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421. Nerf Scouts and Remove Cloak - in Feedback/Requests [original thread]
Django Quik wrote: (confirmed as a bug by CCP Rattati yesterday) Rattati isn't a programmer. Rattati can't really confirm bugs.
- by Soraya Xel - at 2014.04.24 13:52:00
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422. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Finn Colman wrote: My favorite thing to do when there is a tank is go somewhere the tank isn't. Sure. But the tank runs faster than you do, and sometimes there's nowhere to hide. It's crazy that I can spawn somewhere, and instadie to somethi...
- by Soraya Xel - at 2014.04.24 13:46:00
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423. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Temias, I'm quite good with a forge gun, but given how fast dropships can exit my max range, they only die when they're stupid and don't fly off fast enough.
- by Soraya Xel - at 2014.04.24 04:45:00
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424. AFK players - in Feedback/Requests [original thread]
Yeah, not exactly a good route to go. Punishes people who are playing the game as well.
- by Soraya Xel - at 2014.04.24 02:30:00
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425. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
The reality is that the game won't be balanced as long as it takes a tank less time to kill me than for me to kill it, even if I spec specifically into the role of killing tanks. There shouldn't be anywhere vehicles "easily murder" other players...
- by Soraya Xel - at 2014.04.24 02:05:00
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426. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Varjac, the point of requiring team play isn't to make them less powerful, the point of teamplay is for that power to come from coordination, rather than a vehicle simply being overpowered. If you have tank gunners and drivers coordinating, it mak...
- by Soraya Xel - at 2014.04.23 23:13:00
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427. Request: Completely Inside map - in Feedback/Requests [original thread]
Eventually, infantry only maps will almost certainly be a thing, as fighting on space platforms won't be conducive to vehicle play. Vehicle drivers will likely have to adapt and be multi-role. The side advantage here is the ability to see how bad ...
- by Soraya Xel - at 2014.04.23 21:52:00
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428. Things i would love in 1.9 - in Feedback/Requests [original thread]
I'm just saying people should stop talking about "1.9". Yes, I'm suggesting Uprising is likely over, and the new expansion will have a new name, and start back at 1.0.
- by Soraya Xel - at 2014.04.23 20:56:00
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429. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Finn Colman wrote: How I feel everytime I call in my ADS which gets instantly shot down... Your ADS can kill every player in the game. You can kill scouts, logis, heavies, assault suits, etc. with relative ease. Meanwhile, most of those sui...
- by Soraya Xel - at 2014.04.23 20:50:00
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430. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Oh, I forgot to answer your first and last questions, Varjac. At their current power, I'd have to expect that vehicles require a number of players to use them equivalent to the power they have. For instance, I am fine with a tank requiring three ...
- by Soraya Xel - at 2014.04.23 20:47:00
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431. Things i would love in 1.9 - in Feedback/Requests [original thread]
Uprising 1.9 is still probably a thing that will never exist, as Fanfest is two weeks away, and a new expansion is likely to be announced.
- by Soraya Xel - at 2014.04.23 20:40:00
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432. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Varjac Theobroma Montenegro wrote: That's a fair perspective. If vehicles remained in their current power, what would make you feel better about death from them? Are you frustrated about possible KDR effects? Or the amount of isk you need to co...
- by Soraya Xel - at 2014.04.23 20:18:00
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433. Nerf Scouts and Remove Cloak - in Feedback/Requests [original thread]
Cloaks aren't going to be "removed". They're a huge part of the game, and always will be. EWAR, scanning and hiding, are a huge part of what makes this game a tactical/strategic game, and not just a run of the mill twitch shooter. If you're dying ...
- by Soraya Xel - at 2014.04.23 19:45:00
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434. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Finn Colman wrote: Soraya Xel wrote: I haven't seen a dropship destroyed before the pilot can react to it since... well, it's been a while, I can't remember. I also haven't found a heavy that didn't die to my forge in one shot yet, unless I ...
- by Soraya Xel - at 2014.04.23 19:35:00
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435. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Varjac Theobroma Montenegro wrote: Yea a ADS can run at the first sign of AV and prolly never die, but so can any suit. Shotguns (with cloaks), sniper rifles, forge guns. Also tanks and ADSes, which you can rarely run from, and will definite...
- by Soraya Xel - at 2014.04.23 19:32:00
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436. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
I haven't seen a dropship destroyed before the pilot can react to it since... well, it's been a while, I can't remember. I also haven't found a heavy that didn't die to my forge in one shot yet, unless I only hit them with splash. I don't think i...
- by Soraya Xel - at 2014.04.23 15:27:00
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437. Racial H.U.D. - in Feedback/Requests [original thread]
Sigh. It's not a matter of talent. It's not like you just open up Photoshop, throw some elements on a screen, and BAM, it's done.
- by Soraya Xel - at 2014.04.23 15:25:00
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438. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Cheap tactics are an integral part of the game. Unless you'd like to remove remote explosives, grenades, cloaks, forge guns, mass drivers, sniper rifles, and um... ADSes and tanks. The idea that a proto heavy suit is more durable than a dropship ...
- by Soraya Xel - at 2014.04.23 14:47:00
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439. Racial H.U.D. - in Feedback/Requests [original thread]
Vastly underestimating the cost of art or development time. Or the other things the art team needs to be involved in for every other feature in development. "Inside a week" lololol. You're talking about a couple months of work.
- by Soraya Xel - at 2014.04.23 14:43:00
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440. Racial H.U.D. - in Feedback/Requests [original thread]
X7 lion wrote: i left a msg for you...... Where? If it's in-game, it'll be a while before I can get it. Several hours, at least.
- by Soraya Xel - at 2014.04.23 14:30:00
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