
- by Spkr4theDead - at 2013.10.30 03:07:00
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4315. Nerfed Proto Swarm Launchers are WORSE than current Standard Swarm Launchers. - in General Discussions [original thread]
Justin Tymes wrote: CharCharOdell wrote: So stop trying to solo tanks and you'll be okay. Did you know that if you get your whole squad to equip mlt swarms, you can kill any tank possible in two volleys at the most? 1 man in a tank that c...
- by Spkr4theDead - at 2013.10.30 03:03:00
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4316. Nerfed Proto Swarm Launchers are WORSE than current Standard Swarm Launchers. - in General Discussions [original thread]
Michael Arck wrote: CharCharOdell wrote: So stop trying to solo tanks and you'll be okay. Did you know that if you get your whole squad to equip mlt swarms, you can kill any tank possible in two volleys at the most? LOL you said if...not ...
- by Spkr4theDead - at 2013.10.30 03:02:00
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4317. Nerfed Proto Swarm Launchers are WORSE than current Standard Swarm Launchers. - in General Discussions [original thread]
Borne Velvalor wrote: medomai grey wrote: mmm... The damage is per missile fired, which increases the higher up in tier you go. Current STD Launcher: 330 * 4 = 1320 Nerfed PRO Launcher: 220 * 6 = 1320 Now do the math for proficiency 5 a...
- by Spkr4theDead - at 2013.10.30 02:22:00
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4318. Nerfed Proto Swarm Launchers are WORSE than current Standard Swarm Launchers. - in General Discussions [original thread]
Borne Velvalor wrote: Just so people understand the severity of the nerf, after 1.6 proto swarms will deal the same damage as current standard swarms, with a 55% range reduction. Hardened HAVs have around the same TTK as they do now, so the com...
- by Spkr4theDead - at 2013.10.30 02:20:00
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4319. Nerfed Proto Swarm Launchers are WORSE than current Standard Swarm Launchers. - in General Discussions [original thread]
Borne Velvalor wrote: Just so people understand the severity of the nerf, after 1.6 proto swarms will deal the same damage as current standard swarms, with a 55% range reduction. Hardened HAVs have around the same TTK as they do now, so the com...
- by Spkr4theDead - at 2013.10.30 02:19:00
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4320. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
ChromeBreaker wrote: MLT forge = 1320 Look it up.
- by Spkr4theDead - at 2013.10.30 00:00:00
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