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101. New Class of Tanks - in Feedback/Requests [original thread]
+1 for more variety. As it is now we just have a bunch of vehicles that are more or less identical aside from 'this one has better shields and this one has better armour'. I wanna see HAVs that have a different turret setup than '1 in the middle...
- by SickJ - at 2013.03.05 20:27:00
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102. Gives Missiles and Railgun tanks back their range! - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: balance > realism Those two aren't mutually exclusive.
- by SickJ - at 2013.03.05 08:00:00
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103. [Suggestion] Low-Combat PvE: Ideas for Exploration and Mining in Dust 514 - in Feedback/Requests [original thread]
Professormohawk wrote: I dont think battles in New Eden have limited to the stars. normal humans have fought on the ground before. and Eve ship crash, right? so dust merc could find said crashes, fight over it and sell eve ship parts back to t...
- by SickJ - at 2013.02.27 00:05:00
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104. Assault Sytle Aircraft - in Feedback/Requests [original thread]
Bad Gun wrote: Or, on a side note, Maybe instead of a "Gunship" what if there was a module that added a 360 degree swivle turret under the dropship, this may help with the passive feel of the dropship... just a few ideas. 50 bucks says the...
- by SickJ - at 2013.02.26 03:50:00
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105. [Suggestion] Low-Combat PvE: Ideas for Exploration and Mining in Dust 514 - in Feedback/Requests [original thread]
Lonnar wrote: If there was something like a salvage class who could run around a battlefield (either during or after the battle in question) and loot the bodies and wrecks of vehicles for interesting stuff ... the game would have to stop lett...
- by SickJ - at 2013.02.25 20:06:00
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106. [Suggestion] Low-Combat PvE: Ideas for Exploration and Mining in Dust 514 - in Feedback/Requests [original thread]
While we're talking about exploration and mining, what about salvaging? Going into an area where there's just been a battle, and picking the wreckage clean. Could make for some tense standoffs between scavengers if there's been an especially big f...
- by SickJ - at 2013.02.25 02:19:00
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107. [Feedback] [Request] A Sandbox full of DUST - in Feedback/Requests [original thread]
Landari Zeta wrote: SickJ wrote: A while ago I heard talk of fast travel via transferring into a clone in a different area (called 'gate-cloning' or somesuch). No need for ships, just a solid communication line and available clones at the de...
- by SickJ - at 2013.02.24 06:38:00
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108. Different types of Nova Knives - in Feedback/Requests [original thread]
I would spend literally a million SP* on Nova Katanas. *Not right away, of course, but y'know... eventually... That would just completely replace shotguns for me.
- by SickJ - at 2013.02.23 23:59:00
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109. Adv/Proto suits, higher bleed time? - in Feedback/Requests [original thread]
I think they should make armour mods affect bleed out time. With repair mods, they could explain it as the armour trying to repair itself.
- by SickJ - at 2013.02.23 23:44:00
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110. Removal of Starter Fits 2.0 - in Feedback/Requests [original thread]
drake sadani wrote: SickJ wrote: I like the idea of Starter Fits being paid for by the corp. When you start out, the NPC corp helps you out with Starter Fits, but when you leave to join a player corp, the free ride is over. but that w...
- by SickJ - at 2013.02.23 19:16:00
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111. Removal of Starter Fits 2.0 - in Feedback/Requests [original thread]
I like the idea of Starter Fits being paid for by the corp. When you start out, the NPC corp helps you out with Starter Fits, but when you leave to join a player corp, the free ride is over.
- by SickJ - at 2013.02.23 18:56:00
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112. [Suggestion] Low-Combat PvE: Ideas for Exploration and Mining in Dust 514 - in Feedback/Requests [original thread]
Lonnar wrote: SickJ wrote: Why would we need a dedicated Exploration Dropsuit? Couldn't we just use a logi suit with scan mods? Well technically yes we could. But look at it this way, they're supposed to be coming out with a Pilot's Drops...
- by SickJ - at 2013.02.23 03:48:00
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113. [Suggestion] Low-Combat PvE: Ideas for Exploration and Mining in Dust 514 - in Feedback/Requests [original thread]
Why would we need a dedicated Exploration Dropsuit? Couldn't we just use a logi suit with scan mods?
- by SickJ - at 2013.02.22 04:20:00
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114. [Suggestion] Low-Combat PvE: Ideas for Exploration and Mining in Dust 514 - in Feedback/Requests [original thread]
Kelshaw Xu wrote: Lonnar wrote: Jackof All-Trades wrote: I want to investigate sleeper sites (complexes?) like they do in the Immortal Clone trailer. That would be worlds of ****** up though. As I understand, our cloning technology is...
- by SickJ - at 2013.02.21 22:46:00
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115. [Suggestion] Low-Combat PvE: Ideas for Exploration and Mining in Dust 514 - in Feedback/Requests [original thread]
RINON114 wrote: Edit: I forgot to mention the mining laser, why would it be an ineffective weapon? It's a laser designed to cut through rock and mineral, plus any defenses you come up against would have armour designed to protect against high ...
- by SickJ - at 2013.02.21 22:13:00
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116. [Request] More (bigger) loading screen images & tips - in Feedback/Requests [original thread]
+1. Bigger text would also be nice. I like to sit back when I'm in menus or loading.
- by SickJ - at 2013.02.19 04:35:00
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117. My kingdom for a Minmatar Artillery analog! - in Feedback/Requests [original thread]
BL4CKST4R wrote: OH A MASS DRIVER? A HEAVY MASS DRIVER. Seems in-character for the Minmatar.
- by SickJ - at 2013.02.19 03:46:00
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118. [Request] PVE NPC ship boarding (EVE players are safe) - in Feedback/Requests [original thread]
Logi Bro wrote: It's not like you're going to need a 12 player team to take out simple-minded NPCs anyways. That would depend on the number of simple minded NPCs that need to be taken out. Some of these ships have a rather large crew. EDI...
- by SickJ - at 2013.02.18 19:48:00
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119. [Request]Dropsuit Weapon Specialty - in Feedback/Requests [original thread]
Valto Hynton 2100453693 wrote: Vaeul wrote: Headshot kills a heavy. A well placed shot cuts them down to almost no armor. A shotgun can do pretty much the same up close. A LAV can run over a Heavy. A cooked grenade can kill a heavy. A tank c...
- by SickJ - at 2013.02.18 02:05:00
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120. [Request]Dropsuit Weapon Specialty - in Feedback/Requests [original thread]
Valto Hynton 2100453693 wrote: SickJ wrote: Valto Hynton 2100453693 wrote: Sleepy Zan wrote: Why limit us? This idea is to help the game with the imbalance the heavy suits causes to the game.It also makes sense because heavy suit hav...
- by SickJ - at 2013.02.18 01:25:00
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