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61. Type I and II Logistics - in Feedback/Requests [original thread]
Meee One wrote: But the Amarr logistics sacrifices a module and equipment slot for its sidearm. Also a bunch of PG.
- by Skullmiser Vulcansu - at 2015.01.02 19:10:00
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62. Improve Amarr Movement Speed - in Feedback/Requests [original thread]
I do think the logistics suits need more speed or hit points.
- by Skullmiser Vulcansu - at 2015.01.02 18:33:00
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63. Breach Scrambler Pistol - in Feedback/Requests [original thread]
No! As soon as there is a prototype variant, the weapon will be rebalanced, and then it will be useless.
- by Skullmiser Vulcansu - at 2015.01.02 01:50:00
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64. Request: please remove auto inertia dampeners - in Feedback/Requests [original thread]
An explanation would also be good.
- by Skullmiser Vulcansu - at 2014.12.27 01:25:00
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65. Light suits' stats. - in Feedback/Requests [original thread]
The Amarr scouts have 6. Light Frames have 16. The Gallente scouts have 9. I don't know about the others.
- by Skullmiser Vulcansu - at 2014.12.26 09:08:00
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66. Light suits' stats. - in Feedback/Requests [original thread]
Since the change that added bandwidth to the stats of all suits, light frames have become more attractive because they have more bandwidth than scout suits. The Amarr scout does not have enough bandwidth to set both an uplink and an explosive at t...
- by Skullmiser Vulcansu - at 2014.12.26 03:37:00
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67. L1 & R1 for Dual Repair Tools - in Feedback/Requests [original thread]
i dislike your suggestion because you're assuming everyone uses the same controls. What is your suggestion for the praetorian controls setting?
- by Skullmiser Vulcansu - at 2014.12.26 02:54:00
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68. Filling out the Amarr Arsenal - in Feedback/Requests [original thread]
I think that the Amarr Heavy weapon should emit an intense, damaging light over a relatively wide area. At its optimal range of maybe thirty meters, projected on a wall perpendicular to the aiming, it could produce a circle of radius 6 meters. It ...
- by Skullmiser Vulcansu - at 2014.12.24 20:55:00
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69. Amarr and gall heavy - in Feedback/Requests [original thread]
When switching between a sentinel and basic frame, Amarr and Gallente suits will trade layouts. Also basic frames have better innate armor repair.
- by Skullmiser Vulcansu - at 2014.12.21 15:30:00
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70. weapons that we tend to ignore and need fixing - in Feedback/Requests [original thread]
I like scrambler pistols. They were the first weapon I got to level five. The Breach scrambler pistol is the only one that I find is useful presently, though. I do miss the way they were before update 1.8. They didn't even mention the lowered fi...
- by Skullmiser Vulcansu - at 2014.12.20 18:50:00
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71. Brawndo, its got electrolytes - in Feedback/Requests [original thread]
We're not a television show. I know that Brawndo has what plants crave, but we have no spectators. Why would we sell ad space? Nobody outside of combat will see it.
- by Skullmiser Vulcansu - at 2014.12.16 21:59:00
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72. Please normalize Logistics slot progression - in Feedback/Requests [original thread]
Mexxx Dust-Slayer wrote: Can the Cal logi just have it's 4th low slot removed and replaced with either a 4th equipment slot or a sidearm slot, and CPU buff to like 390 like every other logi. That would give it one more slot than the Amarr wit...
- by Skullmiser Vulcansu - at 2014.11.23 01:54:00
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73. Please normalize Logistics slot progression - in Feedback/Requests [original thread]
Cross Atu wrote: EDIT: @Thread, for the record I have no inclination to change the proto layout of any of the logi suits. Will this get me yelled at? Maybe but they are currently racially flavored while providing differing configurations and ...
- by Skullmiser Vulcansu - at 2014.11.23 00:32:00
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74. You should go crazy with base stats. - in Feedback/Requests [original thread]
Stefan Stahl wrote: This discussion has an impact on how to proceed with logistics suits. Do we want to normalize them first to make sure they are all well balanced between themselves and against other roles? Or do we want to keep the oddities...
- by Skullmiser Vulcansu - at 2014.11.22 22:45:00
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75. You should go crazy with base stats. - in Feedback/Requests [original thread]
When there was a discussion about normalizing the slot layouts of the assault suits, a great big fuss was made about how Amarr suits would be better at armor repairs than Gallente suits, because modules are all that really matter in determining if...
- by Skullmiser Vulcansu - at 2014.11.22 22:24:00
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76. Move redlines back - in Feedback/Requests [original thread]
LowerThan SnakeShip wrote: i think distance of redlines are not the problem. hear me out what if there was damage modifiers for distance into the redline i.e. 100m in red line 0% damage can be dealt or taken 75m in red line 25% damage can be d...
- by Skullmiser Vulcansu - at 2014.11.22 17:27:00
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77. Please normalize Logistics slot progression - in Feedback/Requests [original thread]
As I see it, because most people do not want the Amarr Logistcs suit to lose a sideam, no changes will be made to logistics suits at all, because it's too hard to decide what a sidearm's value is. The Amarr Logistics suit presently trades PG and t...
- by Skullmiser Vulcansu - at 2014.11.22 17:22:00
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78. Let's Talk about Sidearms (In regards to this parity) - in Feedback/Requests [original thread]
I used to use the Carthum assault scrambler pistol on most suits, but since 1.8, it's effectiveness is more than cut in half. Since the last change to sidearms, I've begun to use the Breach Scrambler pistol with some success. Sidearms are importa...
- by Skullmiser Vulcansu - at 2014.11.22 16:25:00
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79. I feel that the racial Assault bonuses are missplaced... - in Feedback/Requests [original thread]
I do not think that the Amarr commandos need reduced hear buildup, because they can switch to their other light weapon while their first cools.
- by Skullmiser Vulcansu - at 2014.11.22 16:14:00
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80. [Request] Black eagle series of BPO's - in Feedback/Requests [original thread]
They SHOULD have two light weapon slots, but really the black eagle assault rifle is a sidearm.
- by Skullmiser Vulcansu - at 2014.11.22 15:43:00
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