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21. Mobile Indirect Fire Platform (Field Artillery) - in Feedback/Requests [original thread]
SponkSponkSponk wrote: I guess Amarr can shoot big lasers straight up and reflect them off a shiny drone onto the enemy, idk. Ammar get a big damn laser-sniper.
- by SickJ - at 2013.11.11 07:06:00
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22. [suggestion] overlord tank - in Feedback/Requests [original thread]
Fristname Family name wrote: SickJ wrote: A HAV with a Large turret on top instead of the small one. You're right it would probably be OP, unless it's really slow or a glass cannon. Tanks all have large cannons ( If your thinking what I th...
- by SickJ - at 2013.11.09 01:59:00
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23. [suggestion] overlord tank - in Feedback/Requests [original thread]
A HAV with a Large turret on top instead of the small one. You're right it would probably be OP, unless it's really slow or a glass cannon.
- by SickJ - at 2013.11.08 10:40:00
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24. [Request] Better immersion - in Feedback/Requests [original thread]
Jathniel wrote: Make my merc curse and swear when his weapon overheats. (scrambler explodes? "fvck!*) Make enemy mercs scream, "grenade!" when i throw one at them. Make the mercs shout when they see a tank, "MADRUUUUUUUGARRRRR!!!!!!!!!!" ...
- by SickJ - at 2013.11.05 20:20:00
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25. [Feedback] The problem with defend orders - in Feedback/Requests [original thread]
I try to use the defend order as shorthand for 'this guy has an expensive suit/vehicle, don't let him get killed', but more often I just put it on a random squadmate.
- by SickJ - at 2013.11.03 19:22:00
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26. [New Game Mode] (PVE) Planetary Anomalies - in Feedback/Requests [original thread]
Ecshon Autorez wrote: Pub stomping proto squads can play this... cuuuuuus........
Protos could go alone to make it a challenge.
- by SickJ - at 2013.10.31 04:06:00
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27. We want PVE, DUST need PVE. - in Feedback/Requests [original thread]
High paying, difficult PVE for veteran corps. Low paying, easy PVE for randoms.
- by SickJ - at 2013.10.31 04:02:00
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28. Keep players in control during MCC death - in Feedback/Requests [original thread]
Galvan Nized wrote: What's the point for the losers? Why should they fight on and not just immediately suicide, I know I'd rather just move on to the next match rather than wait 5 mins just to be humiliated? Maybe you want to settle a scor...
- by SickJ - at 2013.10.30 20:27:00
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29. Dual Wielding Sidearms - in Feedback/Requests [original thread]
Fizzer94 wrote: Hmm. This could be done. You would have to fit two identical sidearms(no ScP+SMG or ASMG+BSMG, ect.) in both of your weapon slots. You could use both of them at the same time by selecting them in the selection wheel, their ico...
- by SickJ - at 2013.10.30 20:19:00
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30. [Feedback/Suggestion] Scanners out of control => changes are required - in Feedback/Requests [original thread]
CLONE117 wrote: lets just have a consequence of using a scanner lets say....giant red arrow pops above your head every time u use a scanner? I can see that. IRL, submarines have to turn off their active sonar to stay hidden, stealth jets do t...
- by SickJ - at 2013.10.22 19:17:00
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31. New game modes.. - in Feedback/Requests [original thread]
[quote=Disfool] -CTF- (call it information stealing or something futuristic stealing officer weapons! )
- by SickJ - at 2013.10.22 19:03:00
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32. New game modes.. - in Feedback/Requests [original thread]
[quote=Disfool] -CTF- (call it information stealing or something futuristic stealing officer weapons! )
- by SickJ - at 2013.10.22 19:00:00
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33. idea: Officer Dropsuits - in Feedback/Requests [original thread]
I like to imagine these suits being stockpiled like nukes in the Cold War... Then when an important battle rolls around the few guys who have the Skills to use them are being deployed like the SPARTANs in Halo.
- by SickJ - at 2013.10.20 01:14:00
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34. New game mode request - in Feedback/Requests [original thread]
Text Grant wrote: Arc-08 wrote: yes, but if matchmaking will be in place, why would the high tier arena guys not be able to use their protos, the reason i would want to have the arena is so i can 1v1 my friends to see who has the better prot...
- by SickJ - at 2013.10.18 03:15:00
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35. Map Variety (Jungle, Dense Urban Etc) - in Feedback/Requests [original thread]
Seeth Mensch wrote: Yup, more variety would be nice. Don't you think it's funny that we have so often overlooked beautiful worlds from space, then we land on the planet--and it's another damn dirtball! Think of it this way: How many facto...
- by SickJ - at 2013.10.12 21:17:00
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36. [Request] Profile broadcaster: sends false scan readings (red dots & chevrons) - in Feedback/Requests [original thread]
I want this. I want to put it on my HAV.
- by SickJ - at 2013.10.10 03:14:00
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37. Selling Gear / weapons (If possible) - in Feedback/Requests [original thread]
Draco Cerberus wrote: SOON tm means 6 months to 5/10 years, please be patient. Current ETA SOON tm. Just means I'll have more inventory to sell when it finally happens.
- by SickJ - at 2013.10.10 01:53:00
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38. [Request] More Destructible Installations - in Feedback/Requests [original thread]
Samuel Zelik wrote: bump: Great idea, needs more recognition. Talos Vagheitan wrote: I like this idea. There is one map in particular (Don't know many of the map names) where one entrance to the city section is a destroyed chunk of outer wa...
- by SickJ - at 2013.10.08 19:14:00
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39. more skills for the corporate tree - in Feedback/Requests [original thread]
How about... -Skill that gives your corp members more salvage/ISK/etc at the end of matches -Skill that gives you more revenue from districts? (I don't know exactly how districts work, I've never been that high up in a corp)
- by SickJ - at 2013.10.06 02:52:00
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40. [Request] Install a bounty hunting system like EVE - in Feedback/Requests [original thread]
Argent Mordred wrote: With regards to bounties happening in battle, maybe a player (or players) could slip in (like SickJ suggested) and pose as members of one of the teams until they can kill the target. Maybe they should have to do something...
- by SickJ - at 2013.10.05 02:23:00
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