Pages: 1 2 3 4 [5] 6 7 8 9 10 |
81. Ideas I've had that I'd like to get reaction to (please, no trolling or ... - in Feedback/Requests [original thread]
Dagger-Two wrote: [ As I recall, in BF3 as in every battlefield game so far, the tank driver controls the gun as well. And obviously, tanks would have to have some sort of squad-based locking system so that only people you WANT in the tank get...
- by SickJ - at 2013.05.05 17:24:00
|
82. Assult drop suit needs more slots!! - in Feedback/Requests [original thread]
Exmaple Core wrote: The logi suits have more slots than the assult suit for whatever reason. The assult suit is the best and should have the most slots. The Logi suit has more slots because it's Minmatar.
- by SickJ - at 2013.05.04 00:44:00
|
83. Arena mode ideas. - in Feedback/Requests [original thread]
Terry Webber wrote: I like your ideas, OP. +1 PS: How about races with LAVs and aircraft as game modes? 56 km from here there is a spaceport - can't miss it - as you go in the front door there are some lockers on the right. Inside the locke...
- by SickJ - at 2013.05.02 03:11:00
|
84. Underground/ tunnel map - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: Haha, like Metro? I read that as 'Mario'
- by SickJ - at 2013.04.20 03:33:00
|
85. [Suggestion] Purchase better RDV pilots - in Feedback/Requests [original thread]
The RDVs are automated/unmanned. However, I could see some corps paying extra for tougher and faster RDVs. A lot of my 'destroyed en route' vehicles we because RDVs take so damn long to get things over with.
- by SickJ - at 2013.04.15 03:38:00
|
86. Fighters &/or Gunships?! - in Feedback/Requests [original thread]
Larknesss wrote: AWESOMEEEEEE!!! ofc the only flipside to this i can see will be a much needed AA buff and some sort of variation maybe on the swarm launcher for such roles. I've heard rumours that missile turrets will be getting lock-on.
- by SickJ - at 2013.04.14 18:48:00
|
87. New game modes - in Feedback/Requests [original thread]
Well, this thread went to hell quickly.
- by SickJ - at 2013.04.07 01:57:00
|
88. Corporation Suit 'Skin' Design - in Feedback/Requests [original thread]
Judy Maat wrote: I like the dropsuit to a a definite look so i can recognize a suit type easily and fast. This. A corp logo is customization enough, IMO.
- by SickJ - at 2013.04.06 01:26:00
|
89. (Request) Female vs. Male Heavy Suits. - in Feedback/Requests [original thread]
Swufy wrote: HOWEVER! You can't use the Amarr as super religious, anti-femininity. Watch the opening video. I don't EVE, but assuming the girl with the coat open to her crotch shouting "But we have been blessed!" is the Amarr leader, your argu...
- by SickJ - at 2013.04.01 06:03:00
|
90. Active salvaging - in Feedback/Requests [original thread]
Veermak Doe wrote: Basically that but where you shoot could alter the drop chance, like if most of the shots or the killing blow lands on their torso your chance for armor mod drop chances lower That raises some interesting possibilities. Som...
- by SickJ - at 2013.03.31 06:31:00
|
91. [Request] Gunships - in Feedback/Requests [original thread]
Falco Bombardi wrote: Fragile - To maintain game balance Dropships should be significantly toughened and Gunships should be quite thin skinned. They will need to rely on the EVE concept of "speed tanking" to essentially survive by not taking h...
- by SickJ - at 2013.03.25 04:38:00
|
92. [Request] Gunships - in Feedback/Requests [original thread]
Oxskull Duncarino wrote: slypie11 wrote: Lol proving my point before me Haha. I have to take back what I said about it having being used on fighter aircraft for AAMs as I can't find the aircraft . Kitten brain. But yeh, it's a very nice ...
- by SickJ - at 2013.03.24 03:00:00
|
93. [Request] Gunships - in Feedback/Requests [original thread]
Jathniel wrote: Guys on foot should not be taking jets out with swarms. Gunships and dropships? Maybe. Jets? Hell no. We* shouldn't be able to take out jets reliably , but we should at least be able to annoy them. Like 'oh that puny groun...
- by SickJ - at 2013.03.24 02:37:00
|
94. Adv/Proto suits, higher bleed time? - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: SickJ wrote: I think they should make armour mods affect bleed out time. With repair mods, they could explain it as the armour trying to repair itself. Wouldn't make sense. The armor may get repaired, but not t...
- by SickJ - at 2013.03.15 18:51:00
|
95. Request: Inertia Dampeners for Vehicles - in Feedback/Requests [original thread]
This should be the Minmatar RDV - There is no RDV, they just bolt some inertial dampeners on that kitten and drop it from low orbit.
- by SickJ - at 2013.03.12 03:13:00
|
96. [Suggestion] War Barge fights. A new type of NPC contracts. V1.1 - in Feedback/Requests [original thread]
Bojo The Mighty wrote: In reality I am not playing this game all the time. I play it maybe once to twice a week now. So how could that work? If half a corp is on East coast time and asleep while the other corp is full of West Coast time zone p...
- by SickJ - at 2013.03.11 21:09:00
|
97. [Request] Kill Camera / Intel - in Feedback/Requests [original thread]
Quote: killcam No.
- by SickJ - at 2013.03.09 03:13:00
|
98. [Request] Enemy tagging - in Feedback/Requests [original thread]
Val'herik Dorn wrote: Ehh I specialize in stealth ... I think people would mostly use this on Heavies. 'Watch out, that guy's packing big firepower'
- by SickJ - at 2013.03.06 23:00:00
|
99. SUGGESTION: The (possible) Infinite Battle - in Feedback/Requests [original thread]
Jathniel wrote: Attrition warfare... How many players would be allowed in? How many vehicles will be allowed? Simply put, what are the parameters for the infinite battle, and if there are none, how do you implement boundless combat on a very l...
- by SickJ - at 2013.03.06 22:40:00
|
100. Dust Proposals & Cut Scene Idea - in Feedback/Requests [original thread]
The Cabalist wrote: ... Dual wielded weapons would have a very short effective range due to the lack of scoping, the penalty to recoil causing a wider dispersal pattern and serious drainage on ammo stocks. ... That's game balance for ya.
- by SickJ - at 2013.03.06 03:07:00
|
Pages: 1 2 3 4 [5] 6 7 8 9 10 |
First page | Previous page | Next page | Last page |