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2101. That awkward moment when... - in Feedback/Requests [original thread]
The Spawn Gods demand a sacrifice at the start of each match. They choose one merc and place him in the midst of the enemy so he will be cut down.
- by Skihids - at 2013.04.30 18:54:00
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2102. [Request] Remove Free Passive SP - in Feedback/Requests [original thread]
Unless it's changed recently you can only activate passive SP for one character per account. You need boosters to get passive on your alts.
- by Skihids - at 2013.04.30 03:31:00
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2103. Dropship Rebalance First Look - in Feedback/Requests [original thread]
Whinis wrote: Whizawk wrote: When you say "lag" do you mean torque distribution? The kinetic force that will throw you in the direction that you were previously travelling in if you made a sudden sharp turn? A dropship with more weight/mass...
- by Skihids - at 2013.04.30 02:12:00
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2104. My impressions on uprising. Ask stuff! - in General Discussions [original thread]
What is the base HP/PGU/CPU on the ADS and how many slots does it have?
- by Skihids - at 2013.04.29 17:03:00
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2105. So Flaylock is like BANG BANG BANG SPLASH RADIUS YOU DIE NOW - in General Discussions [original thread]
The splash glitch is due to the way it is generated. It starts out as a flat circle rather than a sphere, and any tiny rise in terrain blocks propagation. So if you land a MD round in front of your target, a small step between them will shelter yo...
- by Skihids - at 2013.04.27 14:23:00
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2106. ISK stats tab for the End of Battle screen - in Feedback/Requests [original thread]
Yes the long term stats should be avilalable in the asset tab. Asset Managment is what seperates DUST from CoD, don't hide it!
- by Skihids - at 2013.04.26 21:35:00
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2107. ISK stats tab for the End of Battle screen - in Feedback/Requests [original thread]
You added a whole lot more KDR detail, but left out the most important information - Money! This game is all about risk and reward, ISK efficiency, yet it's nearly impossible to track. Give us ISK destroyed, ISK lost, ISK earned, and ISK equival...
- by Skihids - at 2013.04.26 21:09:00
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2108. Assault dropship= useless - in General Discussions [original thread]
ladwar wrote: Halador Osiris wrote: The video didn't show it very well. Iron Wolf Saber said, I believe, that you can aim the turret down with the right stick. in fact shows that you can not aim down with the right stick for the turret an...
- by Skihids - at 2013.04.26 20:01:00
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2109. Assault dropship= useless - in General Discussions [original thread]
I'd prefer a full axis turret controlled by the right stick. Move yaw off the stick and onto rudder pedals where it belongs to free up the stick. Then give us a wraparound 1st person cockpit view with a moving reticle in our HUD. Shift the pilot...
- by Skihids - at 2013.04.26 19:46:00
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2110. Assault dropship= useless - in General Discussions [original thread]
It had better cost about 15k ISK fully fitted if it can't get much over 2k eHP because its going down to OHKs from a variety of AV weapons.
- by Skihids - at 2013.04.26 17:58:00
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2111. Assault dropship= useless - in General Discussions [original thread]
gbghg wrote: Well from the look of the current uprising gameplay the caldari assault dropship seems to have 1334 shield and 962, looks like it has 1 passive shield mod too, can't tell the type Questions: Base HP? How much PG/CPU? How many ...
- by Skihids - at 2013.04.26 17:20:00
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2112. Assault dropship= useless - in General Discussions [original thread]
It looked to me like the reticle is fixed to the center of the screen just like the repair reticle is now. If so, then the camera control would move the view up and down past the reticle in the center while in 3rd person view and do nothing in 1s...
- by Skihids - at 2013.04.26 16:52:00
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2113. CCP great job on the nice pretty colors - in General Discussions [original thread]
Iron Wolf Saber wrote: And having a full charge on you forge gunner gives you away, its a very bright white ball. Can you see it from a dropship?
- by Skihids - at 2013.04.25 23:20:00
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2114. I think the k/d ratios should be a rolling number of your last 10 matches - in General Discussions [original thread]
Moving window stats and graphing should be added to whatever we have today. They would be useful to answer such questions as: "How have I been doing since" A) I switched up my fit B) I started squading up more often C) I switched class "How do...
- by Skihids - at 2013.04.24 20:53:00
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2115. Pilot controls - in General Discussions [original thread]
It's probably not the controls, but the vector thrust flight model that is throwing you off. The DS is only superficially like a helicopter and is actually like a Lunar Lander in its flight characteristics.
- by Skihids - at 2013.04.22 22:19:00
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2116. Mercenaries with Insurance - in General Discussions [original thread]
Nobody in their right mind would insure a mercenary for anything. You insure against an unlikely catastrophic loss by spreading the risk among a large population. Losing a tank is catastrophic, but also entirely likely and expected. The premiums ...
- by Skihids - at 2013.04.22 22:15:00
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2117. Does anyone else actually use Prometheus/Eryx? - in General Discussions [original thread]
I'm hoping they either get refunded or their stats change so much they are unrecognizable.
- by Skihids - at 2013.04.22 22:09:00
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2118. Awarding points for selfish or disruptive play. - in Feedback/Requests [original thread]
Nobody defends an installation. You complain about the lack of interest in taking and keeping objectives, but turrets are a complete afterthought and are usually only manned if the enemy has a vehicle on the field. That means your team is an impe...
- by Skihids - at 2013.04.22 18:53:00
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2119. MAY 5th - in General Discussions [original thread]
XxWarlordxX97 wrote: Draxus Prime wrote: on may 5th everyone use your best gear Why scary scout So he can reap the ISK of heavy gear losses on both sides while you lose a walletful of gear.
- by Skihids - at 2013.04.20 20:47:00
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2120. [Request] Making HAVs more tactical & squad-oriented - in Feedback/Requests [original thread]
0 Try Harder wrote: Skihids wrote: It's not a nerf, it's a balancing. Done properly, a multi-crew tank would be far more powerful and harder to kill than today's tanks. It would require more enemy coordination to neutralize or destroy, yet ...
- by Skihids - at 2013.04.19 19:40:00
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