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961. Assault dropships are going to be lolzworthy? - in General Discussions [original thread]
Infantry might render at 400m, but have you tried to pick them out from from the ground clutter from 400m or even 200m away while flying? That's a huge area to scan (Half a million square meters for 400m rendering) and a significant portion of tha...
- by Skihids - at 2013.11.20 21:01:00
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962. Things Dust 514 can learn or pick up from KZSF - in General Discussions [original thread]
The OP's suggestions lean toward restrictions and segregation rather than increased choice and flexibility and that is the wrong direction for DUST. An absence of rigid roles is a key feature of DUST. Making suit specific weapons is wrong. If a s...
- by Skihids - at 2013.11.20 20:51:00
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963. LOL, about those supply depots in 1.7 - in General Discussions [original thread]
Today's armies have support vehicles that resupply tanks. Adding that to the game would increase strategic play and make HAVs less a solo act.
- by Skihids - at 2013.11.20 20:24:00
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964. LOL, about those supply depots in 1.7 - in General Discussions [original thread]
So maybe we Logis can get points for repairing supply depots?
- by Skihids - at 2013.11.20 20:03:00
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965. Reduce 1.7 vehicle SP sink! - in General Discussions [original thread]
darkiller240 wrote: Its ment to be high or everyone will go into viehicals The high cost will definitely ensure pilots will be serious about their career. I dont want to deny anyone the joy and challenge of piloting, but a part of me is ok...
- by Skihids - at 2013.11.20 19:52:00
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966. Reduce 1.7 vehicle SP sink! - in General Discussions [original thread]
I'll probably max out a Logistics and Assault suit, Dropsuit Upgrades, two light weapons, and one sidearm before saving SP to get back into vehicles. That should be around 36M SP. Being versatile as infantry is also rather expensive and grabbing ...
- by Skihids - at 2013.11.20 14:51:00
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967. Reduce 1.7 vehicle SP sink! - in General Discussions [original thread]
Vehicles appear headed for an endgame role after you attain one or two infantry roles. Unless they become very inexpensive and more maps open up you won't be able to sustain piloting financially at the start of your career. You will definitely ne...
- by Skihids - at 2013.11.20 05:21:00
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968. Announcement:Dev Blog: Vehicle Changes in Uprising 1.7 - in Announcement and Events [original thread]
EternalRMG wrote: Skihids wrote: pyramidhead 420 wrote: Jadek Menaheim wrote: Reav Hannari wrote: Will supply depots be the only way to resupply vehicles? I asked this before. What is the resupply range when approaching a Supply D...
- by Skihids - at 2013.11.19 22:15:00
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969. Announcement:Dev Blog: Vehicle Changes in Uprising 1.7 - in Announcement and Events [original thread]
pyramidhead 420 wrote: Jadek Menaheim wrote: Reav Hannari wrote: Will supply depots be the only way to resupply vehicles? I asked this before. What is the resupply range when approaching a Supply Depot in 1.7? The current distance is te...
- by Skihids - at 2013.11.19 21:20:00
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970. [Request] Isk infusion of some sort to this game - in Feedback/Requests [original thread]
Broonfondle Majikthies wrote: Sounds like you get sidetracked into thinking you need your best gear in order to win the match. But the matches are meaningless. Run your best suits if you want but it makes no sense trying so hard if the outcome ...
- by Skihids - at 2013.11.19 17:12:00
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971. REQUEST allow active scanners to be useful when going solo - in Feedback/Requests [original thread]
You only get rewarded if your scan helped get that kill and when you run solo nobody but you can see the results of the scan, so how do you propose to "fx it"?
- by Skihids - at 2013.11.19 17:06:00
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972. [Discussion] The sidearm-only logi argument. - in General Discussions [original thread]
Quote: Quote: Ummm, Quote: I have my rep tool on him 24/7 I'm pretty sure that I read this correctly. As an effective Logi you should at minimum be laying down cover fire to help your assault partner rather than hiding in the back le...
- by Skihids - at 2013.11.18 05:46:00
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973. [Discussion] The sidearm-only logi argument. - in General Discussions [original thread]
You state: Quote: I have my rep tool on him 24/7 Then you protest: Quote: That I'm just repping is basically ignorant. So you were blowing smoke up our asses with your first post?
- by Skihids - at 2013.11.18 05:39:00
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974. [Discussion] The sidearm-only logi argument. - in General Discussions [original thread]
XxGhazbaranxX wrote: Skihids wrote: XxGhazbaranxX wrote: Why don't I need a light weapon? This is simple. My work is to keep my teammate alive. If I cannot do this then I am no logi. Every engagement, every battle comes down to communicat...
- by Skihids - at 2013.11.18 05:32:00
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975. [Discussion] The sidearm-only logi argument. - in General Discussions [original thread]
XxGhazbaranxX wrote: Why don't I need a light weapon? This is simple. My work is to keep my teammate alive. If I cannot do this then I am no logi. Every engagement, every battle comes down to communication and having a partner with which you ca...
- by Skihids - at 2013.11.18 05:10:00
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976. Take A Look At This Video.... - in General Discussions [original thread]
As a Logi I LOVE Domination on that map! It's a gigantic meat grinder, guaranteed to give me over 1K WP on my uplinks alone. I augment that with triage hives and the points roll in. When I have a spare moment I lob grenades from a few kills of my...
- by Skihids - at 2013.11.18 05:00:00
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977. [Discussion] The sidearm-only logi argument. - in General Discussions [original thread]
Logistics is a support class, so it should be able to use supporting weapons such as the mass driver and any other that gets released. These are light weapons, so the logistics suit must be able to fit light weapons.
- by Skihids - at 2013.11.18 04:13:00
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978. Why is it that CCP needs a freaking video to acknowledge that there's someth... - in General Discussions [original thread]
It really feels like it takes a video to get CCP's attention.
- by Skihids - at 2013.11.16 15:00:00
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979. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
What does "Catching up to vets" mean anyway? Does it mean making one effective fitting that can kill a vet, or does it mean matching a year or three's SP in a few months? You can acomplish the former with a starter bonus pool, but attempting th...
- by Skihids - at 2013.11.15 17:18:00
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980. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Rasatsu wrote: I think it's important to separate the topic of SP pools and 'catching up' with vets. (the latter should never be implemented if you love the game and want to be playing it in 10 years time) When the SP pools/rollover thing was ...
- by Skihids - at 2013.11.15 17:05:00
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