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41. dont ruin my FG's and RR's rat man - in Feedback/Requests [original thread]
I am not sure if many of you are aware of this but the FG's all used to have splash damage, this was latter removed due to an outcry of the community and in my opinion it was done unrightfully now rat man has some ideas to add dispersion to them...
- by Sicerly Yaw - at 2015.09.08 19:33:00
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42. Theorycrafting the Amarr Scout - in Feedback/Requests [original thread]
so I finally caved in and skilled a single point into it, I can say without a shadow of a doubt that it is simply not UP like most people would have you believe I use two main setups both with 2 proto precision mods the first fit I use as a lo...
- by Sicerly Yaw - at 2015.09.04 16:06:00
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43. CPM Feedback request: ADS/Swarms - in Feedback/Requests [original thread]
I believe the former is a better idea rather then the latter as removing maneuverability from the swarms more then it has already would make it weaker against LAV's and fuel injector tanks while making some pilots untouchable if they can simply av...
- by Sicerly Yaw - at 2015.09.02 04:38:00
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44. Time for another round of rifle/sidearm tweaks! - in Feedback/Requests [original thread]
zzZaXxx wrote: Be specific. The formula that works is to push a weapon to where it's slightly too good and then dial it back. Or if you get lucky it's just right. Examples of just right: ARR, SMG...ok fine SCR, CR, ACR, HMG The others need...
- by Sicerly Yaw - at 2015.09.02 04:22:00
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45. grende bandwidth - in Feedback/Requests [original thread]
Megaman Trigger wrote: Proposed numbers Sleek: 300/337.5/375 9m blast Locus: 400/450/500 6m blast Packed : 500/562.5/625 3m blast I have already considered this, in fact I have been using grenades extensively testing them out and I ca...
- by Sicerly Yaw - at 2015.08.31 02:25:00
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46. grende bandwidth - in Feedback/Requests [original thread]
Megaman Trigger wrote: So why givem them even more grenades to spam? If Sleek and Packed are underperforming, we should look at the reason why rather than buff the numbers carried. What if Sleek were basically Assault Locus Grenades; lower ...
- by Sicerly Yaw - at 2015.08.30 13:26:00
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47. grende bandwidth - in Feedback/Requests [original thread]
Megaman Trigger wrote: Rather than make Logis the go-to suit for grenade spamming, why not just buff the sleek and packed grenades in addition to rebalancing the main Locus grenades? because the nades themselves aren't weak they are just mo...
- by Sicerly Yaw - at 2015.08.30 11:14:00
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48. CPM Feedback request: Laser Rifle - in Feedback/Requests [original thread]
longed range suppression but it underperfoms at this role with anything other then an Amarr Assault it does very well at this role but mostly only when paired with the Am Assault its only ever dangerous when its on the verge of overheating on ...
- by Sicerly Yaw - at 2015.08.30 02:10:00
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49. grende bandwidth - in Feedback/Requests [original thread]
Megaman Trigger wrote: Sicerly Yaw wrote: Megaman Trigger wrote: Why not drop Core damage to 500 (Locus Genades would do 300/400/500) and increase nanite cost? because that doesnt do anything to help every single other variant as the...
- by Sicerly Yaw - at 2015.08.30 01:40:00
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50. grende bandwidth - in Feedback/Requests [original thread]
Megaman Trigger wrote: Why not drop Core damage to 500 (Locus Genades would do 300/400/500) and increase nanite cost? because that doesnt do anything to help every single other variant as the sleek only does 150 damge in 9m and the packed ...
- by Sicerly Yaw - at 2015.08.29 23:52:00
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51. [Suggestion] give us a sell strongbox option - in Feedback/Requests [original thread]
Benjamin Ciscko wrote: I'd rather throw them like grenades. if they are so strong that the only way to open them is to use decryptor keys then I want to recycle mine and make them into a suit so I can be the living embodiment of omnipotence
- by Sicerly Yaw - at 2015.08.29 07:53:00
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52. [Suggestion] give us a sell strongbox option - in Feedback/Requests [original thread]
no you are all fools, the only option we should have is the option to trade them this way the people that want to open massive amounts of boxes can get a steady supply and spend a boat load of cash opening them while we benefit from the increase...
- by Sicerly Yaw - at 2015.08.29 07:51:00
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53. Time for another round of rifle/sidearm tweaks! - in Feedback/Requests [original thread]
if this isn't a troll thread I don't know what is most if not all of your changes practically make the weapons perform well in places where they are meant to perform poorly not to mention you seek to improve on weaponry that's basically already ...
- by Sicerly Yaw - at 2015.08.29 07:48:00
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54. grende bandwidth - in Feedback/Requests [original thread]
grenades are currently in a weird spot, some of them can be seen are horrendously over powered, others however are hardly used and are regarded as useless at times what I would like to propose is to reduce the carried amount of grenades to a bas...
- by Sicerly Yaw - at 2015.08.29 03:35:00
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55. Theorycrafting the Amarr Scout - in Feedback/Requests [original thread]
Vell0cet wrote: My preference is to fill the scout hunter role. The largest impediment to this was the nerf of the range amps. You can get high precision passive scans, but the range is so poor that enemy scouts are practically ontop of you bef...
- by Sicerly Yaw - at 2015.08.29 02:31:00
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56. Theorycrafting the Amarr Scout - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Amarr are all about endurance. They sit there and fire all the laz0rs they can while soaking up damage with their armor. In recent years they've added speedy ships to counter the fast Minmatar fleets, but these are by fa...
- by Sicerly Yaw - at 2015.08.29 02:20:00
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57. Theorycrafting the Amarr Scout - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Adipem Nothi wrote: My two cents: Change the AM Scout bonus to a flat efficacy bonus to biotics. The Triathlete Scout. The Biotic Man. Seconding this one. EWAR needs a lot of work as it is and the passive scannin...
- by Sicerly Yaw - at 2015.08.29 02:16:00
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58. CCP Rattati suggestion - in Feedback/Requests [original thread]
Soldner VonKuechle wrote: Im fairly certain you're unaware who adipem nothi is or what his DUST credo is. Which is irrelevant because kwyk is a better system becaude tangible items do get people fr more excited short term than a random bumpof...
- by Sicerly Yaw - at 2015.08.25 23:19:00
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59. CCP Rattati suggestion - in Feedback/Requests [original thread]
Adipem Nothi wrote: WP translates to SP. Arbitrarily making one player's grind longer than another's -- based strictly upon who Scotty decides to put him up against -- is very plainly punishment. Not cool, buddy. you still fail to see the p...
- by Sicerly Yaw - at 2015.08.25 01:46:00
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60. CCP Rattati suggestion - in Feedback/Requests [original thread]
Adipem Nothi wrote: We don't get to choose our fights, thank goodness, so you can't very well punish players for being pitting against inferior opposition. You can, however, reward the inferior opposition for putting up the best fight they can....
- by Sicerly Yaw - at 2015.08.25 01:02:00
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