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141. Dual target repair tools - in Feedback/Requests [original thread]
I don't like your second suggestion, because I use a praetorian controls, and your suggestion only applies to the default controls.
- by Skullmiser Vulcansu - at 2014.07.04 19:34:00
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142. Logistics get overall bonus to all equipment greater bonus to racial... - in Feedback/Requests [original thread]
I am dissatisfied with my advanced nano hives since update 1.8, and would appreciate this change.
- by Skullmiser Vulcansu - at 2014.07.04 19:25:00
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143. Repair tool glow!! Bring it back - in Feedback/Requests [original thread]
This was a useful feature that should come back.
- by Skullmiser Vulcansu - at 2014.06.25 19:44:00
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144. Giving the Assault Suit a More Defined Role [Renewed] - in Feedback/Requests [original thread]
I think that an extra equipment slot would add to their flexibility. It would make the suit more attractive to me.
- by Skullmiser Vulcansu - at 2014.06.24 22:37:00
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145. I want a better pistol. - in Feedback/Requests [original thread]
Ammo was never a problem for me. I carry nano hives. The Breach pistol is not an improvement for me.
- by Skullmiser Vulcansu - at 2014.06.23 17:55:00
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146. I want a better pistol. - in Feedback/Requests [original thread]
I want a close quarters pistol. The scrambler pistol is no longer a close quarters weapon since its fire rate was cut in half, and its range and accuracy were enhanced, but it still has the highest DPS of the pistols. pistols with worse range an a...
- by Skullmiser Vulcansu - at 2014.06.23 16:52:00
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147. Armor speed penalty based on suit "weight" (Reasonable co... - in Feedback/Requests [original thread]
I don't know... Having speed reduced by a percent means that light suits already lose more speed than heavies per plate. light suits lose like, 50% more meters per second than a heavy suit.
- by Skullmiser Vulcansu - at 2014.06.20 04:17:00
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148. [Request] Starter medic loadout with a rep tool instead of a needle - in Feedback/Requests [original thread]
B-F M wrote: +1 This is a great idea. Also, starting with a rep tool is a much better intro to logi-ing (logying?) than a dirty needle. Logistics. The word is Logistics. Yes. I agree. before I had a logistics suit, I carried a repair tool...
- by Skullmiser Vulcansu - at 2014.06.20 02:11:00
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149. swarm lauchers lock on to warning to vehicles - in Feedback/Requests [original thread]
Yeah, sure, and infantry units should get a heads up when a sniper is aiming at them.
- by Skullmiser Vulcansu - at 2014.06.19 16:21:00
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150. Is the cloak the only mod in the game that gives 2 bonuses? - in Feedback/Requests [original thread]
What about... Nanohives that regenerate both armor and ammunition? That's two things, right? Do I get a point?
- by Skullmiser Vulcansu - at 2014.06.19 14:35:00
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151. suggestion lp store - in Feedback/Requests [original thread]
Is specialist gear not incentive?
- by Skullmiser Vulcansu - at 2014.06.19 06:08:00
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152. Change scan profiles slightly. - in Feedback/Requests [original thread]
One Eyed King wrote: Mediums are the reason active scanners were invented. Use them. Besides, you already get shared passives with those cal scouts in your squad. You get to have their shared passives without the sacrifice. Stop being greedy....
- by Skullmiser Vulcansu - at 2014.06.19 03:24:00
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153. Change scan profiles slightly. - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: TL;DR... Then don't respond.
- by Skullmiser Vulcansu - at 2014.06.19 00:44:00
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154. Bravo shield fixes. - in Feedback/Requests [original thread]
Militia extenders didn't change either. I really don't know what the intent was in this update, though.
- by Skullmiser Vulcansu - at 2014.06.18 19:29:00
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155. Change scan profiles slightly. - in Feedback/Requests [original thread]
Stefan Stahl wrote: Do you have an idea on how to avoid the demise of non-Gallente Scouts with this change? That is hyperbole. Scouts have much better fitting capabilities than they did in the past. If they care enough to get under the radar...
- by Skullmiser Vulcansu - at 2014.06.18 19:05:00
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156. Change scan profiles slightly. - in Feedback/Requests [original thread]
It occurs to me that logistics suits used to have scan precision equal to light suits' scan profile. It would be cool if this were the case again, and precision enhancement modules were on par with Profile dampening modules.
- by Skullmiser Vulcansu - at 2014.06.18 16:32:00
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157. Change scan profiles slightly. - in Feedback/Requests [original thread]
I don't think that it is unreasonable for a medium suit to be able to passively scan a light suit if the medium suit is equipped with sufficient precision enhancement modules. it wasn't so bad before, but since update 1.8, all light suits got 1...
- by Skullmiser Vulcansu - at 2014.06.18 16:11:00
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158. Bravo shield fixes. - in Feedback/Requests [original thread]
Yeah... This is kind of dumb. The news says that all shield modules have been improved, but my complex shield extenders are not. I am hoping it is an oversight.
- by Skullmiser Vulcansu - at 2014.06.18 15:16:00
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159. Did they ever take the cloak bonus away from Logis? - in Feedback/Requests [original thread]
I like the bonus as it is. I haven't used a cloak since the dampening is gone, but I'd like to have the option.
- by Skullmiser Vulcansu - at 2014.06.18 00:54:00
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160. Why won't Devs discuss the Amarr scout? - in Feedback/Requests [original thread]
The Amarr scout should have like, ten module slots at prototype level. I'd be cool with that. That would make up for its terrible speed and "bonus." Seriously, though, it's a very unappealing suit as it is. I prefer putting profile dampeners on my...
- by Skullmiser Vulcansu - at 2014.06.18 00:49:00
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