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321. Wow just... wow - in General Discussions [original thread]
The new EP might turn things around, but being a new player now is an exercise in masochism. The longer this goes on, the more potential customers are lost for good.
- by Skihids - at 2014.03.23 05:43:00
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322. This.... - in General Discussions [original thread]
da GAND wrote: Skihids wrote: PS3, UE3, etc. I would've bought a gaming PC just for Dust 514 if they put it on the PC only. After seeing what Chris Roberts is doing with SC on Cryengine on the PC I'm now planning my build. That has ma...
- by Skihids - at 2014.03.23 01:48:00
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323. This.... - in General Discussions [original thread]
PS3, UE3, etc.
- by Skihids - at 2014.03.22 20:17:00
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324. [FIX] RED LINE TANKS - in General Discussions [original thread]
What we need is some inidcation from CCP that they understand the problem. They haven't even acknowledged the problems so how could you expect them to discuss solutions? I was strongly in favor of a test server to quickly itterate on the vehicle ...
- by Skihids - at 2014.03.22 20:16:00
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325. NEW FORUM RULE FOR GD - in General Discussions [original thread]
AND KEEP YOUR VOICES DOWN! PEOPLE ARE TRYING TO SLEEP HERE!
- by Skihids - at 2014.03.22 19:57:00
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326. Tank vs Dropship - in Feedback/Requests [original thread]
Redline rails close off the entire sky, so my millions of SPs in ADS are useless. Last time my ADS was pushed off he table I went Logi LAV road killing. Ths time I'll throw a few more SP into HAVs and drive a blaster tank instead. It's the only ...
- by Skihids - at 2014.03.22 17:16:00
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327. I hate to be so final but Rail Tanks are COMPLETELY BROKEN - in General Discussions [original thread]
Quil Evrything wrote: Alex Kaidou wrote: dude your making a good point there ive lost way to much of my incubus to that bs and when will tit even annoy people that you can hit something at 5 mph and still lose it ! and the proto forge guns a...
- by Skihids - at 2014.03.22 16:07:00
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328. REMOVE VEHICLE TEAM QUOTA - in General Discussions [original thread]
Why have an artificial limit on any type of vehicle? It wouldn't be necessary if they were balanced. In that case there would be no advantage to having 16 on the field, and most likely plenty of reasons not to. Hard limits are simply a tacit adm...
- by Skihids - at 2014.03.22 15:20:00
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329. The dawn of new vehicles - in General Discussions [original thread]
Laser turrets. Melt dropsuits like they were ants under your magnifying glass! Heavy lasers sweep across the field mowing everything down and dropships making like Martian War Machines, stabbing the ground with beams of death.
- by Skihids - at 2014.03.22 00:38:00
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330. The Reason This Is Happening . - in General Discussions [original thread]
CCP will never balance things as long as they force tanks and infantry to compete for the same role. That said, I'm going tanking in 1.8 since I've got so much tied up in Vehicle upgrades and redline rails are preventing me from flying so I need ...
- by Skihids - at 2014.03.22 00:24:00
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331. Come 1.8, will we still be plagued by ninja tanks? - in Feedback/Requests [original thread]
A simple directional sound scan should be able to locate and identify a moving tank with a fair precision out to several hundred meters. We've got that tech today.
- by Skihids - at 2014.03.21 18:34:00
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332. player count guess - in General Discussions [original thread]
Logi and dropship pilot here. I'm already bored with 1.8.
- by Skihids - at 2014.03.21 18:22:00
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333. So is this what you intend for PS4? - in General Discussions [original thread]
Banjo Robertson wrote: Sole Fenychs wrote: Banjo Robertson wrote: So in other words we are gonna have to hack or mod the game if we dont wana spend $200 on some stupid visor. Do you also intend to play Dust on a monochrome screen with...
- by Skihids - at 2014.03.21 18:19:00
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334. Just Nuked An HAV - in General Discussions [original thread]
Arx Ardashir wrote: Vulpes Dolosus wrote: Lorhak Gannarsein wrote: In pubs they're quite effective. Otherwise they're appallingly bad. Anything, and I mean anything that missiles can do, a railgun can do better. This is the sad truth....
- by Skihids - at 2014.03.21 17:57:00
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335. If no one else will stand up to them, guess I will - in General Discussions [original thread]
Cody Sietz wrote: ADS+HAV=win MLT HAV + MLT HAV + Redline + whatever = Win You gotta love those full auto railguns.
- by Skihids - at 2014.03.21 03:42:00
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336. A concern I have about Dust 514's "events"... - in General Discussions [original thread]
Bread and circuses. It's an odd way to get usable data if you introduce noise into your data set by encouraging non-standard behavior with incentives like this.
- by Skihids - at 2014.03.20 21:31:00
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337. Logistics bonus does not apply to cloaks - in General Discussions [original thread]
All those hacks combined with the reported significant modification of the UE3 engine makes me wonder if it will ever be feasible to port to UE4. The IT guy inside me shudders to contemplate the corner CPP is painting themselves into.
- by Skihids - at 2014.03.20 20:50:00
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338. Who do we blame for not getting our weapon sp back? - in General Discussions [original thread]
low genius wrote: Spkr4theDead wrote: Beren Hurin wrote: Spkr4theDead wrote: Beren Hurin wrote: What makes you think you deserve it? Why didn't you save some? Whats wrong with the 1-3 million you just got? How the hogwash did you sp...
- by Skihids - at 2014.03.20 20:43:00
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339. Sticky:Sidearm Showdown and Commando Contingency! - in Announcement and Events [original thread]
Sounds like they are really pushing that Magsec. Well, I suppose everyone but a few Logis can carry two.
- by Skihids - at 2014.03.20 20:20:00
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340. Question about the new events - in General Discussions [original thread]
What events? I didn't see anything on the Announcements thread.
- by Skihids - at 2014.03.20 20:07:00
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