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181. Breach Scrambler Rifle. - in Feedback/Requests [original thread]
This game is much less fun for me without my scrambler pistol. I think that all the pistols are lackluster.
- by Skullmiser Vulcansu - at 2014.04.10 02:57:00
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182. 1.8 Logistics suit idea - in Feedback/Requests [original thread]
I think that most equipment was worsened a little excessively, and that if it was brought back up, then all the equipment slots would be swell. I don't really care what bonuses I get. I'm going to keep using all the equipment.
- by Skullmiser Vulcansu - at 2014.03.28 02:26:00
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183. increase ISK cost for tanks - in Feedback/Requests [original thread]
I plus one your suggestion.
- by Skullmiser Vulcansu - at 2014.03.27 22:22:00
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184. tank spam continues - in Feedback/Requests [original thread]
I think that the power of tanks is realistic, and fine. I think that they should cost what you said they should.
- by Skullmiser Vulcansu - at 2014.03.27 22:06:00
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185. Milita - in Feedback/Requests [original thread]
Yes. I agree. Militia suits should have a maximum of 50 hit points, and go 1 meter per second and have 20 CPU and 10PG.
- by Skullmiser Vulcansu - at 2014.03.27 20:35:00
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186. Increase rate of fire for Assault scrambler pistols - in Feedback/Requests [original thread]
Kara Anschel wrote: i've been running the assault on my minja, and it's actually not terrible. It's just got a weird ROF so if your trigger pulls are off you won't actually hit the max. Once you get into the rhythm again it's fine. No it isn't.
- by Skullmiser Vulcansu - at 2014.03.27 19:15:00
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187. Increase rate of fire for Assault scrambler pistols - in Feedback/Requests [original thread]
I think that the assault variants of the scrambler pistols should have a rate of fire comparable to what they had before at the cost of accuracy. Presently, they fire unbearably slowly for an assault variant.
- by Skullmiser Vulcansu - at 2014.03.27 19:09:00
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188. What is going on with the left analog stick? - in Feedback/Requests [original thread]
This does happen to me. I believe it to be the fault of the design of the standard playstation three controllers. I have a third party controller that does not have this issue, but that is broken in another way.
- by Skullmiser Vulcansu - at 2014.03.27 02:19:00
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189. I have proto...? - in Feedback/Requests [original thread]
Caldari and Amarr Light dropsuits presently require no skills to use. It will be fixed in the near future.
- by Skullmiser Vulcansu - at 2014.03.27 02:15:00
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190. Scrambler pistol broke - in Feedback/Requests [original thread]
This is the same bug that makes people spawn in with less than full armor and shields. It seems to fix itself after about a minute.
- by Skullmiser Vulcansu - at 2014.03.26 03:42:00
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191. [Request] CCP REMOVE STAMINA!! - in Feedback/Requests [original thread]
All equipment and weapons, and modules already tap into the power grid of the suit. Your idea of a capacitor is redundant and would be a hinderance of fun.
- by Skullmiser Vulcansu - at 2014.01.25 15:29:00
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192. No WP from repping - in Feedback/Requests [original thread]
Kigurosaka Laaksonen wrote: Since I've taken to try logi (about two weeks now), I've never gotten points for repping vehicles or installations. Is that intended? You can get Guardian points from tanks, but not triage points.
- by Skullmiser Vulcansu - at 2014.01.24 18:40:00
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193. This Event is Trash. - in Feedback/Requests [original thread]
Sana Rayya wrote: OP, if you want to take full advantage of this event then you should be grinding ambushes. Yes, you're limited to 1000 SP per match (unboosted) but you only need 200 WP to reach that. So you'll need to play a lot of very fast ...
- by Skullmiser Vulcansu - at 2014.01.24 18:35:00
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194. This Event is Trash. - in Feedback/Requests [original thread]
I agree with you shane999. The event is over for me as well. I don't think that the quintuple skill points should have come from the bonus experience pool. I was very disappointed upon reaching the cap. Maybe next time there is an event things wil...
- by Skullmiser Vulcansu - at 2014.01.24 16:54:00
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195. rail rifle is defently in need of a nerf. - in Feedback/Requests [original thread]
Yessterday, I witnessed a heavy with a heavy machine gun, on which my repair tool was locked, be killed by a heavy with a rail rifle at close quarters. That did not seem right to me.
- by Skullmiser Vulcansu - at 2014.01.24 16:39:00
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196. Fixing passive and active scanning - in Feedback/Requests [original thread]
I don't like the idea that you have a percentage chance to scan someone. I don't like the proposed statistics for passive scanning: It seems like you've given scout suits tunnel vision, and you've given Logistics terrible scanning range, when Logi...
- by Skullmiser Vulcansu - at 2014.01.20 01:25:00
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197. Display Scan profile along with other statistics. - in Feedback/Requests [original thread]
It could probably be done in less than an hour. I think that the only reason anyone would not want this, is if maybe some players use an active scanner and want to be able scan anyone whose math is wrong.
- by Skullmiser Vulcansu - at 2014.01.05 19:14:00
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198. Display Scan profile along with other statistics. - in Feedback/Requests [original thread]
I do not think that this would be a large undertaking.
- by Skullmiser Vulcansu - at 2013.12.27 04:34:00
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199. [Suggestion] Increase LP and Standings Payouts for Losing Factions - in Feedback/Requests [original thread]
I just joined a factional battle for the Gallente, and I killed someone on my team, then killed myself, then antagonized another player enough to kill me three times so that he would be banned, and I died eleven more times on purpose, and we still...
- by Skullmiser Vulcansu - at 2013.12.27 00:47:00
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200. Match Maker Options - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: Mu solution Players cannot rejoin a match they quit till their last match is over I dislike this solution, because sometimes, in a squad, not everyone is deployed, and members of the squad need to leave the bat...
- by Skullmiser Vulcansu - at 2013.12.26 17:03:00
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