Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 |
3701. Why Nerf the Breach FG? - in General Discussions [original thread]
Tch Tch wrote: Sorry a FG can in situations out snipe a sniper. All it takes is height or walls and the blast radius pays off in spades... Ace to be precise. So you have a huge armored individual who can one or two shot tanks. One shot most i...
- by Spkr4theDead - at 2013.12.06 09:22:00
|
3702. Why Nerf the Breach FG? - in General Discussions [original thread]
LT SHANKS wrote: Very few, including myself, use the Breach variants. They are seldom, if at any time, a problem for infantry and pilots alike. The long charge times and inability to move make the Breach the most balanced Forge Gun out of the t...
- by Spkr4theDead - at 2013.12.06 09:13:00
|
3703. A problem with the Faction Warfare dev blog. (Science) - in General Discussions [original thread]
Luna Angelo wrote: Spkr4theDead wrote: Thor McStrut wrote: Straight from NASA . I'll trust NASA over someone supposedly angry over semantics. Read rest of thread, the OP backed down some after my first post. I didn't rip into the OP.
- by Spkr4theDead - at 2013.12.06 07:31:00
|
3704. A problem with the Faction Warfare dev blog. (Science) - in General Discussions [original thread]
TunRa wrote: Luna Angelo wrote: TunRa wrote: Looks like me and my astronomy teacher have to have a little talk... Well, there is the fact that most people, including teachers, only learn about the Sol System in Elementary school, and ne...
- by Spkr4theDead - at 2013.12.06 07:29:00
|
3705. A problem with the Faction Warfare dev blog. (Science) - in General Discussions [original thread]
Thor McStrut wrote: Straight from NASA . I'll trust NASA over someone supposedly angry over semantics.
- by Spkr4theDead - at 2013.12.06 07:19:00
|
3706. The Research Lab and equipment spam - in General Discussions [original thread]
Cyrius Li-Moody wrote: Kasote Denzara wrote: Wait, you expected them to be skilled? Oh man. That's a good one. yeah i thought this was a first person shooter. Not a first person lagger. The same types of people argue this is an FPS, an...
- by Spkr4theDead - at 2013.12.06 07:05:00
|
3707. This is what it feels like waiting for 1.7 - in General Discussions [original thread]
Aria Gomes wrote: This reminds me of the game where I got to play as Emo singers; Dashboard Confessional, At The Drive Thru(ferk yeah), some others I can't remember right now. Best game ever I'm sorry to hear that. I guess no Kreator for you.
- by Spkr4theDead - at 2013.12.06 07:04:00
|
3708. why all the changes all at 1 time weapons ,tank,dropship, and lav ????????????????? - in General Discussions [original thread]
Wall of text with no punctuation Wall of text with no punctuation Wall of text with no punctuation Wall of text with no punctuation Wall of text with no punctuation Wall of text with no punctuation Wall of text with no punctuation Wall of text wit...
- by Spkr4theDead - at 2013.12.06 06:47:00
|
3709. why all the changes all at 1 time weapons ,tank,dropship, and lav ????????????????? - in General Discussions [original thread]
Our Deepest Regret wrote: Is he really complaining about tanks driving away to avoid being blown up? Nitrous boosters are a cheap tactic, now? Not the first time I've seen people claim that NOS modules aren't fair.
- by Spkr4theDead - at 2013.12.06 06:47:00
|
3710. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
DeeJay One wrote: To all those whining that armour tanking is OP: just wait until my combat rifle with +10% to armour dmg hits you ;) (the AR and shotty have -10% to armour damage and +10% for shields, while the combat rifle has only -5% for sh...
- by Spkr4theDead - at 2013.12.06 06:34:00
|
3711. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
TERMINALANCE wrote: CCP Logibro wrote: Forge Gun numbers! Base STD - Damage: 1320 to 1200 | Charge time: 3.5 to 4.0 ADV - Damage: 1452 to 1320 | Charge time: 3.5 to 4.0 PRO - Damage: 1584 to 1440 | Charge time: 3.5 to 4.0 Assault STD ...
- by Spkr4theDead - at 2013.12.06 06:34:00
|
3712. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
BARDAS wrote: I see nothing to entice me back into giving this game another shot. Completely weak sauce CCP. This isn't me me me. They've pushed back the vehicle balance multiple times. It's about time it's finally coming out. Quit your whin...
- by Spkr4theDead - at 2013.12.06 06:32:00
|
3713. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
Kekklian Noobatronic wrote: Looks like CCP never learned their lessons from beta... AV effectiveness drastically reduced, forge guns nerfed, tanks reworked in to viable murder platforms. CCP doesn't want people killing tanks, they just want t...
- by Spkr4theDead - at 2013.12.06 06:20:00
|
3714. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
The-Errorist wrote: Shokhann Echo wrote: still no vehicle lock huh... They added a timer and you can remove your turrets. Timer =/= lock
- by Spkr4theDead - at 2013.12.06 06:16:00
|
3715. 1.7 patch notes. - in General Discussions [original thread]
Luna Angelo wrote: Sinboto Simmons wrote: Luna Angelo wrote: The real fun is in FW, anyways. I like PC, or I did before the new TTK and I had to quit. Played one PC, everyone was hiding, never played again. In FW, the enemy is always...
- by Spkr4theDead - at 2013.12.05 10:01:00
|
3716. Zitro gets his PS3 back! - in General Discussions [original thread]
Maken Tosch wrote: I forgot about him. What was he good at that made him infamous? Making me rage when I was learning to tank. Then I got some Aurum and some real hulls and turrets. Then the fun began.
- by Spkr4theDead - at 2013.12.05 07:19:00
|
3717. Team killing for tanks - in General Discussions [original thread]
Foundation Seldon wrote: Oh wow, never thought of team killing the people calling in the vehicles. That's genius. If you're not a tanker, you wouldn't know how to use it anyway, and would soil yourself at the sight of active modules.
- by Spkr4theDead - at 2013.12.05 03:18:00
|
3718. FW 2.0 - Friendly Fire on for Orbital Strikes? - in General Discussions [original thread]
CCP Nullarbor wrote: Yes, and if you kill too many people with an orbital and they punish you for it you will be kicked for the rest of the day. Well, in PC, I'm a fan of dropping an orb no matter how many friendlies are around. Been plenty o...
- by Spkr4theDead - at 2013.12.05 01:50:00
|
3719. PANIC! 1.7 Forge Gun Stats Released!! - in General Discussions [original thread]
Foundation Seldon wrote: ... and they're pretty reasonable! CCP Logibro wrote: Forge Gun numbers! Damage | Charge time Base STD - 1320 -> 1200 | 3.5 -> 4.0 ADV - 1452 -> 1320 | 3.5 -> 4.0 PRO - 1584 -> 1440 | 3.5 -> 4.0...
- by Spkr4theDead - at 2013.12.05 01:42:00
|
3720. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
CCP Logibro wrote: Added intel kill assist rewards for vehicle scanners.
It's about time vehicle scanners get this. Already sorely outclassed by infantry active scanners. Added warning for vehicle active damage modifiers to target int...
- by Spkr4theDead - at 2013.12.05 01:41:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 |
First page | Previous page | Next page | Last page |