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81. [REQUEST] More custom fitting slots, please. - in Feedback/Requests [original thread]
CCP, As vets gain more skills and therefore purchase more weapons, equipment and modules, and generally learn more roles and discover more ways to play the game, we simply require more custom fitting slots in order to fully experience and enjoy t...
- by SirManBoy - at 2013.09.29 16:55:00
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82. CCP: It is all or nothing for you now - in Feedback/Requests [original thread]
CharCharOdell wrote: I've invested hundreds of dollars into your game BC I believe in it. Please don't let us down. 1.4 was good. Keep it up. Me too, dawg. $400+, easy. I love this damn game.
- by SirManBoy - at 2013.09.26 18:01:00
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83. CCP: It is all or nothing for you now - in Feedback/Requests [original thread]
CCP Mintchip wrote: I understand your opinion. Fortunately there are a lot of things planned for the future that are completely sustainable and that we can provide from this list. However the time frame to get everything you've listed when you'...
- by SirManBoy - at 2013.09.26 09:42:00
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84. Scanner leading to a kill - in Feedback/Requests [original thread]
xAckie wrote: so stupid. This only adds further ways for logis being able to WP farm injector, nano (repairer), scanner = WP farm. 15s will be popping up everywhere, and injectors give 60Wp more than a kill. Seriously, do you not want anyone...
- by SirManBoy - at 2013.09.24 09:43:00
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85. Feedback- Mass drivers - in Feedback/Requests [original thread]
No way can anyone say that the MD is OP now. Given the current state of the AR, that's simply a silly statement. The MD is fine and harder to use than ever now that lining up shots in the open is just asking for death.
- by SirManBoy - at 2013.09.24 09:27:00
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86. [FEEDBACK] CCP Logibro, equipment spam is NOT a bug! Please read! - in Feedback/Requests [original thread]
I-Shayz-I wrote: The best solution is to make it so that when you drop a 4th nanohive, the first one disappears, no matter what kind of nanohive it is. The reason for 4 nanohives max is because there is a limit of 3 nanohives for a prototype v...
- by SirManBoy - at 2013.09.14 15:31:00
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87. [FEEDBACK] CCP Logibro, equipment spam is NOT a bug! Please read! - in Feedback/Requests [original thread]
CCP Logibro, You recently referenced the following thread on your bug report: https://forums.dust514.com/default.aspx?g=posts&m=1296671 I respectfully request some explanation for this. Why would a self-proclaimed logi bro consider nanohi...
- by SirManBoy - at 2013.09.13 19:33:00
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88. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
This game had a perfect TTK rate prior to 1.4. This update has totally ruined the flow of the game and skills and gear mean virtually nothing now. A noob with less than 1 mil SP and a militia AR is a more viable killer than a 20 mil SP player with...
- by SirManBoy - at 2013.09.09 20:30:00
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89. [Feedback] Bring back team-based uplinks. - in Feedback/Requests [original thread]
CCP, please make uplinks team-based again. Between this and the auto aim resulting in way more deaths and equipment losses, it's getting awfully difficult to make enough ISK to justify being a logi.
- by SirManBoy - at 2013.09.07 22:56:00
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90. [Request] Player Active Equipment Limit - in Feedback/Requests [original thread]
Leovarian L Lavitz wrote: The limit is there, but exploiters have found a way to glitch more equipment out by abusing the suit swap. It is a bug that they are able to do that, and they are exploiting the hell out of it. A bug?! Says you, bud...
- by SirManBoy - at 2013.09.06 17:52:00
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91. [Request] Player Active Equipment Limit - in Feedback/Requests [original thread]
Garbage suggestion, OP. Thanks to 1.4 you assault types had your wet dream wishes granted with auto aim. But now you're suggesting a limit on equipment too? Typical. Stop trying to make this a ****** game, guys. Diversity makes this game special a...
- by SirManBoy - at 2013.09.06 14:38:00
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92. [Feedback] Aim assistance = Inflation in Economics. - in Feedback/Requests [original thread]
Meeko Fent wrote: Good. 20 mil ANYTHING shouldn't just say **** off to those with less. Example of how it works well. EVE. I can take my Frigate and join a Merc Corp and harass Battleships, but in DUSt, what can a low SP character do beside d...
- by SirManBoy - at 2013.09.06 10:01:00
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93. [Feedback] Aim assistance = Inflation in Economics. - in Feedback/Requests [original thread]
If my lifetime SP were money saved under a mattress, then 1.4 just made my hard earned experience worth half as much as before by inflating noobs' skills with aim assist. Being a vet with 20+ million skillpoints doesn't mean what it used to. I'm ...
- by SirManBoy - at 2013.09.06 02:51:00
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94. What I dislike the most - in Feedback/Requests [original thread]
I badly want this feature!
- by SirManBoy - at 2013.09.05 15:38:00
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95. [Request] TEAM DEPLOY! TEAM DEPLOY! TEAM DEPLOY! - in Feedback/Requests [original thread]
Lt Royal wrote: Galvan Nized wrote: Well I thought he meant team deploy into a match instead of the que syncing we have to do now not team spawn... but it is kind of difficult to tell. But you make good points why we should not be able to ...
- by SirManBoy - at 2013.09.02 17:26:00
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96. [Request] TEAM DEPLOY! TEAM DEPLOY! TEAM DEPLOY! - in Feedback/Requests [original thread]
Lt Royal wrote: No. How can someone with so many likes received be so wrong?
- by SirManBoy - at 2013.09.01 21:47:00
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97. [Request] TEAM DEPLOY! TEAM DEPLOY! TEAM DEPLOY! - in Feedback/Requests [original thread]
Please, CCP! Make this happen and I will be your BFF!
- by SirManBoy - at 2013.09.01 21:23:00
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98. [REQUEST] Uplink Limit? - in Feedback/Requests [original thread]
ritslight umarn wrote: The Loathing wrote: I'm sure this idea will cop some flack, especially from the Planetary Conquest regulars. But I'd really like to see a Maximum Deployed Uplink Limit introduced to Dust. I realize Uplink spam has be...
- by SirManBoy - at 2013.08.27 01:59:00
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99. How to fix the WP gain for Repair Tools (Infantry triage bonus) - in Feedback/Requests [original thread]
Great post, OP.
- by SirManBoy - at 2013.08.27 01:03:00
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100. [REQUEST] Uplink Limit? - in Feedback/Requests [original thread]
HAICD wrote: Look with 3 per player that is still 48 uplinks on a single map (per side)that's pently. If the uplinks were hidden or just a lot harder to find you would not have to spam the whole map with uplinks. No, your limit is arbitrary...
- by SirManBoy - at 2013.08.26 22:59:00
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