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1. The ASCR Conundrum (I have no idea whats wrong with it) - in Feedback/Requests [original thread]
Aeon Amadi wrote: Spectral Clone wrote: Perhaps it is not working as intended because it is not working as intended? Proto AScR has the same stats as the advanced AScR. Agree with this, honestly. I think we should change that up before w...
- by Spankdamonke - at 2014.12.15 23:20:00
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2. The ASCR Conundrum (I have no idea whats wrong with it) - in Feedback/Requests [original thread]
Aeon Amadi wrote: Atiim wrote: Well one issue, is that IIRC the Carthum ASCR does the exact same damage as the CRD-9. Hah! Wow, yeah, that'd be a glaring reason wouldn't it? CRD-9 34.10 damage Carthum 34.10 damage I've been trying ...
- by Spankdamonke - at 2014.12.14 02:47:00
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3. The ASCR Conundrum (I have no idea whats wrong with it) - in Feedback/Requests [original thread]
Personally, I would like to see the following changes 1) A ROF increase to 735rpm. This would effectively give it the same 4% damage buff the ACR received a while back. 2) A 4-5m optimal increase. As it stands, it only has a 5m advantage over th...
- by Spankdamonke - at 2014.12.14 02:41:00
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4. Rattati! Please give this a browse! - in Feedback/Requests [original thread]
I'm not sure if anyone has slated this to be fixed (or even if it was noticed, for that matter), but the Proto Assault Scrambler Rifle has been stuck at ADV damage for the last 2 weeks (Carthum is currently at 34.1 damage instead of 35.75 as it sh...
- by Spankdamonke - at 2014.12.13 11:12:00
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5. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
I'm lazy, and don't want to sift through pages of arguments to see if anyone has suggested it, but.... Why not simply do a blanket nerf to strafe speeds across the board? EVERY suit would be at a 'disadvantage', with no race/playstyle singled out...
- by Spankdamonke - at 2014.11.22 11:54:00
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6. Assault HMG Needs a Tighter Reticle - in Feedback/Requests [original thread]
Reticle can stay the same size. It needs a 25% faster accuracy gain (rate at which reticle gets smaller) And a 10-15% higher max accuracy. Fixed.
- by Spankdamonke - at 2014.11.12 20:19:00
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7. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Bringing this back to the top, as hopefully a Dev will EVENTUALLY grace you with a response. I was admittedly uneasy first reading through your proposals, but have come to accept it to be the honest truth. I miss the days when being the HMG heav...
- by Spankdamonke - at 2014.11.10 12:55:00
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8. the HMG.... - in Feedback/Requests [original thread]
Believe it or not, the HMG actually doesn't get any more accurate while aiming down the 'sights'.
- by Spankdamonke - at 2014.11.09 19:14:00
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9. Nerf the Shotgun! - in Feedback/Requests [original thread]
It's 12 pellets. If you hunt around in the SDE under the shotgun there is a parameter called 'ShotPerRound' and it lists it as 12. But yeah....the Breach needs some serious love. A regular SG full mag will net you over 3500 damage. The breach, a...
- by Spankdamonke - at 2014.11.07 07:36:00
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10. Sticky:[Feedback] Rooftop Camping - in Feedback/Requests [original thread]
I love the idea, been wanting something like this for ages. One question though...would there be any cooldown on the strikes? Or would one theoretically be able to continuously spam the lower WP varieties. Because I could see that as a potential...
- by Spankdamonke - at 2014.11.03 12:07:00
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11. Scrambler Rifle-1.9 Update? - in Feedback/Requests [original thread]
CCP Rattati wrote: ResistanceGTA wrote: CCP Rattati wrote: I have been looking at this issue, specifically at post Delta, or last 27 days, using both Public Match and Planetary Conquest data. 1) Even though unintended, the Scrambler Rifl...
- by Spankdamonke - at 2014.10.21 20:47:00
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12. Assault HMG (What is needed) - in Feedback/Requests [original thread]
It needs a starting dispersion about 20-25% less, and a higher/faster rate of max accuracy gain than it currently possesses. I'm fine with it otherwise. Certainly wouldn't complain about another few meters effective range though
- by Spankdamonke - at 2014.10.18 00:41:00
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13. [Hotfix Echo] Basic Medium Suits - in Feedback/Requests [original thread]
I'd say give them the second equipment slot like you suggested, and a 5% per level bonus to total ammunition capacity. Then they would be a kind of unique suppression fit. Not enough slots and HP to be an Assault, and not enough EQ flexibility to ...
- by Spankdamonke - at 2014.10.10 21:49:00
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14. What CCP Rouge proposed a while back.... - in Feedback/Requests [original thread]
Probably can't/won't happen, but back in December 2013 CCP Rouge mentioned implementing a variant of an OB that would destroy all equipment over the target area, but leave dropsuits/vehicles alone (EMP Bombardment). If memory serves, it was meant ...
- by Spankdamonke - at 2014.10.07 11:12:00
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15. CCP Rattati, strafing? Let's talk shall we? - in Feedback/Requests [original thread]
If modifying the movement physics isn't possible without a client update, (changing directional acceleration values and such) we could at least start with a flat-out reduction to backpedal speed. This would negate a lot of the benefit a Circle str...
- by Spankdamonke - at 2014.09.22 03:17:00
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16. Sticky:Hotfix Delta - Burst HMG Changes - in Feedback/Requests [original thread]
I also have concerns that the proposed rate of fire will simply be too much for the game's hit detection to keep up with. And thus to properly apply damage with consistency. Maybe something in the .0075 fire interval range? Alena's dispersion sugg...
- by Spankdamonke - at 2014.09.11 06:09:00
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17. Sticky:Hotfix Delta - Burst HMG Changes - in Feedback/Requests [original thread]
12,000rpm?? I would say keep the 10% damage per round reduction, and reduce optimal to 22-25m. Then it can stay as a heavy-buster for objectives, without mowing everything down in the open with such extreme ease. Not sure how I feel about the i...
- by Spankdamonke - at 2014.09.10 23:02:00
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18. Changing the Forge Gun to Hitscan (Hear me out) - in Feedback/Requests [original thread]
Arcturis Vanguard wrote: What if only the breach variant FORGE gun had the hitscan? They immobilize you and have such a long charge time that it's perk would be such. The assault variants stay the way they are while the standards variants will...
- by Spankdamonke - at 2014.09.07 22:14:00
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19. Changing the Forge Gun to Hitscan (Hear me out) - in Feedback/Requests [original thread]
Cat Merc wrote: You do realize forges have double the range of the swarm, right? Not to mention the PLC range, and while damage per shot is slightly higher, DPS is much lower. You mean 72% more range? Yep. Already noted it. Range advantag...
- by Spankdamonke - at 2014.09.07 06:12:00
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20. Changing the Forge Gun to Hitscan (Hear me out) - in Feedback/Requests [original thread]
I'd actually support a slight nerf in damage to make this a reality, and to have it more in line with Caldari rail tech (longer range, lower damage.) And as long as it CAN actually still kill an infantry on direct hit so as to not leave my fatness...
- by Spankdamonke - at 2014.09.07 05:15:00
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