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Atiim
Living Like Larry Schwag
722
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Posted - 2013.11.08 03:10:00 -
[61] - Quote
Fox Gaden wrote:Atiim wrote:MassiveNine wrote:Sorry Atiim, but compared to chromosome, the HMG is poop status. If they could extend the optimal range to 50m, which isn't that big of a buff, the HMG would be a viable weapon. How am I supposed to suppress enemies when you can't even hit them? What I'm trying to say is that the HMG should remain as a CQC weapon and give us more heavy weapons. The Gallente Heavy Weapon will be shorter range than the HMG. The Amarr Laser cannon will have a longer range. I hope the Amarr laser weapon is not a simple re-incarnation of the normal laser rifle.
But what scares me most about Amarr heavy weapons is the fact that they are just now being created, even though Amarr heavy dropsuits have been the only heavies in the entire game for months now.
There there Mr. Scout and Ms. Heavy, don't cry
You'll still be useful in my eyes
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3996
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Posted - 2013.11.08 03:14:00 -
[62] - Quote
Atiim wrote:Fox Gaden wrote:Atiim wrote:MassiveNine wrote:Sorry Atiim, but compared to chromosome, the HMG is poop status. If they could extend the optimal range to 50m, which isn't that big of a buff, the HMG would be a viable weapon. How am I supposed to suppress enemies when you can't even hit them? What I'm trying to say is that the HMG should remain as a CQC weapon and give us more heavy weapons. The Gallente Heavy Weapon will be shorter range than the HMG. The Amarr Laser cannon will have a longer range. I hope the Amarr laser weapon is not a simple re-incarnation of the normal laser rifle. But what scares me most about Amarr heavy weapons is the fact that they are just now being created, even though Amarr heavy dropsuits have been the only heavies in the entire game for months now. And you know they will be built around heat management and overheat damage.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Disturbingly Bored
The Strontium Asylum
1063
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Posted - 2013.11.08 03:53:00 -
[63] - Quote
True Adamance wrote: And you know they will be built around heat management and overheat damage.
You know, it'd be sort of hilarious and depressing if they weren't.
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Duran Lex
Amarr Templars Amarr Empire
386
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Posted - 2013.11.08 04:04:00 -
[64] - Quote
Reduce the dispersion on the HMG by 5% and you have a usable gun.
As of now the Ishukone SMG and Shotgun even outclass the HMG in CQC.
Then again, the Ishukone SMG is fuckin ******** strong anyways. Why again can a Sidearm out damage Light Weapons? Or does that argument for a nerf only work if the gun shoots explosives.
Edit - Disturbingly Bored wrote:
ED: On a side note...
To the folks claiming SMG is superior to HMG, can you stop spreading vicious lies? There is absolutely nothing but butthurt and lopsided anecdotes to support that.
I wish it was a lie. The Ishukone ASMG is the only SMG that outclasses the HMG. But it does indeed do so, and quite noticeably. |
Disturbingly Bored
The Strontium Asylum
1063
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Posted - 2013.11.08 04:45:00 -
[65] - Quote
Duran Lex wrote:I wish it was a lie. The Ishukone ASMG is the only SMG that outclasses the HMG. But it does indeed do so, and quite noticeably.
I"m not sure what you're smokin', but pass it around. I have Pro V in both weapons, and no, the Ishukone ASMG does not.
The only way that'd be true is if you're pitting the Ish ASMG against a basic STD HMG with no damage mods. Other than that, yes, crap heavies are easy to kill.
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Chad Michael Murray
NECROM0NGERS
128
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Posted - 2013.11.08 05:20:00 -
[66] - Quote
Heh, I'm pretty sure the main issue with the HMG is the lack of Minmatar suit since it's intended to be the Minmatar heavy weapon to begin with~ Throwing the weapon with a slow suit doesn't work out too well; but yeah, a little dispersion is probably needed regardless. |
RA Drahcir
Psygod9 D.E.F.I.A.N.C.E
281
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Posted - 2013.11.08 05:50:00 -
[67] - Quote
HMG is garbage, I moved onto the Laser or AScr. The HMG cannot make contact with these dancing mediums and scouts. |
Rusty Shallows
474
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Posted - 2013.11.08 07:40:00 -
[68] - Quote
Tonight on the Medic Alt I was in a faction war battle against Team Players. While we were on the mushroom in the communication outpost Chicagocub4ever leaped out of a Dropship. Doing an arching strafe I was able to tank his damage in my Sever BPO (3x enhanced buff modules) long enough for the wreckage to disappear and an AR squad-mate to gun him in the back. The worst part is I was releaved it was an HMG. I've used enough of them to know what ranges and movements can dodge them.
"She may not be Miss Right but she'll do right now," Thank you SR-71
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Powerh8er
Norwegian Dust514 Corporation Top Men.
288
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Posted - 2013.11.08 08:13:00 -
[69] - Quote
Rusty Shallows wrote:Tonight on the Medic Alt I was in a faction war battle against Team Players. While we were on the mushroom in the communication outpost Chicagocub4ever leaped out of a Dropship. Doing an arching strafe I was able to tank his damage in my Sever BPO (3x enhanced buff modules) long enough for the wreckage to disappear and an AR squad-mate to gun him in the back. The worst part is I was releaved it was an HMG. I've used enough of them to know what ranges and movements can dodge them.
Cubs needs to 'git gud'. lol |
GRIM GEAR
The Enclave Syndicate Dark Taboo
29
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Posted - 2013.11.08 08:18:00 -
[70] - Quote
It's not fine it needs the nerf hammer; hmg kills my scout suits way too fast........... |
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Fox Gaden
Immortal Guides
1526
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Posted - 2013.11.08 11:15:00 -
[71] - Quote
Zahle Undt wrote:
Right, I thought the heavy machine gun team kind of went away after WWII. I do agree with your point though, give HMG the sharp shooter skill that SMG and AR has and I think it would be dramatically improved and that way it is skill based instead of an across the board buff. Separate the heavies heavily invested from those that are less so.
Also, adding the Sharp Shooter skill would not be a DPS buff on paper, and the AR supremacy crowd only looks at the paper stats, so they wonGÇÖt be calling for Heavy nerfs until they encounter us a few times in the field. |
Fox Gaden
Immortal Guides
1526
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Posted - 2013.11.08 11:23:00 -
[72] - Quote
Rynoceros wrote:Range is fine. DPS is (theoretically) fine.
HMG needs: Base dispersion reduction of 10-50% (depending on variant - more reduction to Assault variants) Sharpshooter Skill similar to other automatic weapons. Base reload time reduced by 25% Overheat reduction to replace current Sentinel Bonus.
None of these are buffs. They are performance optimizations.
I think the long reload time adds a tactical aspect to the reload decision which I find interesting. I am ok with it. Also there is a skill that reduces reload time.
I rarely overheat. While an overheat reduction bonus might be nice, I would put it on the Minmatar suit. We should be getting it fairly soon.
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Fox Gaden
Immortal Guides
1526
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Posted - 2013.11.08 11:41:00 -
[73] - Quote
Atiim wrote:Never said STFU to anyone unless they told me or someone else to STFU. But anyways, what SMG was it (weapon and variant); was he running damage mods? prof skills? Was he in his optlimal range? So many things to take into account there. But again look at it from a realistic perspective. If we get a range buff then what happens when they introduce a mid-range heavy weapon? Would CCP think, "Oh heavies are just fine now that we gave the HMGs more range, they won't need new weapons for a while". But on the plus side, heavies were promised new weapons. SoonGäó But on the negative side, I need to save SP so I can test that combat and rail rifle. As those who read the forum a lot know, I almost never say something like this, butGǪ Atiim, you are an idiot!
The SMGGÇÖs optimal range is also the HMGGÇÖs optimal range.
The Laser Canon will not be a mid range weapon. It will likely have a range closer to 80m.
The Gallente heavy weapon will be shorter range than the HMG.
The HMG IS the mid range Heavy weapon. Do some research!
Making minor adjustments to the HMG will not effect the timing of the release of other weapons.
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I-Shayz-I
I-----I
1282
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Posted - 2013.11.08 11:42:00 -
[74] - Quote
HMG was perfect in Chromosome.
People were complaining because HMG users were going 25/2 in std suits and hitting across the map because of sharpshooter. But if you remember it wasn't just the HMG from chromosome...it was also the TYPE-II heavy with more shields, faster movement speed, and a more agressive playstyle.
But what's so wrong getting so many kills? I mean it's not like the heavy has any other ways to get wp besides kills and kill assists.
Give us 1 of 2 things and the HMG will be balanced again:
-AR dispersion when ADS (so that ARs can't kill heavies in 0.2 seconds from 100 meters) -Caldari/Minmatar heavy suit with more shields/speed so that we can differentiate between agressive heavies and defensive heavies.
List of Most Important Threads
I make logistics videos!
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Mortedeamor
WASTELAND JUNK REMOVAL The Ascendancy
671
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Posted - 2013.11.08 11:46:00 -
[75] - Quote
Xocoyol Zaraoul wrote:Viktor Hadah Jr wrote:Out of curiosity what is your HMG prof lvl at? Someone needs to search Atiim's SP in-game on the scoreboards, as he apparently has all of his SP split into HAVs, swarmies, scouts, commando suits, and a bunch of other crap pretty much everything actually, like a mini-Iron-Wolf-Saber. Pretty curious, as he must have a crapload of SP in order to do all of this tuff at anything higher then crappy-low tier. Anywho, to the OP... Try playing with your heavy suit, and in "CQC" swap your HMG for a Duvie assault rifle, and compare performance... The HMG is not fine. lol you cant find out someones in game sp can u?
im at 30
prof V swarm forge and smg
proto amarian logi heavy..and tier IV amarian assault almost proto
md prof 2 laser prof 4 ar prof 3 proto nades proto nanos injectors reppers
charybdis gunlogi maddy limbus
he is probably somewhere around 20-30 and i know he has proto forge i killed it just the other day with my laser rifle some people focus on maxing things some work on just getting them..i personally only add prof to a weapon based on how much i like the weapons. |
MCEINSTEIN08
ADAMANTIUM CORE
56
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Posted - 2013.11.08 11:47:00 -
[76] - Quote
Atiim wrote:The HMG is a CQC weapon. And it does it's job brilliantly in the right hands, leading to enemies becoming nothing but mere swiss cheese in it's optimal range.
The main problem is the fact that besides the Forge Gun, a CQC weapon is the only thing heavies have.
Do not ask to buff the HMG, simply demand that CCP releases heavy weapons.
(From my experience)
-HAND
I think it is wrong when I have a Heavy dropsuit with cumulated 1400 Shield/Armor with HMG Third Tier, with 2 Enhance Damage modules (2x +5% Damage), and I loose vs a Scout with Shot gun. All they need to do is hop around and I can't even scratch them.
Sorry, not quite right to me. |
Himiko Kuronaga
The Generals EoN.
2211
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Posted - 2013.11.08 13:45:00 -
[77] - Quote
Atiim wrote:The HMG is a CQC weapon. And it does it's job brilliantly in the right hands, leading to enemies becoming nothing but mere swiss cheese in it's optimal range.
The main problem is the fact that besides the Forge Gun, a CQC weapon is the only thing heavies have.
Do not ask to buff the HMG, simply demand that CCP releases heavy weapons.
(From my experience)
-HAND
You HAVE no experience.
Now delete Dust.
Thanks, |
john smitharooni
Crux Special Tasks Group Gallente Federation
16
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Posted - 2013.11.08 13:56:00 -
[78] - Quote
Atiim wrote:
The main problem is the fact that besides the Forge Gun, a CQC weapon is the only thing heavies have.
Do not ask to buff the HMG, simply demand that CCP releases heavy weapons.
Atiim, why do you and others think this?
The fact is that the Heavy suit is the ONLY suit in the game that has access to and can fit ALL weapons.
The Heavy can equip more weapons than any other suit.
Maybe DUST 514 needs more weapons, but to ask for more weapons for the Heavy, specifically, is unnecessary.
The Heavy is in need of more suits than unique weaponry.
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TuFar Gon
0uter.Heaven Proficiency V.
40
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Posted - 2013.11.08 14:00:00 -
[79] - Quote
My hmg is nearly maxed,,lvl 5 operation, lvl 5 prof. My ar skill is only lvl 8,,and its MUCH EASIER TO USE. Believe me, the hmg is NOT FINE,tbh I dont even use it anymore. |
Atiim
Living Like Larry Schwag
743
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Posted - 2013.11.08 14:09:00 -
[80] - Quote
MCEINSTEIN08 wrote:Atiim wrote:The HMG is a CQC weapon. And it does it's job brilliantly in the right hands, leading to enemies becoming nothing but mere swiss cheese in it's optimal range.
The main problem is the fact that besides the Forge Gun, a CQC weapon is the only thing heavies have.
Do not ask to buff the HMG, simply demand that CCP releases heavy weapons.
(From my experience)
-HAND I think it is wrong when I have a Heavy dropsuit with cumulated 1400 Shield/Armor with HMG Third Tier, with 2 Enhance Damage modules (2x +5% Damage), and I loose vs a Scout with Shot gun. All they need to do is hop around and I can't even scratch them. Sorry, not quite right to me. That doesn't equate to 10% damage because of stacking penalties.
17-20 HP of damage with a complex damage mod is around an extra 1.7-2.0 HP of damage. Sure your DPS will increase but in the long run you are better off putting something else in your high slots.
All anyone with a scout suit has to do is jump behind and around people and thier dead. Until they spray and pray with Duvolles.
There there Mr. Scout and Ms. Heavy, don't cry
You'll still be useful in my eyes
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Disturbingly Bored
The Strontium Asylum
1068
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Posted - 2013.11.08 14:09:00 -
[81] - Quote
john smitharooni wrote:Atiim, why do you and others think this?
The fact is that the Heavy suit is the ONLY suit in the game that has access to and can fit ALL weapons.
The Heavy can equip more weapons than any other suit.
Maybe DUST 514 needs more weapons, but to ask for more weapons for the Heavy, specifically, is unnecessary.
The Heavy is in need of more suits than unique weaponry.
And that logic is exactly why CCP is dragging their ass on Heavy content.
I'd rather have it that Heavies can only use Heavy Weapons in that slot. Go fat or go home you posers.
¶Gêƒ__ Gò«
Gû¿GûêGûêGûêGòáGëíGëíGëíGû¬ « GÇó GÇó GÇó GÇó GÇó GÇó GÇó GåÆFAT GATGåÉ pÇûGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæpÇùForum Warrior LV 1 (NEXT: 000/1000XP)
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Atiim
Living Like Larry Schwag
743
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Posted - 2013.11.08 14:10:00 -
[82] - Quote
TuFar Gon wrote:My hmg is nearly maxed,,lvl 5 operation, lvl 5 prof. My ar skill is only lvl 8,,and its MUCH EASIER TO USE. Believe me, the hmg is NOT FINE,tbh I dont even use it anymore. I said the HMG is fine as a CQC weapon. It falls flat on it's face anywhere else.
There there Mr. Scout and Ms. Heavy, don't cry
You'll still be useful in my eyes
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Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
584
|
Posted - 2013.11.08 14:17:00 -
[83] - Quote
TuFar Gon wrote:My hmg is nearly maxed,,lvl 5 operation, lvl 5 prof. My ar skill is only lvl 8,,and its MUCH EASIER TO USE. Believe me, the hmg is NOT FINE,tbh I dont even use it anymore. AE skill level 8?
I think HMG just needs a sharpshooter skill and a buff to ADS dispersion. |
TuFar Gon
0uter.Heaven Proficiency V.
40
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Posted - 2013.11.08 14:25:00 -
[84] - Quote
Atiim wrote:TuFar Gon wrote:My hmg is nearly maxed,,lvl 5 operation, lvl 5 prof. My ar skill is only lvl 8,,and its MUCH EASIER TO USE. Believe me, the hmg is NOT FINE,tbh I dont even use it anymore. I said the HMG is fine as a CQC weapon. It falls flat on it's face anywhere else. Big guy the hmg gets beat at cqc by ar's,smg's,scr's,,,maybe its a "hitbox" thing, not sure. But I can tell u that my cqc hvy fit has almost 1400 hp,,and I get mowed down by even militia bs when im using hmg,,DRIVES ME INSANE,,literally just a matter of a few seconds. Dont get me wrong, on the right map I perform rather well with the hmg but tbh there's really only two map variations that would b considered "cqc",,that there is most likely the biggest reason why the hmg just is'nt very useful,,,for now anyway |
TuFar Gon
0uter.Heaven Proficiency V.
40
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Posted - 2013.11.08 14:33:00 -
[85] - Quote
Dexter307 wrote:TuFar Gon wrote:My hmg is nearly maxed,,lvl 5 operation, lvl 5 prof. My ar skill is only lvl 8,,and its MUCH EASIER TO USE. Believe me, the hmg is NOT FINE,tbh I dont even use it anymore. AR skill level 8? I think HMG just needs a sharpshooter skill and a buff to ADS dispersion. Lvl 5 ar operation,,lvl 3 prof = lvl 8 (no sarcasm intended) |
Atiim
Living Like Larry Schwag
744
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Posted - 2013.11.08 14:35:00 -
[86] - Quote
Fox Gaden wrote:Atiim wrote:Never said STFU to anyone unless they told me or someone else to STFU. But anyways, what SMG was it (weapon and variant); was he running damage mods? prof skills? Was he in his optlimal range? So many things to take into account there. But again look at it from a realistic perspective. If we get a range buff then what happens when they introduce a mid-range heavy weapon? Would CCP think, "Oh heavies are just fine now that we gave the HMGs more range, they won't need new weapons for a while". But on the plus side, heavies were promised new weapons. SoonGäó But on the negative side, I need to save SP so I can test that combat and rail rifle. As those who read the forum a lot know, I almost never say something like this, butGǪ Atiim, you are an idiot! The SMGGÇÖs optimal range is also the HMGGÇÖs optimal range. The Laser Canon will not be a mid range weapon. It will likely have a range closer to 80m. The Gallente heavy weapon will be shorter range than the HMG. The HMG IS the mid range Heavy weapon. Do some research! Making minor adjustments to the HMG will not effect the timing of the release of other weapons. The HMG may be designed as a mid range weapon, but in it's current state could you really call it anything but CQC?
The heavy laser is going to be long range, when have I said it's not?
HMGs and SMGs share the same optimal range? Tell that to the sorry suckers I've sprayed and prayed with an MZ209.
There there Mr. Scout and Ms. Heavy, don't cry
You'll still be useful in my eyes
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chase rowland
The Enclave Syndicate Dark Taboo
63
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Posted - 2013.11.08 14:42:00 -
[87] - Quote
Atiim wrote:The HMG is a CQC weapon. And it does it's job brilliantly in the right hands, leading to enemies becoming nothing but mere swiss cheese in it's optimal range.
The main problem is the fact that besides the Forge Gun, a CQC weapon is the only thing heavies have.
Do not ask to buff the HMG, simply demand that CCP releases heavy weapons.
(From my experience)
-HAND sorry Atiim, this isnt AR514. HMG is UP, no question about it. use something besides an AR and you will figure out how imbalanced the game is. |
Atiim
Living Like Larry Schwag
746
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Posted - 2013.11.08 14:43:00 -
[88] - Quote
chase rowland wrote:Atiim wrote:The HMG is a CQC weapon. And it does it's job brilliantly in the right hands, leading to enemies becoming nothing but mere swiss cheese in it's optimal range.
The main problem is the fact that besides the Forge Gun, a CQC weapon is the only thing heavies have.
Do not ask to buff the HMG, simply demand that CCP releases heavy weapons.
(From my experience)
-HAND sorry Atiim, this isnt AR514. HMG is UP, no question about it. use something besides an AR and you will figure out how imbalanced the game is. Oh you poor misguided thing....
I don't use ARs.
There there Mr. Scout and Ms. Heavy, don't cry
You'll still be useful in my eyes
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Slag Emberforge
Immortal Retribution
115
|
Posted - 2013.11.08 14:46:00 -
[89] - Quote
I use many weapons, including HMG and SMG and I can tell you beyond spitting distance HMG's only advantage is a bigger clip, if I could stick a belt into my SMG and still get 200-425 ammo I would use it instead.
If that does not imply that current balance is messed up I don't know what it would take I spell it out.
I am not saying SMG is OP just that HMG is UP |
Fox Gaden
Immortal Guides
1528
|
Posted - 2013.11.08 14:53:00 -
[90] - Quote
MCEINSTEIN08 wrote:Atiim wrote:The HMG is a CQC weapon. And it does it's job brilliantly in the right hands, leading to enemies becoming nothing but mere swiss cheese in it's optimal range.
The main problem is the fact that besides the Forge Gun, a CQC weapon is the only thing heavies have.
Do not ask to buff the HMG, simply demand that CCP releases heavy weapons.
(From my experience)
-HAND I think it is wrong when I have a Heavy dropsuit with cumulated 1400 Shield/Armor with HMG Third Tier, with 2 Enhance Damage modules (2x +5% Damage), and I loose vs a Scout with Shot gun. All they need to do is hop around and I can't even scratch them. Sorry, not quite right to me. A Scout with a Shotgun is supposed to be our hard counter. What you describe is intended. That is why Heavy runs with a squad, to keep the Scouts off them.
What is not intended is for AR to beat HMG by just standing there and shooting the heavy in the head. Without even bothering to strafe. |
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