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161. forward facing shiled on LAV's - in Feedback/Requests [original thread]
Aeon Amadi wrote: CCP Rattati wrote: there needs to be a protective shield bubble around the gunner, maybe granting 50% damage reduction. a little like the personal shield in the flawed Kyle Maclachlachlan movie, Dune, not in Frank Herbert...
- by Sicerly Yaw - at 2015.07.03 21:10:00
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162. [Idea] Dynamic Scan Profiles - in Feedback/Requests [original thread]
DR DEESE NUTS wrote: I like this. Might be hard to implement.
- by Sicerly Yaw - at 2015.07.03 09:42:00
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163. [SUGGESTION] Range Mod - in Feedback/Requests [original thread]
so long range gets longer range and short range stays the same as long range weapons will just stay out of your range and you will do even less damage to them as you will not have the effective range to engage these targets
- by Sicerly Yaw - at 2015.07.03 09:40:00
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164. Are bullet trail colors possible? - in Feedback/Requests [original thread]
Amarrian rave parties?
- by Sicerly Yaw - at 2015.07.03 09:38:00
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165. could we possibly make the starter fits std gear - in Feedback/Requests [original thread]
when a player first starts out in dust he/she has no idea what they are getting into most of the time, they may have prior FPS experience but they will surely not be prepared to go up against players with more experience this is already bad enoug...
- by Sicerly Yaw - at 2015.07.03 09:36:00
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166. forward facing shiled on LAV's - in Feedback/Requests [original thread]
Zan Azikuchi wrote: And Like I said, I don't care, so long as they pop, it's all the same to me, so long as swarm's, AV nade's, and RE's, doesn't matter what they do to LAV's, so long as those still kill em, all that matter's. you've never ...
- by Sicerly Yaw - at 2015.07.03 01:09:00
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167. forward facing shiled on LAV's - in Feedback/Requests [original thread]
Zan Azikuchi wrote: Wouldnt mind, wouldnt care. So long as they pop is all that matters. the LAV would still take regular damage? the only thing that this would do is keep the turret operator a bit safer from enemy fire
- by Sicerly Yaw - at 2015.07.03 00:28:00
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168. forward facing shiled on LAV's - in Feedback/Requests [original thread]
how about to allow two turrets one driver operated at the front and the other by a passenger as it currently is the tank has 3 one large 2 small an ADS has 3 small and the LAV only has 1 small raise that to two and we have a linear progression
- by Sicerly Yaw - at 2015.07.03 00:26:00
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169. can we get some mobile supplies - in Feedback/Requests [original thread]
instead of bringing back logi LAV's and logi Drop ships could we instead get a module that allows us to restock on supplies or switch fittings, perhaps both or two separate mods the reason I say this is because currently it is very hard to be a ...
- by Sicerly Yaw - at 2015.07.02 07:06:00
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170. Improving biotics - in Feedback/Requests [original thread]
It's make more sense to add something along the lines of more walk/run speed for the cardio mods and to add some stamina to the kincats or to reduce the stamina needed to do things like melee and jump the reason I say this is because of the wa...
- by Sicerly Yaw - at 2015.07.02 05:19:00
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171. smoke bombs we need them now - in Feedback/Requests [original thread]
a great way to give scouts and ewar in general more meaning, similar to the smoke kicked up by a mass driver I love to use it as cover to get a jump on people and they are unaware of what is happening most of the time till its too late
- by Sicerly Yaw - at 2015.07.02 05:03:00
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172. forward facing shiled on LAV's - in Feedback/Requests [original thread]
currently it is not smart to be an LAV turret user as anyone can simply take you out by shooting at you in real life small turrets like these a lot of the time have some form of protection to its user it could be part of the LAV so that any dama...
- by Sicerly Yaw - at 2015.07.02 04:45:00
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173. Meta level matches - in Feedback/Requests [original thread]
dude if you put a ristriction of 0 on meta then no one can play, even if the meta level were 1 you could only use a mlt suit with mlt mods and weapons with no equipment, the meta lvl needs to be at least 3 to be able to use mlt only fits the start...
- by Sicerly Yaw - at 2015.06.25 05:57:00
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174. [Honour] Mercenary stat. - in Feedback/Requests [original thread]
this could easily be exploited, choose a person that you don't like and or don't want to see in FW and get some high honour players to down vote em, you only lose a few points each but you effectively get rid of a player yes this is a good idea bu...
- by Sicerly Yaw - at 2015.06.25 05:39:00
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175. Shield Rep Tool - in Feedback/Requests [original thread]
since shield thresholds are being introduced I suggest this, shield rep tools increase the threshold by a hefty amount 6 hp is the threshold that will be introduced I don't know if this will be per second or static I hope its per second but who kn...
- by Sicerly Yaw - at 2015.06.25 05:32:00
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176. Sniper Rifle without a scope - in Feedback/Requests [original thread]
Talos Vagheitan wrote: I support full weapon customization. So in that regard, I support you being able to take a sniper rifle, and remove the scope at your leisure this
- by Sicerly Yaw - at 2015.06.25 05:00:00
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177. Stat Padding and Leaving Battle - in Feedback/Requests [original thread]
True Adamance wrote: Breakin Stuff wrote: Since we seem to have a nightmare epidemic of people being intimidated by the spectre of actual competition in their never-ending drive to boost their KD rating, I propose the following deterrent mea...
- by Sicerly Yaw - at 2015.06.25 01:02:00
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178. Theoretically... - in Feedback/Requests [original thread]
Zan Azikuchi wrote: Umm, does PS have a skill system like DUST? Can I skill point's into a sniper rifle and have an SMG at the same time? Can I skill into the shield's to make them better or not suck? you give and you take, you want large...
- by Sicerly Yaw - at 2015.06.25 00:57:00
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179. Theoretically... - in Feedback/Requests [original thread]
if that's what you want go play planet side? trust me it's not the same and it probably won't be as fun as it sounds, also in dust having to implement ways to leave match without physically quitting ( you'd get no rewards ) would be a design cha...
- by Sicerly Yaw - at 2015.06.25 00:49:00
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180. Can we get a Skill Queue? - in Feedback/Requests [original thread]
Nocturnal Soul wrote: One of my favorite aspects of EvE was the skill queue. Buy a skill, inject it, and then queue up how ever many levels you want while you just forget and play. this could be a good idea say passive sp could go towards th...
- by Sicerly Yaw - at 2015.06.25 00:34:00
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