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301. Is DUST becoming Heavy-centric? - in General Discussions [original thread]
I run two main setups; The first is an anti-vehicle anti-installation set up which includes a Forge gun and a submachinegun and the second is an anti-infantry set up using an assault rifle and a submachinegun until they fix the heavy machine gun s...
- by Slag Emberforge - at 2013.11.18 16:55:00
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302. Forge guns are bullshit - in General Discussions [original thread]
I feast on your tears. Really though I was sitting in a doorway yesterday blapping a blaster turret at range, 2 shots, 1 to go, as a scout "sneakily" strafes in with the trusted shotty and the final shot meant for the turret blows him away. If t...
- by Slag Emberforge - at 2013.11.18 16:24:00
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303. [Request] Remove AR, SCR and Locus grenades. Also aim assist. - in Feedback/Requests [original thread]
OP, htfu, this is war, adapt or die.
- by Slag Emberforge - at 2013.11.15 18:54:00
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304. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
This scaling wp->sp degradation sounds absolutely terrible. It caters to casuals and hurts the people who already play games till cap every week. We just need to modify the pool to regenerate constantly rather than harsh breaks from every Tuesd...
- by Slag Emberforge - at 2013.11.15 18:53:00
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305. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
1. Keep cap. 2. Reward players for achieving weekly cap (be it a bonus sp rate or flat amount) 3. Unused/starter pool 4. Accelerated gain for new users 5. Reduced rollover for long periods of inactivity 6. Allow boosters to add to pool, have event...
- by Slag Emberforge - at 2013.11.15 14:28:00
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306. The Heavy machine gun, Accuratly inacurate - in General Discussions [original thread]
Disturbingly Bored wrote: Slag Emberforge wrote: To avoid breaking the gun worse I would say the HMG needs a few things to be what it should: 1. Increase optimal range/reduce rate of damage fall off (think a slope not an exponential curve) 2...
- by Slag Emberforge - at 2013.11.13 20:08:00
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307. The Heavy machine gun, Accuratly inacurate - in General Discussions [original thread]
We need some feedback CCP! What do we want, a response from the DEVs!! When did we want it, 1.5!
- by Slag Emberforge - at 2013.11.13 18:13:00
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308. The Heavy machine gun, Accuratly inacurate - in General Discussions [original thread]
To avoid breaking the gun worse I would say the HMG needs a few things to be what it should: 1. Increase optimal range/reduce rate of damage fall off (think a slope not an exponential curve) 2. Increase bullet size, that's right, increase the amou...
- by Slag Emberforge - at 2013.11.13 18:11:00
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309. Witnesses of a traumatic event thread - in General Discussions [original thread]
Niuvo wrote: AAGMUNDR wrote: I saw a proto heavy walk up to a scout as said scout was emptying his clip into him. The heavy just backed him into a corner and punched him to death.... damn! that sounds gruesome to watch. I've done this n...
- by Slag Emberforge - at 2013.11.12 18:37:00
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310. Witnesses of a traumatic event thread - in General Discussions [original thread]
Horrifying experience, playing an ambush match, I had really be lighting it up, my forge gun was empty. I emptied SMG emptied on another five or so players till only a few bullets remained, my last clip is now empty, my allis are dead, it's just m...
- by Slag Emberforge - at 2013.11.12 18:34:00
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311. Let's talk dust: Minmatar heavy bonuses? - in General Discussions [original thread]
Probably something with the HMG, which is kind of boring IMO. Hoping for clip extension or rate of fire for heavy weapons but I kind of doubt it.
- by Slag Emberforge - at 2013.11.11 18:48:00
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312. Nastiest move you ever pulled on a player? - in General Discussions [original thread]
I've had a couple of fun times stalking tanks but really my favorite trolling came just this Saturday. I used my bpo taxi err I mean LAV in a skirmish map, drove to the far side and saw someone bringing in a gunship, before they could get in it I...
- by Slag Emberforge - at 2013.11.11 18:38:00
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313. Suit balancing for dummies - in General Discussions [original thread]
Love it, some fine tubing necessary of course but this type of simplification would simply make sense.
- by Slag Emberforge - at 2013.11.11 00:24:00
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314. My God the Gallente are Evil! - in General Discussions [original thread]
I just can't resist, tl;dr?
- by Slag Emberforge - at 2013.11.08 22:07:00
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315. Caffeine or alcohol? what do you prefer when you play? - in General Discussions [original thread]
As an insomniac it's usually liquor, unless I'm up until 3 and then I'm guzzling Mountain Dew. A drink, like choice of weapon, should be tailored to fit the situation.
- by Slag Emberforge - at 2013.11.08 22:00:00
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316. sentinels should get a built in armor/ shield harderner - in General Discussions [original thread]
As much as I'd like to see something like this it would make sense to put it in the form a flat damage reducer. And putting a movement penalty would only make it easier to kill. Easier to line up a forge round, or a headshot.
- by Slag Emberforge - at 2013.11.08 18:07:00
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317. Stop Complaining, The HMG Is Fine - in General Discussions [original thread]
I use many weapons, including HMG and SMG and I can tell you beyond spitting distance HMG's only advantage is a bigger clip, if I could stick a belt into my SMG and still get 200-425 ammo I would use it instead. If that does not imply that curren...
- by Slag Emberforge - at 2013.11.08 14:46:00
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318. A Modest Proposal - Looting Vehicles - in Feedback/Requests [original thread]
Great thread, love the concept, I am not saying that this will always keep me from blowing them up. Buy you better believe if I'd recall a LAV that's full of mods rather than just leaving it to get blown up.
- by Slag Emberforge - at 2013.11.05 15:30:00
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319. the minmitar HMG (also heavy dropsuit) - in General Discussions [original thread]
I joined in 1.4, there's a reason why my FG and AR profs are 5 and my HMG is still at 3. I specialized into heavy originally for the HMG, I had no idea the forge existed when I made my character. However I only bring it out in very special circums...
- by Slag Emberforge - at 2013.11.03 17:18:00
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320. Nova Knife as default melee weapon - in General Discussions [original thread]
Ten-Sidhe wrote: Why not just make it... A] if knife is in sidearm slot you attack with uncharged knife instead of weapon stock. B]If no knife is equipped you still use the weapon stock, like it is now C]New melee weapon slot added only to cer...
- by Slag Emberforge - at 2013.11.03 15:50:00
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