Pages: [1] 2 3 4 5 6 7 |
1. WP rewards evaluation. - in Feedback/Requests [original thread]
Talos Vagheitan wrote: SirManBoy wrote: Yeah, there will be no nerfing of the logi WP rewards, especially not rep points. The very notion comes from a place of envy about how the leaderboard looks at the end of matches. Get over it. You non...
- by SirManBoy - at 2015.08.03 21:50:00
|
2. WP rewards evaluation. - in Feedback/Requests [original thread]
Yeah, there will be no nerfing of the logi WP rewards, especially not rep points. The very notion comes from a place of envy about how the leaderboard looks at the end of matches. Get over it. You non-logis should be happy that you're getting sup...
- by SirManBoy - at 2015.08.03 09:37:00
|
3. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Breakin Stuff wrote: Interesting posts operator. I agree with you on some points, disagree on a couple. But mostly nicely thought out. As far as raiding: I think it should be kept to 8v8 or 12v12. This is an entry level opening to PC and a mea...
- by SirManBoy - at 2015.01.29 16:01:00
|
4. [Petition] Apex Dropsuits Multi-Fit - in Feedback/Requests [original thread]
deezy dabest wrote: Pseudogenesis wrote: Aren't there still BPO PG and CPU modules? Yes but there are no BPO proto weapons or damage mods. Bingo!
- by SirManBoy - at 2015.01.27 03:40:00
|
5. [Petition] Apex Dropsuits Multi-Fit - in Feedback/Requests [original thread]
CCP Rattati wrote: deezy dabest wrote: Alex-ZX wrote: The can do that just by reducing CPU and PG till its very limits. I mean just the necessary for a new player to use, and everything else is our mistake, not supposed veterans. He alre...
- by SirManBoy - at 2015.01.27 03:09:00
|
6. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
A lot of cool stuff here. I"ll be monitoring this thread throughtout the day.
- by SirManBoy - at 2015.01.23 10:55:00
|
7. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Tesfa Alem wrote: SirManBoy wrote: Kain Spero wrote: As far as I know at this point the CPM is no longer split on the issue of 4 man squads in pubs provided it enables 8 and 16 man squads in FW and PC. I feel that this is an acceptable...
- by SirManBoy - at 2015.01.18 09:33:00
|
8. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Kain Spero wrote: As far as I know at this point the CPM is no longer split on the issue of 4 man squads in pubs provided it enables 8 and 16 man squads in FW and PC. I feel that this is an acceptable, albeit imperfect proposition in the sho...
- by SirManBoy - at 2015.01.18 08:36:00
|
9. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Regis Blackbird wrote: What about the following? For FW queue: - Standard squad (4) works as today (matched against other squads and solo players) and starts a 16 vs 16 game. - Preference will always be given to match Battleforce against Battl...
- by SirManBoy - at 2015.01.15 12:48:00
|
10. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
CCP Rattati wrote: Thanks everyone, I have requested technical evaluation of the following features: 1)Is it possible to seed Domination modes into the FW rotation 2)Is it possible and easy to give some ISK per FW match 3)Is it possible and ea...
- by SirManBoy - at 2015.01.14 12:03:00
|
11. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
voidfaction wrote: LAVALLOIS Nash wrote: SirManBoy wrote: If groups of +4 only have PC and FW to play in, then we have essentially confined larger groups to skirmish type matches, exclusively. BLEH!!! This produces a horrible dilemma f...
- by SirManBoy - at 2015.01.13 19:18:00
|
12. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
LAVALLOIS Nash wrote: SirManBoy wrote: If groups of +4 only have PC and FW to play in, then we have essentially confined larger groups to skirmish type matches, exclusively. BLEH!!! This produces a horrible dilemma for some players--you c...
- by SirManBoy - at 2015.01.13 18:56:00
|
13. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
CCP Rattati wrote: The CPM is very vocally split on this topic. I think it is one of the simplest way to alleviate pubstomping but I do understand that 4 is limiting when you have an active corp and want to play with your friends. I am looking ...
- by SirManBoy - at 2015.01.13 18:34:00
|
14. Did you mess up matchmaking?? - in Feedback/Requests [original thread]
el OPERATOR wrote: Maybe its the net result of BW limits gimping what few Logis you have and their ability to shape your battlefield into favorable conditions for you? OR maybe its a HTFU/GG opportunity? BW shouldn't be gimping any logis...
- by SirManBoy - at 2015.01.03 20:05:00
|
15. Did you mess up matchmaking?? - in Feedback/Requests [original thread]
Sir Dukey wrote: They can improve matchmaking by making it so only a squad of 4 can enter a domination, a squad of 6 can enter a Skirmish and squad of 2 can enter an ambush. Removing squads of 6 from domination? Oh, heeeeeeeeell no! Over ...
- by SirManBoy - at 2015.01.03 19:03:00
|
16. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Pokey Dravon wrote: Jaysyn Larrisen wrote: Upon reflection, it i think my growing concern is that there are truly a relative few professional logi players left. I've noticed quite a few people pitching ideas like rep tool nerfs or saying "...
- by SirManBoy - at 2015.01.03 06:05:00
|
17. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: Meee One wrote: About 'cooldowns' on rep tools. I hope they'll be getting a boost in performance to accomidate the downtime. EG. Six kin works for 15 seconds,but is down 15,it reps 176hp/s instead of 88 to maximize p...
- by SirManBoy - at 2015.01.03 04:30:00
|
18. [Ideas] Turrets defend other installations that are under attack - in Feedback/Requests [original thread]
Nothing Certain wrote: No, the whole point of buffing installations and making them useful is so that they will be used, not so that they are just as effective when unmanned and unprotected. If you don't want tanks killing your stuff, use it an...
- by SirManBoy - at 2014.12.31 09:45:00
|
19. [Ideas] Turrets defend other installations that are under attack - in Feedback/Requests [original thread]
I don't know about you, but I'm fed up with tanks targeting defenseless supply depots for cheap WPs. I would like to see the turret installations respond to these attacks in the same way that they respond when they are themselves attacked. Rela...
- by SirManBoy - at 2014.12.29 12:20:00
|
20. minor laser/warbarge strikes - in Feedback/Requests [original thread]
CCP Rattati wrote: This has been designed and can be put into the game if and when we think the system is working well. All I hear is that players like the new Warbarge Strikes and they are neither OP nor useless. Every single one of the curr...
- by SirManBoy - at 2014.12.29 10:33:00
|
Pages: [1] 2 3 4 5 6 7 |
First page | Previous page | Next page | Last page |