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4321. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
Takahiro Kashuken wrote: Not bad Turret fixes tho, i hope that includes the DS turret where when you look forward it snaps back to Lol probably not.
- by Spkr4theDead - at 2013.10.29 11:30:00
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4322. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
Sylwester Dziewiecki wrote: CCP Wolfman wrote: turret fixes were to stop turrets damaging the vehicle they were mounted on and changes to the way their collision works to stop them getting hung up on the environment. Ok, so if I will retr...
- by Spkr4theDead - at 2013.10.29 11:28:00
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4323. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
ChromeBreaker wrote: HAHAHAHHAHA My heavies can survive basic Forge gun direct hits now!!!!!!!!!!!!!!!!!!!! (disclaimer: with a plate) No more silly little millitia forge noob counter forging me now LOL You can't survive body shots from...
- by Spkr4theDead - at 2013.10.29 11:26:00
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4324. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
CCP Wolfman wrote: turret fixes were to stop turrets damaging the vehicle they were mounted on and changes to the way their collision works to stop them getting hung up on the environment. But they haven't been damaging themselves. I shoot t...
- by Spkr4theDead - at 2013.10.29 11:25:00
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4325. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
George Moros wrote: With the new HP buff to heavies, they actually stand a reasonable chance to survive direct hits from standard forge guns. That's nice. 1320 damage before mods? Not likely.
- by Spkr4theDead - at 2013.10.29 11:24:00
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4326. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
excillon wrote: There goes my interest in forge guns...if you're going to nerf that, nerf the MD as well. How about eliminating red line kills/WP? That would make a small patch worth it. I have proficiency 3 and think the nerf is just fine.
- by Spkr4theDead - at 2013.10.29 11:21:00
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4327. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
Henry FitzEmpress wrote: As a logi, thank you for the bit of love shown to the Scouts and Heavies. But for the rep tool, there's variants at all levels. Would the rep tool change affect only the basic one for each level?
- by Spkr4theDead - at 2013.10.29 11:15:00
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4328. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
Syeven Reed wrote: Loving the heavy buff! It is great, but it's only to the specialized heavy suits, not the basic frame.
- by Spkr4theDead - at 2013.10.29 11:06:00
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4329. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
CCP Frame wrote: Uprising 1.6 Patch Notes: Release date: 5th November, Uprising 1.6 Overview Dev Blog Localised versions: Spanish , Russian , Japanese , French , German , Italian Dropsuits * Increased scan radius from 10 meters to ...
- by Spkr4theDead - at 2013.10.29 11:05:00
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4330. Announcement:Weapon stats! - in General Discussions [original thread]
Delta 749 wrote: Spkr4theDead wrote: Delta 749 wrote: You keep using those words, I do not think they mean what you think they mean It would only be a double standard if I said you needed two tankers to take out a single player with AV ...
- by Spkr4theDead - at 2013.10.29 04:33:00
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4331. Announcement:Weapon stats! - in General Discussions [original thread]
Delta 749 wrote: Godin Thekiller wrote: Delta 749 wrote: You keep using those words, I do not think they mean what you think they mean It would only be a double standard if I said you needed two tankers to take out a single player with A...
- by Spkr4theDead - at 2013.10.29 04:32:00
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4332. Announcement:Weapon stats! - in General Discussions [original thread]
Delta 749 wrote: You keep using those words, I do not think they mean what you think they mean It would only be a double standard if I said you needed two tankers to take out a single player with AV and please point out where I said that and ...
- by Spkr4theDead - at 2013.10.29 03:54:00
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4333. Announcement:Weapon stats! - in General Discussions [original thread]
Evane Sa'edi wrote: As a proto swarm user I find that the proposed changes are a joke and is only a gift to all users of vehicles. I have seen the damage cut from 350 per missile to 330, the removal of dumb-fireing & the internal magazine c...
- by Spkr4theDead - at 2013.10.29 02:20:00
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4334. Announcement:Weapon stats! - in General Discussions [original thread]
Mac 3030 wrote: Well the swarm launcher Nerf and AV Nerf... It will be just like in the beta with 4 tanks and now assault drop-ships to deal with too... seems you want to have the actual infantry removed from game. With no real way to counterac...
- by Spkr4theDead - at 2013.10.29 01:27:00
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4335. Announcement:Weapon stats! - in General Discussions [original thread]
Kristoff Atruin wrote: I attack tanks closer than 50m all the time. Tankers never use 3rd person, so if you come up behind them they don't know you're there unless you get scanned. Pop 3 advanced AV grenades on him once his hardeners are down a...
- by Spkr4theDead - at 2013.10.29 00:24:00
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4336. Announcement:Weapon stats! - in General Discussions [original thread]
Atom Heart Mother wrote: touching AV is a big mistake, CCP Wolfman But they're nerfing the total amount of HP any tank can have, plus they're getting rid of active repair modules for armor tanks. Did you even look at all the proposed numbe...
- by Spkr4theDead - at 2013.10.29 00:22:00
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4337. Announcement:Weapon stats! - in General Discussions [original thread]
Delta 749 wrote: Robert Conway wrote: Ryme Intrinseca wrote: Foundation Seldon wrote: With this in mind ... YES! What this means is that more than likely it'll require a bit of teamwork to take out a well fit vehicle and the act of so...
- by Spkr4theDead - at 2013.10.29 00:20:00
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4338. Announcement:Weapon stats! - in General Discussions [original thread]
Fist Groinpunch wrote: Talos Vagheitan wrote: ryo sayo mio wrote: respec on av now please Tanks are getting limited ammo. Should balance out Would recalling the tank, then calling in a new one reset the ammo count? If yes, what...
- by Spkr4theDead - at 2013.10.28 23:58:00
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4339. Announcement:Weapon stats! - in General Discussions [original thread]
Ydubbs81 RND wrote: Looks like I'm late to this party....as usual. Anyway please CCP..consider this.....the health of logi lavs and HAVs. How could you put the hammer on AV nades and SL lock on distance? A LAV will be able to simply drive out...
- by Spkr4theDead - at 2013.10.28 23:18:00
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4340. the swarm and av nade QQ - in General Discussions [original thread]
Atiim wrote: Delta 749 wrote: Pent'noir wrote: Swarms will still be a valid option for main AV. They changed the tanks too. They will end up having different driver behavior patterns. Wait for ppl to see those patterns. An unfitted mil...
- by Spkr4theDead - at 2013.10.28 11:18:00
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