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61. Fighting on Lava / Storm / Plasma / Ice / Gaz And other planet !! - in Feedback/Requests [original thread]
LADY MYATO wrote: Some planet would also logicaly restrict the use of some vehicule . Like imagine someone trying to fly a dropship on a Gaz planet or someone driving a tank on a Lava planet. Also we can take into account the Storm planet wic...
- by SickJ - at 2013.06.16 06:35:00
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62. Fighting on Lava / Storm / Plasma / Ice / Gaz And other planet !! - in Feedback/Requests [original thread]
Vive le Quebec! Fighting on more hostile worlds could be a nightmare in pub battles (Imagine everyone calling a dropship at once!). I think those maps would be better limited to high-paying mercenary contracts and PC battles.
- by SickJ - at 2013.06.16 00:50:00
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63. A brand new Super Heavy Class - in Feedback/Requests [original thread]
OP should look up 'MTAC'.
- by SickJ - at 2013.06.16 00:21:00
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64. [Request] New Game Mode: Acquisition - in Feedback/Requests [original thread]
Yes. I like the mental image of small corps acting as pirates attacking bigger corps' districts.
- by SickJ - at 2013.06.16 00:15:00
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65. LAV running people over - in Feedback/Requests [original thread]
Den-tredje Baron wrote: Redo LLAVs to instead of have this clunky rep tool make it work liek a traige nanohive just with a range of maybe 30-40 meters. Any kind of dropsuit entering it's radius will begin to get reps. It can then rep as many a...
- by SickJ - at 2013.06.13 04:44:00
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66. how to balance shield and armor tanks... - in Feedback/Requests [original thread]
Anmol Singh wrote: gsomething that weighs more accelerates faster and goes faster than something that weighs less makes no sense according to physics My brother will be glad to hear that his 50cc dirtbike has better acceleration than a Lam...
- by SickJ - at 2013.06.09 03:19:00
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67. Friendly Fire In The MCC! - in Feedback/Requests [original thread]
+1 for shoving. It'd be a good, nonlethal way to deal with blues who stand in doorways, get in the way when I'm shooting, etc.
- by SickJ - at 2013.06.06 00:03:00
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68. (Idea/Suggestion)MCC weapons and red lines - in Feedback/Requests [original thread]
It's simple: we swap out the null cannon for a large turret(s).
- by SickJ - at 2013.06.01 06:36:00
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69. [Request] Tools for Sea Battles in Dust 514 - in Feedback/Requests [original thread]
Mobius Wyvern wrote: General Erick wrote: For the Battleship, have at least three batteries of tricannons so I can bombard the crap out of the coast. The issues is that we effectively have airborne carriers already, so what would we need s...
- by SickJ - at 2013.05.31 21:17:00
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70. [Request] Tools for Sea Battles in Dust 514 - in Feedback/Requests [original thread]
Daedric Lothar wrote: Mobius Wyvern wrote: Remember how Bioshock was built around the constant danger of drowning? What if the map is made of a complex of multiple domes that can be sealed off from each other, such that you can implement t...
- by SickJ - at 2013.05.31 20:26:00
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71. [Suggestion] Overheating for all weapons - in Feedback/Requests [original thread]
CCP should make it so that ARs overheat slowly - slowly enough that you can pour out 2 or more mags before you need to worry. Why? Because it'd be cool to hear someone describe an intense fight by saying 'I shot till my AR overheated'.
- by SickJ - at 2013.05.31 19:35:00
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72. [suggestion]Voices and immersion - in Feedback/Requests [original thread]
I agree BC2 got it right, but BF3 took it way too far. I think BF3 is actually harder to play with a mic because the ingame soldiers never shut the hell up .
- by SickJ - at 2013.05.28 18:52:00
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73. heavies are not meant for point defense!!! - in Feedback/Requests [original thread]
D legendary hero wrote: in reality the guy with the lmg is still slower than the rest of the squad because he has to carry so much ammunition, and the gun does weigh more than the regular AR (although modern tech is making it lighter). IRL...
- by SickJ - at 2013.05.28 00:35:00
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74. [Request] Manual Weapon Cooling - in Feedback/Requests [original thread]
RoundEy3 wrote: Skihids wrote: How does that work? I've got a mental picture of a bunch of mercs waving their guns in the air or blowing on them like they are hot soup. WW2 style. Urinating on them. HEY! We use that thing to cook our ...
- by SickJ - at 2013.05.24 20:50:00
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75. [Request] Sixaxis control for dropships - in Feedback/Requests [original thread]
+1. I don't get why nobody takes advantage of what is essentially a third analog stick.
- by SickJ - at 2013.05.24 06:07:00
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76. [Request] Bombs for Aerial Vehicles - in Feedback/Requests [original thread]
They should add bombs as a turret type. Basically one of these where we currently have blasters/missiles.
- by SickJ - at 2013.05.21 01:40:00
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77. PC - Solid state drive advantage - in Feedback/Requests [original thread]
Vallud Eadesso wrote: Kristoff Atruin wrote: In a couple conquest battles Subdreddit has fought the other team not only reached their side of the facility before we got to the SI, but they actually got to *our* side of it. We were using spee...
- by SickJ - at 2013.05.18 00:19:00
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78. Small turrets - in Feedback/Requests [original thread]
I feel you. It seems like a gun mounted on a vehicle should be more powerful than one you can hold 1-handed. At least blasters have decent range.
- by SickJ - at 2013.05.17 04:55:00
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79. Warbarge: Future enhancements - in Feedback/Requests [original thread]
Klivve Cussler wrote: Flags: Get rid of them. We're mercs. We don't do flags. Plus I'm almost never fighting for Caldari. I don't know, it could be cool to see flags with the logo of whoever owns the warbarge
- by SickJ - at 2013.05.09 22:19:00
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80. Vehicle callback will be abused - in Feedback/Requests [original thread]
slypie11 wrote: What's to stop people from calling back their vehicle when it's almost destroyed? Bring me my swarm launcher.
- by SickJ - at 2013.05.05 17:44:00
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