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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2552
|
Posted - 2013.10.04 15:53:00 -
[1] - Quote
Yes, I am aware that CCP said they are looking to re-introduce vehicle roles back after time, however CCP also stated the only reason they're giving us this information this early is so that they can act on feedback. Well, here's your feedback!
The assault dropship is a very important vehicle in terms of the overall vehicle-to-vehicle balance, especially when considering the balance between and HAV and ADS. It fills roles that the normal dropships simply can't, and that role is huge. The assault dropship is much, much more than a simple variant of a base variant. I mean, it's like saying "In order to balance dropsuits, we are going to remove all roles so we can focus on the base variants" and as a result removing the logistics dropsuits, which I believe we can all agree would be a very bad idea.
Also in terms of this "Assault dropships are just a poor implementation of gunships" argument, that is not the case at all! Should CCP ever add in gunships, I can't imagine they will be able to carry 4 passengers. With this added ability of the ADS, it allows it to sacrifice some firepower and mobility that perhaps a gunship would have in exchange for transporting a nicely sized squad from base to base while providing them aerial support, so yeah.
Removing enforcers during this initial re-balancing stage makes sense, removing scout LAVs does to, and to an extent even logistics LAVs and dropships (since they were never really used for logistics anyways), but removing the ADS for the sake of reducing "noise" for balancing makes no sense! Please CCP, reconsider this. |
DUST Fiend
OSG Planetary Operations Covert Intervention
6734
|
Posted - 2013.10.04 15:56:00 -
[2] - Quote
I kind of hope they remove the extra passengers from assault dropships, so it's just the pilot and his gunners. Logi ships already had basically no purpose as they were, the ADS just made that more obvious by acting as an even better troop transport
It's why I think the ADS shouldn't even have a dropship base model, but a model all its own, one that clearly has no space for anyone other than the pilot and his gunners.
That said, I feel for you guys, since ADS is an entirely different playstyle than standard ships. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2552
|
Posted - 2013.10.04 16:00:00 -
[3] - Quote
DUST Fiend wrote:I kind of hope they remove the extra passengers from assault dropships, so it's just the pilot and his gunners. Logi ships already had basically no purpose as they were, the ADS just made that more obvious by acting as an even better troop transport It's why I think the ADS shouldn't even have a dropship base model, but a model all its own, one that clearly has no space for anyone other than the pilot and his gunners. That said, I feel for you guys, since ADS is an entirely different playstyle than standard ships. Sorry, but respectfully disagree. If you make the ADS just the pilot and it's gunners, and then change the model to something else, you basically have the "ADS vs Gunship" argument which I discussed in the third paragraph. You say it negates the other dropships, but the other dropships can carry 50% more passengers which is a pretty big advantage especially as we start to see battle sizes increase in the future. |
pegasis prime
BIG BAD W0LVES
1119
|
Posted - 2013.10.04 16:01:00 -
[4] - Quote
As much as I do like tge ads I hope its removal will path the way for proper gunships as it appeard to be originally a place holder for them. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2552
|
Posted - 2013.10.04 16:02:00 -
[5] - Quote
pegasis prime wrote:As much as I do like tge ads I hope its removal will path the way for proper gunships as it appeard to be originally a place holder for them. Again, see third paragraph in regards to the gunship argument.
I swear, it's like people read the title and skip the actual content of the message. |
DUST Fiend
OSG Planetary Operations Covert Intervention
6734
|
Posted - 2013.10.04 16:04:00 -
[6] - Quote
Aero Yassavi wrote:DUST Fiend wrote:I kind of hope they remove the extra passengers from assault dropships, so it's just the pilot and his gunners. Logi ships already had basically no purpose as they were, the ADS just made that more obvious by acting as an even better troop transport It's why I think the ADS shouldn't even have a dropship base model, but a model all its own, one that clearly has no space for anyone other than the pilot and his gunners. That said, I feel for you guys, since ADS is an entirely different playstyle than standard ships. Sorry, but respectfully disagree. If you make the ADS just the pilot and it's gunners, and then change the model to something else, you basically have the "ADS vs Gunship" argument which I discussed in the third paragraph. You say it negates the other dropships, but the other dropships can carry 50% more passengers which is a pretty big advantage especially as we start to see battle sizes increase in the future. You could be right, but as is there's basically nothing a logi ship can do that an ADS can't do better. Hell, the MCRU is a negative in most matches because blueberries, and you can't really take a logi ship out in a real PC match for any length of time.
I don't feel that the ADS is a gunship because I see gunships as large vehicles. If anything, I see what the ADS wants to be as a light vehicle, fast and nimble with just enough firepower to bring the hurt.
::shrugs::
I just feel bad for my fellow pilots for having to endure even more crap. At least the stats on the new ships are BOSS, so that's a plus. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2553
|
Posted - 2013.10.04 16:09:00 -
[7] - Quote
DUST Fiend wrote:Aero Yassavi wrote:DUST Fiend wrote:I kind of hope they remove the extra passengers from assault dropships, so it's just the pilot and his gunners. Logi ships already had basically no purpose as they were, the ADS just made that more obvious by acting as an even better troop transport It's why I think the ADS shouldn't even have a dropship base model, but a model all its own, one that clearly has no space for anyone other than the pilot and his gunners. That said, I feel for you guys, since ADS is an entirely different playstyle than standard ships. Sorry, but respectfully disagree. If you make the ADS just the pilot and it's gunners, and then change the model to something else, you basically have the "ADS vs Gunship" argument which I discussed in the third paragraph. You say it negates the other dropships, but the other dropships can carry 50% more passengers which is a pretty big advantage especially as we start to see battle sizes increase in the future. You could be right, but as is there's basically nothing a logi ship can do that an ADS can't do better. Hell, the MCRU is a negative in most matches because blueberries, and you can't really take a logi ship out in a real PC match for any length of time. I don't feel that the ADS is a gunship because I see gunships as large vehicles. If anything, I see what the ADS wants to be as a light vehicle, fast and nimble with just enough firepower to bring the hurt. ::shrugs:: I just feel bad for my fellow pilots for having to endure even more crap. At least the stats on the new ships are BOSS, so that's a plus. Well keep in mind when I say gunship I am referring to a light, fast, and nimble ship with firepower. Call it what you want, but the point stands.
And I do agree that the logistics dropships are not really feasible right now, but that is more because they are like trying to fly a brick. I mean, for a medium aircraft with less HP than a light assault vehicle, they are remarkably slow. That has nothing to do with the added benefits of a mobile CRU and 6 passenger slots. I can see the argument of that mobile CRU being a negative when not running with an organized team, but that can easily be solved by adding a "force eject" button.
Also the stats on the new dropships are boss? When I looked at it, LIGHT assault vehicles still have more HP than MEDIUM aircrafts in the new vehicle changes, so I'm going to have to disagree with that as well. |
DUST Fiend
OSG Planetary Operations Covert Intervention
6738
|
Posted - 2013.10.04 16:49:00 -
[8] - Quote
Aero Yassavi wrote:Also the stats on the new dropships are boss? When I looked at it, LIGHT assault vehicles still have more HP than MEDIUM aircrafts in the new vehicle changes, so I'm going to have to disagree with that as well. We certainly see Gunships as two different things. When I think gunship, I think big ass, slow ass flying brick bristling with guns.
As for new dropship stats, they CPU / PG has been double / tripled in some instances, as well as a slight base HP buff. The base stats are fine, but add in a heavy module and you'll be sitting pretty.
We'll have to wait to see how it plays out, but my Prometheus can already eat a few proto forge shots in a row and limp away. With these new stats I might actually be able to hover for a little and provide some covering fire while peeps are sitting in my ship and I'm raging at them to gtfo. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2554
|
Posted - 2013.10.04 17:01:00 -
[9] - Quote
DUST Fiend wrote:Aero Yassavi wrote:Also the stats on the new dropships are boss? When I looked at it, LIGHT assault vehicles still have more HP than MEDIUM aircrafts in the new vehicle changes, so I'm going to have to disagree with that as well. We certainly see Gunships as two different things. When I think gunship, I think big ass, slow ass flying brick bristling with guns. This is not the point. What I call a gunship perhaps you call a fighter jet or something. So just go through my OP and everytime you see the word "gunship" replace it with "fighter jet" and see if you agree or not with my stance. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3678
|
Posted - 2013.10.04 17:04:00 -
[10] - Quote
Supported. Seriously, why are they going? |
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DUST Fiend
OSG Planetary Operations Covert Intervention
6739
|
Posted - 2013.10.04 17:12:00 -
[11] - Quote
Aero Yassavi wrote:DUST Fiend wrote:Aero Yassavi wrote:Also the stats on the new dropships are boss? When I looked at it, LIGHT assault vehicles still have more HP than MEDIUM aircrafts in the new vehicle changes, so I'm going to have to disagree with that as well. We certainly see Gunships as two different things. When I think gunship, I think big ass, slow ass flying brick bristling with guns. This is not the point. What I call a gunship perhaps you call a fighter jet or something. So just go through my OP and everytime you see the word "gunship" replace it with "fighter jet" and see if you agree or not with my stance. To be entirely honest with you I wasn't even referring to your OP in terms of gunships, I actually don't even know how that came up but it was probably me. While I think it sucks that all vehicle variants are leaving us for a time, and that yes, this sucks for ADS pilots simply because the ADS handles entirely differently from a basic dropship, and also fulfills an entirely different role, I think that giving them some time to actually formulate real roles and purposes and rewards for these vehicles will ultimately be a plus.
That said, I personally still believe that whatever it is that the ADS is trying to be, it should have a bit more mobility and agility and sacrifice those extra two slots for passengers. Make the side guns slightly more forward facing, so all three gunners can focus on a single large target such as an HAV or Dropship. Have their survivability rely mainly on mobility and killing **** before it kills them.
Perhaps give them a single passenger seat. Maybe. |
Sgt Buttscratch
SLAPHAPPY BANDITS
874
|
Posted - 2013.10.04 17:21:00 -
[12] - Quote
I'm actually looking forward to having the temptation to ADS removed for a while, maybe then I can build a decent bank back up. Right now skycoffins destroy my funding. |
Paran Tadec
TeamPlayers EoN.
1346
|
Posted - 2013.10.04 17:23:00 -
[13] - Quote
Need true gunship instead of copy paste filler |
pegasis prime
BIG BAD W0LVES
1119
|
Posted - 2013.10.04 17:27:00 -
[14] - Quote
Aero Yassavi wrote:pegasis prime wrote:As much as I do like tge ads I hope its removal will path the way for proper gunships as it appeard to be originally a place holder for them. Again, see third paragraph in regards to the gunship argument. I swear, it's like people read the title and skip the actual content of the message.
I did read it but the whole point in dropships was to drop off troops. The ads.was.added.to keep us vehicle specialists quiet about jets and gunships. It was also.the lazy option for ccp all they had to do was.add a turret to the front and poof we have a.poormans gunship...... I want gunships and jets not lazy place holders. |
pegasis prime
BIG BAD W0LVES
1119
|
Posted - 2013.10.04 17:33:00 -
[15] - Quote
DUST Fiend wrote:I kind of hope they remove the extra passengers from assault dropships, so it's just the pilot and his gunners. Logi ships already had basically no purpose as they were, the ADS just made that more obvious by acting as an even better troop transport It's why I think the ADS shouldn't even have a dropship base model, but a model all its own, one that clearly has no space for anyone other than the pilot and his gunners.That said, I feel for you guys, since ADS is an entirely different playstyle than standard ships.
So you mean gunships right?
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DUST Fiend
OSG Planetary Operations Covert Intervention
6740
|
Posted - 2013.10.04 17:50:00 -
[16] - Quote
pegasis prime wrote:DUST Fiend wrote:I kind of hope they remove the extra passengers from assault dropships, so it's just the pilot and his gunners. Logi ships already had basically no purpose as they were, the ADS just made that more obvious by acting as an even better troop transport It's why I think the ADS shouldn't even have a dropship base model, but a model all its own, one that clearly has no space for anyone other than the pilot and his gunners.That said, I feel for you guys, since ADS is an entirely different playstyle than standard ships. So you mean gunships right? Again it's just a difference of interpretation of terms. I think Gunship as a big ass, slow flying vehicle with a bunch of turrets. Literally, a ship of guns.
What you appear to interpret gunship as is a light agile craft that focuses on killing. Your definition is probably accurate, it's just not the image it invokes in my mind. I think behemoth floating death when I think gunship. |
pegasis prime
BIG BAD W0LVES
1119
|
Posted - 2013.10.04 18:18:00 -
[17] - Quote
DUST Fiend wrote:pegasis prime wrote:DUST Fiend wrote:I kind of hope they remove the extra passengers from assault dropships, so it's just the pilot and his gunners. Logi ships already had basically no purpose as they were, the ADS just made that more obvious by acting as an even better troop transport It's why I think the ADS shouldn't even have a dropship base model, but a model all its own, one that clearly has no space for anyone other than the pilot and his gunners.That said, I feel for you guys, since ADS is an entirely different playstyle than standard ships. So you mean gunships right? Again it's just a difference of interpretation of terms. I think Gunship as a big ass, slow flying vehicle with a bunch of turrets. Literally, a ship of guns. What you appear to interpret gunship as is a light agile craft that focuses on killing. Your definition is probably accurate, it's just not the image it invokes in my mind. I think behemoth floating death when I think gunship.
To me a gun ship.means an air assault vehicle with no.room for passengers whose only purpose is to shoot and kill.. |
gbghg
L.O.T.I.S.
3611
|
Posted - 2013.10.04 18:26:00 -
[18] - Quote
OP your argument contains a flaw, how can you argue for the ADS to remain when you say that it's fine for all the other variants to be removed, that just doesn't make sense, this is very much an all or nothing situation. By removing everything but the base models they reduce the balancing work they have to do, they can focus on balancing the core vehicles and modules first and then they can expand outwards into the existing variants, rather than do a half assed job of every existing vehicle. As for the whole ADS aren't gunships discussion, they're not, they're what I imagine will end up bridging the gap if gunships are ever actually introduced, for the moment it is basically a filler that we have grown rather attached to. Besides a can see one good thing coming of their removal, it will remind every dropship pilot that they are first and foremost a transport aircraft, beyond everything else, the front and side turrets, the squishing, our main role is to move troops from point a to point b as quickly and safely as possible, some people could do with the reminder. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2561
|
Posted - 2013.10.04 19:04:00 -
[19] - Quote
gbghg wrote:OP your argument contains a flaw, how can you argue for the ADS to remain when you say that it's fine for all the other variants to be removed, that just doesn't make sense, this is very much an all or nothing situation. By removing everything but the base models they reduce the balancing work they have to do, they can focus on balancing the core vehicles and modules first and then they can expand outwards into the existing variants, rather than do a half assed job of every existing vehicle. As for the whole ADS aren't gunships discussion, they're not, they're what I imagine will end up bridging the gap if gunships are ever actually introduced, for the moment it is basically a filler that we have grown rather attached to. Besides a can see one good thing coming of their removal, it will remind every dropship pilot that they are first and foremost a transport aircraft, beyond everything else, the front and side turrets, the squishing, our main role is to move troops from point a to point b as quickly and safely as possible, some people could do with the reminder. When was the last time you saw an enforcer? Or for that matter, when was the last time you saw a scout LAV? Ok, now when was the last time you saw a logistics vehicle besides a LLAV murder taxi?
Yet you see ADS all the time. That tells you something about how fundamental they are. |
Cody Sietz
Bullet Cluster
1085
|
Posted - 2013.10.04 19:07:00 -
[20] - Quote
I mind of want them to remove them for now...just so I can stop losing them. |
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DUST Fiend
OSG Planetary Operations Covert Intervention
6742
|
Posted - 2013.10.04 19:49:00 -
[21] - Quote
Aero Yassavi wrote:When was the last time you saw an enforcer? Or for that matter, when was the last time you saw a scout LAV? Ok, now when was the last time you saw a logistics vehicle besides a LLAV murder taxi?
Yet you see ADS all the time. That tells you something about how fundamental they are. Actually all it tells you is that the other variants are absolute crap, and if you're going to fly a dropship, most people are going to choose the one that actually halfway works, because they aren't masochists like me
Removing everything for a while and balancing around the base vehicles opens the potential for actual useful variants to emerge across the board. |
Skihids
Bullet Cluster
2238
|
Posted - 2013.10.04 20:33:00 -
[22] - Quote
DUST Fiend wrote:Aero Yassavi wrote:When was the last time you saw an enforcer? Or for that matter, when was the last time you saw a scout LAV? Ok, now when was the last time you saw a logistics vehicle besides a LLAV murder taxi?
Yet you see ADS all the time. That tells you something about how fundamental they are. Actually all it tells you is that the other variants are absolute crap, and if you're going to fly a dropship, most people are going to choose the one that actually halfway works, because they aren't masochists like me Removing everything for a while and balancing around the base vehicles opens the potential for actual useful variants to emerge across the board.
This is true. If they leave the ADS in, just how many STD dropships do you think they will see in the game? Pretty close to zero I'll wager.
That will leave the standard dropship with no balance testing and no mission. |
Cy Clone1
Intara Direct Action Caldari State
256
|
Posted - 2013.10.04 20:42:00 -
[23] - Quote
can we please have them put the 3rd person camera angle back to the way it was last build. |
Flix Keptick
Red Star. EoN.
121
|
Posted - 2013.10.04 21:41:00 -
[24] - Quote
I am signing the **** out of this petition. |
SgtDoughnut
Red Star Jr. EoN.
252
|
Posted - 2013.10.04 22:11:00 -
[25] - Quote
The problem with your argument is that if there is an assault varient of a gunship what advantages does it provide over the others (the pilot has a gun) , and what advantaged do the other drop ships have, (none for the basic, and the ability to be a mobile spawn for the logi) There in lies the problem, nobody with any sense will take the other 2 ships when with the assault you can shoot people. Hence why they are taking them out to try to redefine their roles. |
Silly Bitch
Sinq Laison Gendarmes Gallente Federation
4
|
Posted - 2013.10.07 12:21:00 -
[26] - Quote
+1, I'm crushed, think it might be the end of dust for me, ADS was he only reason I played the game |
LT SHANKS
Amarr Templars Amarr Empire
583
|
Posted - 2013.10.07 12:22:00 -
[27] - Quote
I'm not even a pilot.
/signed |
Draemus Acidborne
ThisIsWhyWeCantHaveNiceThings
4
|
Posted - 2013.10.07 12:44:00 -
[28] - Quote
Frankly I haven't touched -any- vehicle save cheapy lav's to get from point a to b quickly since chromasome. Why? because unless you're superduperawesometime.jpg they simply are not financially viable. That's not to say I don't lose plenty of money chewing through protosuits cause I joined a pubstomp in which Colon Lube squads are all making me cry like a little girl, or those slanty eyed guys (you can't trust slanty eyed squads!) making me into an SP piniata....but I do lose considerably less than if I tried to get into a tank, or heaven forbid a dropship. I once thought "Oh hey...I'll be a pilot" once...LAWL...one attempt while heavily imbibing liquor put those thoughts outta my head. Nevermind 2mill per brick of metal going up in smoke cause I zigged when I shoulda zagged in a shiny tank. The fundamental disparity between the SP costs to get into a decent vehicle verses the SP costs to blow one up reliably was so dissapointing I refused to see the inside of a vehicle till they did something awesome like made them stop sucking (or put in mechs...because everything is better when mechs get involved). But personally? to me? The Assault Dropships were a step in the superawesome direction. All it took was popping in the gunner seat of my buddy Blackhole Nova's ADS for me to realize its beauty (but man whoever designed the "Lets make the gunners turret pop up when the damned wing was in the way again" feature was a brainchild who should stop coding...for life.)...that said, removing what PRECIOUS LITTLE content exists in the game because you did not do your jobs in balancing the game properly is a fundamental fail. Maybe next time make a beta test server for these kinda mistakes maybe? Therefore I must agree...stop failing. Fails are for failboats...and I don't see oceanic combat in this game! |
Harpyja
Royal Uhlans Amarr Empire
611
|
Posted - 2013.10.07 13:04:00 -
[29] - Quote
Even though my Python was immense fun, I believe that it's temporary removal is for the better. Let CCP pave the way for fighters and the true gunship (which for me is the equivalent to an AC-130). |
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