Pages: 1 2 3 [4] 5 6 7 8 9 10 |
61. CCP Rattati suggestion - in Feedback/Requests [original thread]
Adipem Nothi wrote: There's nothing fundamentally wrong with stomping. There is something wrong, in my opinion, with (1) newbros being pitted against stompers and (2) some fights not being worth fighting. #1 - Shouldn't be happening in the f...
- by Sicerly Yaw - at 2015.08.25 00:20:00
|
62. CCP Rattati suggestion - in Feedback/Requests [original thread]
Adipem Nothi wrote: Why not "keep what you kill" ? because that doesn't fix anything and it only makes it profitable for those that are stomping in the first place while the newer players wont even be able to use most of what they kill if ...
- by Sicerly Yaw - at 2015.08.24 22:49:00
|
63. CCP Rattati suggestion - in Feedback/Requests [original thread]
make the kill rewards based on the meta level of the gear being used, every 10 points the reward increases by 10 wp i.e. 0-9 = 10 wp 10-19 = 20 wp 20-29 = 30 wp 30-39 = 40 wp 40- 49 = 50 wp 50-59 =60 wp I propose this because it makes it le...
- by Sicerly Yaw - at 2015.08.24 19:50:00
|
64. [Feedback] Simple way to buff shields - in Feedback/Requests [original thread]
Adipem Nothi wrote: Varoth Drac wrote: Just buff energisers and rechargers. ^ Probably wouldn't hurt to nerf armor a tad as well. actually it would, armor is actually not in the best sate either without a logi or rep tank its pretty mu...
- by Sicerly Yaw - at 2015.08.21 21:18:00
|
65. Scrambler Pistol Discussion Anyone? - in Feedback/Requests [original thread]
I'm not sure if you are aware of this but the ScP is potentially the strongest sidearm in the game, sure it takes skill to get head shots but if you manage to master that one little trick you can kill anything faster then they can react 400% dam...
- by Sicerly Yaw - at 2015.08.21 20:56:00
|
66. Weapon Damage Profiles Broken - in Feedback/Requests [original thread]
its balanced against armor not shields meaning it does close to the same dps as the CR and way too much to shields considering the overall lower eHP and it has range comparable to that of the Rail Rifle using the argument that a CR chews trough s...
- by Sicerly Yaw - at 2015.08.20 01:31:00
|
67. What should I work on next? - in Feedback/Requests [original thread]
I'd like to hear your thoughts on the usual dust players mentality and why so many people simply leave battle perhaps compare the factors and as to what makes these players leave a match and what the most common cause is in a spreadsheet form ...
- by Sicerly Yaw - at 2015.08.18 19:23:00
|
68. An Idea for Swarms - in Feedback/Requests [original thread]
swarms at 1/3 the speed and lock on after almost 2 seconds means tanks can simply vanish before they even get hit and easily out maneuver them, a tank with a fuel injector can easily get up to LAV speeds perhpas not as fast but currently LAV's hav...
- by Sicerly Yaw - at 2015.08.18 19:06:00
|
69. how should we deal with cowards - in Feedback/Requests [original thread]
TheEnd762 wrote: If you want people to pay attention to your ideas and not argue with you, maybe you shouldn't make assumptions and condescend to call all or most people who leave matches "cowards'. see the thing is, not all players that lea...
- by Sicerly Yaw - at 2015.08.18 18:38:00
|
70. how should we deal with cowards - in Feedback/Requests [original thread]
RKKR wrote: Sicerly Yaw wrote: however you stated that you leave battles when you are getting killed multiple times that makes you a coward as for the players that leave a battle because they get scared they are also cowards and you tel...
- by Sicerly Yaw - at 2015.08.18 18:03:00
|
71. how should we deal with cowards - in Feedback/Requests [original thread]
VAHZZ wrote: I only leave a battle if my girl or my fam walk in. They take priority. And when I hear the bell letting me know my tacos are done. But seriously, gf and fam take priority over frustration. as they should and my solution would...
- by Sicerly Yaw - at 2015.08.18 18:02:00
|
72. how should we deal with cowards - in Feedback/Requests [original thread]
RKKR wrote: Quote: Dust is a game play it however you want to play Then what bothers you if other players like to leave? Just get over it that players give up/leave and stop calling them cowards (as that gets you nowhere) because you hav...
- by Sicerly Yaw - at 2015.08.17 06:39:00
|
73. New gamemode idea that will blow your mind! - in Feedback/Requests [original thread]
Megaman Trigger wrote: TooMany Names AlreadyTaken wrote: Megaman Trigger wrote: So a free for all Slayer only mode? Basically. How would Logis work? Would they even work? simple, players that recognize one another would team up and...
- by Sicerly Yaw - at 2015.08.16 18:55:00
|
74. how should we deal with cowards - in Feedback/Requests [original thread]
RKKR wrote: Quote: I don't think you understood the premise of the post, however as they say if the shoe fits feel free to wear it Maybe I didn't, but you kind of undermine yourself when you start a post with these words "In two consecuti...
- by Sicerly Yaw - at 2015.08.16 18:52:00
|
75. how should we deal with cowards - in Feedback/Requests [original thread]
CELESTA AUNGM wrote: So I think it's also fair for you to be demerited or taxed a fee, if you bow out of more than 2 matches per day. This will protect players who honsetly had to leave the controller for a reason---but will begin to make chr...
- by Sicerly Yaw - at 2015.08.16 06:03:00
|
76. how should we deal with cowards - in Feedback/Requests [original thread]
RKKR wrote: Quote: two consecutive matches Today I left a match after the infinite consecutive games where my team acts as a ****** and doesn't even bring uplink to a domination game, balablablabalbalbla (you know how they are) and this ti...
- by Sicerly Yaw - at 2015.08.16 05:53:00
|
77. how should we deal with cowards - in Feedback/Requests [original thread]
TheEnd762 wrote: I support the idea of special contracts for joining matches in progress, likely against pubstompers. I also support the idea of showing the map, friendly and enemy team members and corps, etc BEFOREHAND, so people can choose wh...
- by Sicerly Yaw - at 2015.08.14 23:25:00
|
78. giving more incentive to hold installations - in Feedback/Requests [original thread]
Mikel Arias wrote: What about giving an wp incentive for using turrets? For example, a kill with a turret would give the +50 wp, plus +10wp. Like when you get a headshot. Something simple. are you new? have you never used a turret before?
- by Sicerly Yaw - at 2015.08.14 20:45:00
|
79. [Brainstorm] LP discount - Fast track idea - in Feedback/Requests [original thread]
No-one-ganks like-Gaston wrote: I would also appreciate this. Would it only go toward the primary skill? As in, the skill that lets you use standard, advanced, or proto? Or do you think it could also go toward the other skills, like proficiency...
- by Sicerly Yaw - at 2015.08.14 18:42:00
|
80. giving more incentive to hold installations - in Feedback/Requests [original thread]
I was thinking that currently installations don't have many upsides other then a supply depot which can easily be taken out by a rail tank with stacked damge mods and a heat sink I would suggest to give installations their own passive bonuses to...
- by Sicerly Yaw - at 2015.08.14 18:40:00
|
Pages: 1 2 3 [4] 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |