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141. How About A Section To Take Notes - in Feedback/Requests [original thread]
Lupus Wolf wrote: Can you afford paper? this basically you can do all that outside of dust there's no need for the devs to cater to your idea and waste time on something that is almost pointless it may be a good idea but it sound to me like ...
- by Sicerly Yaw - at 2015.07.20 08:18:00
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142. pub payouts - in Feedback/Requests [original thread]
could we implement the isk reward system that's in PC into pubs, might give some incentive for players to stay in match and actually fight at least 50% of the enemy isk losses should be divided up to each team equally on top of the current payou...
- by Sicerly Yaw - at 2015.07.20 08:12:00
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143. Acquisition Event. - in Feedback/Requests [original thread]
the problem with both of these game modes is that only having 1 point at a time allows active scanners to be used to gain a great advantage and however has scans up first will usually keep the lead even with damped scouts and counter scans its h...
- by Sicerly Yaw - at 2015.07.20 00:49:00
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144. Melee CQC weaponry - in Feedback/Requests [original thread]
so a lot of people seem to want more Nova Knife type weaponry I myself would like to have some sort of Riot shield that could be used for bashing and defending in a specific direction (drawbacks would be slower movement speed while equipped, obs...
- by Sicerly Yaw - at 2015.07.19 04:09:00
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145. Putting skill into the swarms - in Feedback/Requests [original thread]
Z3dog wrote: Louis Domi wrote: Make regular swarms not require lock ons, but require they track the vehicle they are aiming at manually. Make a variant of swarms that work just as the ones now, but with either reduced damage or reduced spee...
- by Sicerly Yaw - at 2015.07.19 03:46:00
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146. Power core thought. - in Feedback/Requests [original thread]
Mina Longstrike wrote: My line of thought was more along the line of Assault skill: Unlocks assault powercores at level 1 3 & 5. Powercore A: provides [bonus] per level of assault skill Powercore B: provides [bonus] per level of assault sk...
- by Sicerly Yaw - at 2015.07.19 03:36:00
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147. Vehicle Armor Hardener - in Feedback/Requests [original thread]
shield tanks need a serious buff in speed and armor tanks need a nerf in it maddies are OP but only when heavily invested into it buff armor amount so it can take more heat but make it slow so it cant retreat as fast take away one of the high ...
- by Sicerly Yaw - at 2015.07.14 10:06:00
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148. Swarm nerf [New idea] - in Feedback/Requests [original thread]
as it is swarms hardly make a dent on anything at lower ranks but even pro swarms can be shrugged off by any good tank or pilot if swarms were to have slower lock on the damage would have to be increased a lot more at least by 50% if the lock on...
- by Sicerly Yaw - at 2015.07.14 09:28:00
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149. lopsided matches - in Feedback/Requests [original thread]
you guys are looking at it all wrong lopsided matches are those with competent players on one side with little to none on the other as a matter of fact I've seen plenty of matches were a group of 7 destroys a group of 16 and makes them quit so t...
- by Sicerly Yaw - at 2015.07.13 04:21:00
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150. testing grounds/training quarters - in Feedback/Requests [original thread]
Thokk Nightshade wrote: There are a LOT of people that want this (myself included). I just think Rattati is too busy working on the game balance to consider completely adding in something resembling PVE I'm not suggesting a single player mo...
- by Sicerly Yaw - at 2015.07.11 00:40:00
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151. testing grounds/training quarters - in Feedback/Requests [original thread]
is there anyway we could implement some sort of single or multiplayer testing grounds some type of training room with targets that have shields armor and both at different ranges and with models that duplicate sentinel bonuses for each level an...
- by Sicerly Yaw - at 2015.07.11 00:34:00
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152. fix rail gun installations - in Feedback/Requests [original thread]
Zan Azikuchi wrote: Kay, next time I join you in battle (I'm pretty sure your part of STF) I'll try shooting one and see how it goes, then we'll try you shooting it and me standing in front of it (beside you). FW will not do, like I said ...
- by Sicerly Yaw - at 2015.07.09 01:07:00
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153. fix rail gun installations - in Feedback/Requests [original thread]
Zan Azikuchi wrote: Sicerly Yaw wrote: these things can snipe you from over 200m away unnamed if you so happen to barely scratch one, its really annoying when you are trying to kill a player and one single stray bullet hits one even if you t...
- by Sicerly Yaw - at 2015.07.09 00:33:00
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154. fix rail gun installations - in Feedback/Requests [original thread]
these things can snipe you from over 200m away unnamed if you so happen to barely scratch one, its really annoying when you are trying to kill a player and one single stray bullet hits one even if you try to run away these things are so accurate t...
- by Sicerly Yaw - at 2015.07.08 20:25:00
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155. What if Codebreakers were in the high slot? - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: I think it's fine how they are. That said it would make more sense for a Gallente module to be in the high slot since they are the only faction that doesn't have a unique high slot module. It will hurt shield users and imp...
- by Sicerly Yaw - at 2015.07.04 22:59:00
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156. forward facing shiled on LAV's - in Feedback/Requests [original thread]
Breakin Stuff wrote: Because doubling their EHP will make them more or less impossible to kill on a gun mount. My amsent runs 1450-1650 HP on average. My calsents run at minimum 1300. You saying that doubling those HP values on a turret wil...
- by Sicerly Yaw - at 2015.07.04 15:09:00
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157. Skins feature extention, suits and weapons! - in Feedback/Requests [original thread]
I actually prefer to be able to have a skin for the weapon (or pattern that comes stock on it) rather then it share the same pattern as the suit for example If I use the covenant sniper rifle on a Kaalakiota skin commando I want the sniper rifle ...
- by Sicerly Yaw - at 2015.07.04 01:48:00
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158. [IDEA] Simple Vehicle Quality of Life Improvements - in Feedback/Requests [original thread]
Devadander wrote: Small blasters used to be great, somewhere along the way they got really bad. are you talking about the unlimited ammo laser precision blasters we had back in the day? because that was totally not OP
- by Sicerly Yaw - at 2015.07.04 01:14:00
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159. [IDEA] Simple Vehicle Quality of Life Improvements - in Feedback/Requests [original thread]
Derpty Derp wrote: Do people even use the small blaster? It's pretty good... You can kill infantry quite quickly at a decent range... Even the basic version... Instead of "Aim assist" I suggest... Just aiming. Perhaps this is a reason to kill...
- by Sicerly Yaw - at 2015.07.04 01:13:00
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160. Warbarge upgrade idea, - in Feedback/Requests [original thread]
why do I get the feeling that Scotty is Rat mans main/alt
- by Sicerly Yaw - at 2015.07.03 21:14:00
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