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161. Aim Assist - in General Discussions [original thread]
Happy Violentime wrote: Rahl Draak wrote: I can't think of one problem completely removing aim assist would create. This is, of course, operating under the assumption that mouse and keyboard is removed and ds3 turn speeds are given the optio...
- by Slag Emberforge - at 2013.12.06 19:23:00
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162. Aim Assist - in General Discussions [original thread]
Rahl Draak wrote: I can't think of one problem completely removing aim assist would create. This is, of course, operating under the assumption that mouse and keyboard is removed and ds3 turn speeds are given the option in sensitivity to vastly ...
- by Slag Emberforge - at 2013.12.06 19:20:00
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163. Aim Assist - in General Discussions [original thread]
Rahl Draak wrote: If AA was completely gone, you wouldn't die in two seconds because, alas, every single shot wouldn't land. Quoted for truth
- by Slag Emberforge - at 2013.12.06 18:43:00
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164. Aim Assist - in General Discussions [original thread]
It's not that all of it needs to be removed, but I'd like to see AA toned down and turn speed increased. Killing strafing targets on a heavy without it is almost impossible. In CQC
- by Slag Emberforge - at 2013.12.06 18:11:00
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165. Aim Assist - in General Discussions [original thread]
I understand the KBM was added to appeal to pc gamers/eve players, but without doubt if KBM works properly it is many times easier to use than a DS. With KBM a very large portion of the playerbase needs AA to be competitive. It sounds like two p...
- by Slag Emberforge - at 2013.12.06 16:44:00
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166. Aim Assist - in General Discussions [original thread]
How about this -- what mechanism would allow us to draw in new players and train them (hand holding or call it what you will) without letting that mechanism do all the work for them?
- by Slag Emberforge - at 2013.12.06 15:30:00
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167. Aim Assist - in General Discussions [original thread]
But this is not just a FPS, it is a MMOFPS and I think that makes an important differentiation. The playerbase is naturally far more varied than your typical standard "pick this role and spawn" shooter.
- by Slag Emberforge - at 2013.12.06 15:28:00
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168. Aim Assist - in General Discussions [original thread]
I wracked up 5k kills before I even played without AA, it's really a whole different game. The bit that gets me is AA is so powerful that you never actually get "gun game" with it on. Which leads me to the conclusion that the only way you get g...
- by Slag Emberforge - at 2013.12.06 15:22:00
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169. Punish medics - in General Discussions [original thread]
No. Terrible idea unless you want injector to simply cease to exist on the battlefield. It's part of a good logistics role, and I would bet 10mil ISK that if there was the option to report for a revive it would absolutely be abused.
- by Slag Emberforge - at 2013.12.06 15:15:00
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170. Aim Assist - in General Discussions [original thread]
Also for all of you people who like making the video demonstrations, I really think there is an increase in turning speed with AA on. I don't think this effects scouts, and maybe only medium frames to a very small degree, but for heavies it defi...
- by Slag Emberforge - at 2013.12.06 15:06:00
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171. Aim Assist - in General Discussions [original thread]
To be fair is it that linear? Just good and bad? I understand why AA was added -- the discrepancy between FPS Pros or Vets is so disparate that no one would ever stand a chance. I'm lead to the conclusion that we need aim assist, but not in it's...
- by Slag Emberforge - at 2013.12.06 15:04:00
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172. Aim Assist - in General Discussions [original thread]
Reserved
- by Slag Emberforge - at 2013.12.06 14:33:00
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173. Aim Assist - in General Discussions [original thread]
Well guys I've hit a turning point. I've turned aim assist off just to see how much it really means. (This week) And actually it makes such a difference I was quite honestly shocked. With aim assist: Weapons automatically track at their predefine...
- by Slag Emberforge - at 2013.12.06 14:31:00
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174. Why Nerf the Breach FG? - in General Discussions [original thread]
Harpyja wrote: Nerf the other variants a bit more and the breach will shine again We are currently straddling a line where heavies may be able to survive a direct shot, if you would go so far as to need it further you would ensure the dea...
- by Slag Emberforge - at 2013.12.06 14:16:00
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175. BPO talk - in General Discussions [original thread]
Pete B wrote: Slag Emberforge wrote: 1. If this change were instituted it would necessarily have to be for all BPOs. -- what are you going to do with all others? Only light weapons, grenades, and sidearms are going to be produced in the sp...
- by Slag Emberforge - at 2013.12.06 14:12:00
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176. Ok so lets be honest - are you going to go on a blueberry murder spree once 1.7 ... - in General Discussions [original thread]
People who steal my LAVs. I will put a forge round through their ******* blueberry skull. I don't harm friendlies, until they harm me.
- by Slag Emberforge - at 2013.12.06 13:58:00
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177. which weapon will yal choose... - in General Discussions [original thread]
Ill stick to the Zeus Gun, no matter how many times they nerf it. Also I get the feeling due to engagement distance rail rifle users will need to stand still... Buwahahahaha
- by Slag Emberforge - at 2013.12.06 13:56:00
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178. King Checkmate Welcomes you = TO ARMOREDMED514 - in General Discussions [original thread]
If there was a logistics with a heavy slot, i would spec into it so hard. So CCP I herd u liek logistix Can has heavy logistix?
- by Slag Emberforge - at 2013.12.06 13:52:00
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179. Why Nerf the Breach FG? - in General Discussions [original thread]
I don't breach FG regularly by any means, generally I bring it out for very very specific purposes, as the charge time and immobilization make you a huge target (especially for non breach FGers!!!) that said, for such a crippling penalty I think b...
- by Slag Emberforge - at 2013.12.06 13:32:00
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180. BPO talk - in General Discussions [original thread]
This idea has been presented before; I think it is well thought out, with a couple caviats: 1. If this change were instituted it would necessarily have to be for all BPOs -- what are you going to do with all others? 2. How does this stop "money g...
- by Slag Emberforge - at 2013.12.06 13:07:00
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