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21. There is an issue with The Major Laser Warbarge - in Feedback/Requests [original thread]
Sir Dukey wrote: It instantly kills tanks. Like wtf CCP. Working as intended.
- by SirManBoy - at 2014.12.29 10:28:00
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22. [Ideas] Salvage-Based Economic Stimulus = More ISK, Better Gameplay - in Feedback/Requests [original thread]
Mister Goo wrote: wrote: SirManBoy Also, don't underestimate the potential for logis to demand tips from highly profitable slayers who appreciate their contributions and skill set, and therefore wish to enthusiastically patronize their supp...
- by SirManBoy - at 2014.12.28 16:13:00
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23. [Ideas] Salvage-Based Economic Stimulus = More ISK, Better Gameplay - in Feedback/Requests [original thread]
Syeven Reed wrote: Love this idea, made a thread about it a while back (no where near as in depth though). What thing that puzzles me though, how is salvage to be distributed? Am I going to have a better chance of obtaining salvage of the peopl...
- by SirManBoy - at 2014.12.28 15:59:00
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24. [Ideas] Salvage-Based Economic Stimulus = More ISK, Better Gameplay - in Feedback/Requests [original thread]
Mortishai Belmont wrote: It's never going to happen. Dust 514 is a business. If they helped you in anyway to get more ISK, then their sales on AUR would drop. The main sales aside from boosters are the suits, vehicles, modules, and weapons t...
- by SirManBoy - at 2014.12.28 15:56:00
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25. [Ideas] Salvage-Based Economic Stimulus = More ISK, Better Gameplay - in Feedback/Requests [original thread]
Thanks for all the replies. I'll try to respond to some of you over the next couple of days.
- by SirManBoy - at 2014.12.21 03:16:00
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26. [Ideas] Salvage-Based Economic Stimulus = More ISK, Better Gameplay - in Feedback/Requests [original thread]
Hey guys. Thanks for your interest in the thread and your feedback. It's a bit late right now for me to really dive in, but I'll definitely come back to this thread tomorrow and address a few comments, questions, and concerns. What I will say jus...
- by SirManBoy - at 2014.12.13 08:47:00
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27. To Rattati: Deployable equipment. - in Feedback/Requests [original thread]
Sinboto Simmons wrote: which equipment, what tier, why is smamming them needed? Because of the bandwidth system, higher equipment carried numbers aren't really a spam threat. Bandwidth caps the number of active pieces of equipment you can ...
- by SirManBoy - at 2014.12.12 15:58:00
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28. [Ideas] Salvage-Based Economic Stimulus = More ISK, Better Gameplay - in Feedback/Requests [original thread]
Spectral Clone wrote: Honestly, I think you should get the ISK destroyed in match back. Reason: This motivates bumrushing/suicide ganking proto users. My proposal is essentially your idea with slightly more reasonable returns because salvag...
- by SirManBoy - at 2014.12.12 15:49:00
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29. [Ideas] Salvage-Based Economic Stimulus = More ISK, Better Gameplay - in Feedback/Requests [original thread]
True Adamance wrote: I genuinely don't get it...... you have to spend AUR to get the same pay out as a player who already has? I don't follow. I'm saying you would get a normal pay out and a massive amount of salvage on top of that. The liqu...
- by SirManBoy - at 2014.12.12 05:09:00
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30. [Ideas] Salvage-Based Economic Stimulus = More ISK, Better Gameplay - in Feedback/Requests [original thread]
Thokk Nightshade wrote: I agree with you on the overall premise that Pub payouts are too low. I'm just going to throw this out there since there is a CPM running the talks. I posted this on a couple other threads and the overall feedback was pr...
- by SirManBoy - at 2014.12.12 05:05:00
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31. [Ideas] Salvage-Based Economic Stimulus = More ISK, Better Gameplay - in Feedback/Requests [original thread]
Isa Lucifer wrote: SirManBoy I am hesitant to put my email adress in the website. Can you just simple create a Google document and share it? I await your response. If its no, just because you are CPM, I trust you and thus will do it, but I w...
- by SirManBoy - at 2014.12.11 06:39:00
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32. [Ideas] Salvage-Based Economic Stimulus = More ISK, Better Gameplay - in Feedback/Requests [original thread]
You're absolutely right, Jay--a bit of data would certainly add value to this discussion. Thanks for the comment.
- by SirManBoy - at 2014.12.11 05:36:00
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33. [Ideas] Salvage-Based Economic Stimulus = More ISK, Better Gameplay - in Feedback/Requests [original thread]
Hello Dust Community, SirManBoy here sharing an idea that I hope many of you will like and support. Like you, I am frustrated by the meager levels of compensation received in pub matches and the risk averse play style that it engenders among our ...
- by SirManBoy - at 2014.12.11 05:07:00
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34. more carried equipment. - in Feedback/Requests [original thread]
I'm a big proponent of drastically increasing the equipment carried figures. It's a step towards making setting out deployables as persistent an activity as using a rep tool, scanner, or injector. And bandwidth restrictions prevent it from becomin...
- by SirManBoy - at 2014.12.09 19:02:00
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35. In response to CCP Rattati's comments on Team Deploy - in Feedback/Requests [original thread]
I'd favor a strict team versus team requirement if team deploy was an option in pubs, but if the meta associated with FW is supposed to have a shred of meaning at all, then a team deploy option in FW should not have a match making requirement forc...
- by SirManBoy - at 2014.11.08 06:49:00
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36. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
CCP Rattati wrote: Soraya Xel wrote: I definitely would prefer an accept/reject revive button, as I've said many times. Though this is better than doing nothing. The way nanite injectors previously worked is arguably a form of abusive gamep...
- by SirManBoy - at 2014.10.31 01:55:00
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37. Team Balancing with Solo Players and The Lack of Team Play - in Feedback/Requests [original thread]
Mobius Kaethis wrote: SirManBoy wrote: So this is where I stand on this issue: 1. I support the default placement of blues into squads. 2. I support an option under gameplay settings that allows players to check a box that opts them out of...
- by SirManBoy - at 2014.10.18 17:23:00
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38. Team Balancing with Solo Players and The Lack of Team Play - in Feedback/Requests [original thread]
So this is where I stand on this issue: 1. I support the default placement of blues into squads. 2. I support an option under gameplay settings that allows players to check a box that opts them out of this default setting. I think that's a fair...
- by SirManBoy - at 2014.10.18 07:45:00
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39. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Thanks for all of your feedback, guys.
- by SirManBoy - at 2014.09.03 23:46:00
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40. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Mobius Kaethis wrote: CCP Rattati wrote: Nanite Injectors - heal same amount of shields as armor, yes quite a buff Is this going to be paired with WP rewards related to the tier of injector used? I know this was talked about by the Devs ...
- by SirManBoy - at 2014.09.01 22:10:00
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