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21. New mission idea: reviving - in Feedback/Requests [original thread]
I do not object. I'm sure it will bother other players who complain that nobody calls for help, though.
- by Skullmiser Vulcansu - at 2015.02.14 18:14:00
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22. Can you get demoted? - in Feedback/Requests [original thread]
I wasn't demoted, but the points required for the next rank increased by several thousand.
- by Skullmiser Vulcansu - at 2015.02.14 16:18:00
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23. Basic frames cost the same as specialized frames? - in Feedback/Requests [original thread]
I think that all the basic suits have better innate repairs than specialized suits. Most of the basic heavy frames have alternate slot layouts compared to sentinels. Basic medium suits are better for combat than logistics suits. Maybe they shoul...
- by Skullmiser Vulcansu - at 2015.02.14 16:05:00
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24. Logistics slot progression(still). - in Feedback/Requests [original thread]
Pokey Dravon wrote: Well in the end it's basically the same thing really. If all Logis naturally have 3 slots Amarr +1 Sidearm +0 Equipment Everything else +0 Sidearms +1 Equipment or if all Logis naturally have 4 slots Amarr +1 Sidearm -1 ...
- by Skullmiser Vulcansu - at 2015.02.12 20:03:00
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25. Logistics slot progression(still). - in Feedback/Requests [original thread]
Pokey Dravon wrote: I'm not really sure why you feel they need to be punished for having a 4th equipment when they already don't have a sidearm? A sidearm for an equipment slot seems like a fair and reasonable tradeoff. Also all having the sam...
- by Skullmiser Vulcansu - at 2015.02.12 19:41:00
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26. Logistics slot progression(still). - in Feedback/Requests [original thread]
Pokey Dravon wrote: The thing is the Caldari suits are really not all that unique, at proto they try to justify having 3 equipment in exchange for an extra low slot, but in reality their CPU is so ****** that slot is typically filled with a Co-...
- by Skullmiser Vulcansu - at 2015.02.12 18:02:00
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27. Logistics slot progression(still). - in Feedback/Requests [original thread]
Discussion about this has really died down. Changed proposed in Hotfix Charlie never made it. I know it's been discussed to death, but not recently enough. Sorry anyway for bringing it up again. Here is my take, though. Slot progression is cru...
- by Skullmiser Vulcansu - at 2015.02.12 17:38:00
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28. Reactive and Ferroscale plates - in Feedback/Requests [original thread]
I'd use them.
- by Skullmiser Vulcansu - at 2015.02.12 16:01:00
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29. [IDEA] Light and Heavy logistics to replace the current system. - in Feedback/Requests [original thread]
I saw this again on the Trello board. I just wanted to say that I really hate this idea, and think that it's counter-productive. I can already build logistics suits to be fast or tanky depending on the need. I don't think that there is any danger...
- by Skullmiser Vulcansu - at 2015.02.12 15:42:00
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30. Give Imperial 'Dominus' a heavy damage modifier. - in Feedback/Requests [original thread]
Why isn't there such action when I post things as bugs?
- by Skullmiser Vulcansu - at 2015.02.10 17:47:00
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31. Give Imperial 'Dominus' a heavy damage modifier. - in Feedback/Requests [original thread]
It has a light damage modifier now. I understand that these suits aren't supposed to be optimal, but why give it something that does nothing at all? https://forums.dust514.com/default.aspx?g=posts&t=190316&find=unread
- by Skullmiser Vulcansu - at 2015.02.09 21:44:00
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32. Ferroscale plates. - in Feedback/Requests [original thread]
I don't use regular armor plates. Just reactive plates. I'm not making my Amarr Suits any slower than they are.
- by Skullmiser Vulcansu - at 2015.02.08 17:18:00
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33. Warbarge concerns - in Feedback/Requests [original thread]
Yes. I would be in favor of limiting the ability of people to increase the progress of their war barge that they can get with aurum.
- by Skullmiser Vulcansu - at 2015.02.06 23:19:00
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34. Experimental Lab (Over 150 days to generate 1 Standard AV Nade) - in Feedback/Requests [original thread]
CCP Rattati wrote: This was so that new players can use it as well. Not everyone has skills to level 1 specialization in weapons. Getting a guaranteed officer weapon every day, does seem quite OP. This was all explained in the original thread,...
- by Skullmiser Vulcansu - at 2015.02.06 17:00:00
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35. [Feedback] Warlords 1.0 (6/10) - in Feedback/Requests [original thread]
I guess I'll sign in and take a look and see what new things I might enjoy... missions include activating active boosters, and being in an HAV. I guess I don't care about those keys anyway. War barge... I guess I'll upgrade the factory... Need 1...
- by Skullmiser Vulcansu - at 2015.02.03 19:11:00
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36. [Feedback] Passive Scans - in Feedback/Requests [original thread]
I'm okay with the logistics having better range, because the same update lowered the precision and profile of assault suits by five, taking away the previous advantage of logistics.
- by Skullmiser Vulcansu - at 2015.01.27 00:30:00
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37. Nova Bow - in Feedback/Requests [original thread]
Yeah, I'd use those. It's neither laser nor explosive. It'd do full damage to everything like knives or melee.
- by Skullmiser Vulcansu - at 2015.01.27 00:09:00
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38. factional warfare wait times versus length of match - in Feedback/Requests [original thread]
I think that if there is no one on the enemy side queueing for a match, you should just win by default.
- by Skullmiser Vulcansu - at 2015.01.26 16:24:00
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39. Add Mechs. - in Feedback/Requests [original thread]
Sounds fine to me, I usually carry packed AV grenades. Should be fine with less armor than an LAV, even if it does have the explosive resistance. It just sounds like too much work. Why bother modeling it? It doesn't seem necessary.
- by Skullmiser Vulcansu - at 2015.01.26 12:32:00
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40. Turn off the auto dampener - in Feedback/Requests [original thread]
Shiyou Hidiyoshi wrote: Nuuuuuuuuuu if i swn in en jump frm mccc den i dy cus i hit grnd i ned auto damp cus i no c giant font dat say press x **** you Anyways.............. it says Press X for a reason. If people are not smart enough to...
- by Skullmiser Vulcansu - at 2015.01.26 00:38:00
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