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321. Buff the Thales - in General Discussions [original thread]
Thales also OHKO lolmandos too, even at max HP and 4/4 armor/shield upgrades. Can anyone confirm OHK with 5/5?
- by Slag Emberforge - at 2013.11.03 03:53:00
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322. Discussion: Weapons should be as customizable as dropsuits - in General Discussions [original thread]
Shameless 2nd bump. Moving to a weapon fitting model would also make it easier to go through the Tiericide that will eventually happen in Dust anyways, the difference being is characters will gain a new level of modularity and customization. Rea...
- by Slag Emberforge - at 2013.11.03 02:24:00
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323. Discussion: Weapons should be as customizable as dropsuits - in General Discussions [original thread]
Bump
- by Slag Emberforge - at 2013.11.02 13:09:00
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324. Discussion: Weapons should be as customizable as dropsuits - in General Discussions [original thread]
I have seen a lot of these threads, he'll I've made a couple related myself. With that said this one seems to be just a bit better thought out than the rest, and I really like the concept of damage mods or "weapon upgrades" actually being loaded ...
- by Slag Emberforge - at 2013.11.01 23:27:00
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325. A Favour - in General Discussions [original thread]
Poonmunch wrote: Mossellia Delt wrote: Grand Master Kubo wrote: The people that I watch play videogames have to be good at said videogame. Taylor isn't exactly the cream of the crop on Dust. Either that, or the player has to have a unique...
- by Slag Emberforge - at 2013.11.01 21:10:00
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326. Splash is the problem, from Mass Drivers to Flaylocks to Forges - in General Discussions [original thread]
It is a very rare day that I die from a cooked grenade, I have definitely died with a grenade in my hand poised to throw though.
- by Slag Emberforge - at 2013.11.01 19:16:00
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327. 40mil ISK raffle - in General Discussions [original thread]
Oh to be so gloriously incandescent.
- by Slag Emberforge - at 2013.11.01 14:57:00
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328. Change the heavy suit bonuses - in General Discussions [original thread]
Dexter307 wrote: Slag Emberforge wrote: Dexter307 wrote: Slag Emberforge wrote: Change commandos bonus from reload (+5%) to swap speed (+10%) per level the swap currently is such a clunky interruptive action. Swapping is already pret...
- by Slag Emberforge - at 2013.11.01 14:56:00
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329. Splash is the problem, from Mass Drivers to Flaylocks to Forges - in General Discussions [original thread]
As long as one of your squad members is not a shotgun guy I think MDs will still be utilized in FW, if you are hitting your team mates you are doing it wrong.
- by Slag Emberforge - at 2013.11.01 14:45:00
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330. Why does the basic laser , advanced and prototype laser all have the SAME range? - in General Discussions [original thread]
I think a solid change in addition to increasing damage per level (5-10% per tier as per other variants) and extension of optimal range would really put it in a better place
- by Slag Emberforge - at 2013.11.01 14:37:00
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331. It's getting out of hand now - in General Discussions [original thread]
Indeed to many blueberries wanting to get roasted over a forge fire. And of course they are fine and I get splash damage because they ran in front of my assault FG, thanks guys.
- by Slag Emberforge - at 2013.11.01 14:31:00
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332. Splash is the problem, from Mass Drivers to Flaylocks to Forges - in General Discussions [original thread]
I think the current issue with flaylocks is this; Forge guns, gain 10% splash radius (std -> adv-> proto) So do - Grenades and mass drivers Flat locks on the other hand go up 50%. Meaning that the proto is 2x the radius. With skills: Std ...
- by Slag Emberforge - at 2013.11.01 14:22:00
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333. Change the heavy suit bonuses - in General Discussions [original thread]
Dexter307 wrote: Slag Emberforge wrote: Change commandos bonus from reload (+5%) to swap speed (+10%) per level the swap currently is such a clunky interruptive action. Swapping is already pretty instantaneous, having it faster would reall...
- by Slag Emberforge - at 2013.11.01 14:11:00
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334. Splash is the problem, from Mass Drivers to Flaylocks to Forges - in General Discussions [original thread]
Kasote Denzara wrote: Slag Emberforge wrote: +1 Reav, Try the weapons people it really puts things in perspective, I use AR, LR, MD, FG, HMG, SMG, and Flaylock. They are by no means balanced and certainly have their pros/cons but without tr...
- by Slag Emberforge - at 2013.11.01 14:08:00
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335. Change the heavy suit bonuses - in General Discussions [original thread]
Change commandos bonus from reload (+5%) to swap speed (+10%) per level the swap currently is such a clunky interruptive action.
- by Slag Emberforge - at 2013.11.01 14:02:00
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336. Splash is the problem, from Mass Drivers to Flaylocks to Forges - in General Discussions [original thread]
+1 Reav, Try the weapons people it really puts things in perspective, I use AR, LR, MD, FG, HMG, SMG, and Flaylock. They are by no means balanced and certainly have their pros/cons but without trying them it is hard to asses what skills they actu...
- by Slag Emberforge - at 2013.11.01 13:41:00
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337. Why does the basic laser , advanced and prototype laser all have the SAME range? - in General Discussions [original thread]
You can hold the trigger for moderately longer. I think like one second longer. For increased skill investment, cost per weapon, fitting requirements, and feedback damage is HIGHER (which you shouldn't be getting anyways but still) you gain one se...
- by Slag Emberforge - at 2013.11.01 13:28:00
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338. The greatest enemy of all mercenaries - in General Discussions [original thread]
Cpl Foster USMC wrote: Molden Heath Police Dept... I was soloing pubs last night and they completely decimated the ambush was in, I scored first place on my side... With two kills. It was that bad.
- by Slag Emberforge - at 2013.11.01 13:09:00
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339. Proof That CCP Doesn't Love Us - in General Discussions [original thread]
Atiim speaks for the people, almost all of these need addressed. Also CPM digging into each other.. Huh.
- by Slag Emberforge - at 2013.11.01 13:00:00
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340. Gernade resupply should be removed completely - in General Discussions [original thread]
As a nerfed heavy, medium range and groups require grenade and strategy, a heavy is a big enough target, but a wounded heavy is like seal clubbing, everyone wants to get in on that. Even militia/standard grenades when used tactically, absolutely ...
- by Slag Emberforge - at 2013.11.01 12:34:00
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