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21. NPE testing shows severe problems - in Feedback/Requests [original thread]
Shaun Iwairo wrote: Sicerly, your need to disagree with everyone is clearly clouding you to the fact Apollo is with you on this. He, like you, knows the NPE is a mess and it needs fixing. You are right that the fix needs to include much bett...
- by Sicerly Yaw - at 2015.10.17 02:20:00
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22. NPE testing shows severe problems - in Feedback/Requests [original thread]
Lost Apollo wrote: Well we may have to agree to disagree here. When I said that we should help, I didn't mean do everthing for them. Imeant teach them the ropes. It wouldn't hurt anything. Let them know how to fit their dropsuits and vehicles. ...
- by Sicerly Yaw - at 2015.10.16 21:08:00
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23. NPE testing shows severe problems - in Feedback/Requests [original thread]
Lost Apollo wrote: It would help if players would help the newbros out instead of telling them to "git gud" or "htfu". Players usually forget that they were new to the game at one point too. I would love the player base to grow by leaps and bou...
- by Sicerly Yaw - at 2015.10.16 18:36:00
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24. [Request]nanohive types. - in Feedback/Requests [original thread]
being able to carry 6 at a time should be more then enough, if they keep getting destroyed then you aren't doing a very good job as a logi however I do understand your frustration but I believe it could be addressed in another matter that wouldn...
- by Sicerly Yaw - at 2015.10.16 09:23:00
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25. remote shiled rep tool concept - in Feedback/Requests [original thread]
x rep tool user Y person being repped logi and or shield rep tool user gives x amount of their own shields to user Y demonstration cal logi 300 shields 70 shiled regen reps cal sent with stacked shiled extenders for a total of 900 shields a...
- by Sicerly Yaw - at 2015.10.16 09:11:00
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26. NPE testing shows severe problems - in Feedback/Requests [original thread]
going trough the academy can be a rough task for a new player, but after going trough the academy learning the controls and all that they get put straight out in the face of annihilation if a player ha to go trough a game mode where the players l...
- by Sicerly Yaw - at 2015.10.16 08:28:00
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27. Fixing the assault rifle?(request) - in Feedback/Requests [original thread]
if you want to give the AR a bonus then you need to remove the bonus from the gal ass and not give it another as the AR is pretty OP on it as it is regardless of what people may think I've been playing with the AR since I started and it's alway...
- by Sicerly Yaw - at 2015.10.15 22:24:00
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28. Was it AR or gal assault? - in Feedback/Requests [original thread]
the thing is the AR isnt under performing as it does its job quite well the problem is that the stats show that it is underused and the people that do use it arent that skilled with it so the available pool of data shows what looks like a weapon t...
- by Sicerly Yaw - at 2015.10.15 21:55:00
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29. Really funny story - in Feedback/Requests [original thread]
Leovarian L Lavitz wrote: I wonder what ccps imagined fit for the regulators is redline sniping xD
- by Sicerly Yaw - at 2015.10.15 21:50:00
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30. autosquading revisited - in Feedback/Requests [original thread]
all players on the same team get placed in a 16 man squad including smaller squads which would work independently of each other and the main squad highest loyalty rank player gains priority as team leader all stats are shared making passive sco...
- by Sicerly Yaw - at 2015.10.15 21:47:00
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31. [ IDEA ] How To Less Domination - in Feedback/Requests [original thread]
if you want better paying skirms fo play factional and sell apex suits as far as acq and ambush go they do pay more for the short amount of time that those game modes last people dont play other game modes as much as dom because they cant carr...
- by Sicerly Yaw - at 2015.10.12 08:25:00
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32. Pilot Suit (New Approach) - in Feedback/Requests [original thread]
I like the idea of having tanks take at least two people to properly use the large turret other then when using a pilot suit but this would make solo HAV's useless and would make tanking rare I like the ability to drive an HAV solo and I would...
- by Sicerly Yaw - at 2015.10.07 22:28:00
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33. lag, latency, frame rate drops (possible troubleshoot) - in Feedback/Requests [original thread]
so most of us that have done PC know that it is plagued with significantly more lag then pubs and FW recently I thought of a possible way to test out what factors in to all these issues my idea was to simply have two big corps that have a wide...
- by Sicerly Yaw - at 2015.10.07 21:40:00
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34. dont ruin my FG's and RR's rat man - in Feedback/Requests [original thread]
Aeon Amadi wrote: There are other factors, as well, that I feel need to be mentioned. Power leveling in the Sniper Rifles is just silly. The damage difference from a Standard to a Prototype is 20 damage. From Prototype to Officer? 123. This...
- by Sicerly Yaw - at 2015.09.13 19:32:00
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35. dont ruin my FG's and RR's rat man - in Feedback/Requests [original thread]
Breakin Stuff wrote: Shinobi MumyoSakanagare ZaShigurui wrote: Maybe do something about mod controllers as well , even though most say that nothing can be done , I see that Destiny took care of that issue . that's because Destiny fire rat...
- by Sicerly Yaw - at 2015.09.10 22:08:00
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36. dont ruin my FG's and RR's rat man - in Feedback/Requests [original thread]
Breakin Stuff wrote: I have not heard of any nerfs in the works on anything more than a speculative level on the forums. I know what you mean but this happened to the splash damage of the FG too not many people complained about that either j...
- by Sicerly Yaw - at 2015.09.10 12:19:00
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37. Stop tracking K/D and watch the game improve. - in Feedback/Requests [original thread]
it wont fix anything to remove KD in fact it takes away a major aspect of the game and is a direct insult to people that pride themselves on their gun game and some rightfully so, not everyone is a KD padding sissy what needs to happen is to rew...
- by Sicerly Yaw - at 2015.09.10 12:01:00
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38. Duds - in Feedback/Requests [original thread]
highly advanced civilization with futuristic weaponry but sure duds make complete sense, you know what, we should add a misfire chance too and weapons should get clogged up and explode when they overheat killing the user, in fact everyone should j...
- by Sicerly Yaw - at 2015.09.10 11:25:00
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39. dont ruin my FG's and RR's rat man - in Feedback/Requests [original thread]
Breakin Stuff wrote: Megaman Trigger wrote: ROMULUS H3X wrote: abdullah muzaffar wrote: Dispersion is already present. Noticeable when strafing. Indeed, and you must crouch for a more precise shot. Very few people still use the for...
- by Sicerly Yaw - at 2015.09.10 11:08:00
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40. dont ruin my FG's and RR's rat man - in Feedback/Requests [original thread]
Megaman Trigger wrote: ROMULUS H3X wrote: abdullah muzaffar wrote: Dispersion is already present. Noticeable when strafing. Indeed, and you must crouch for a more precise shot. Very few people still use the forge strictly for anti-inf...
- by Sicerly Yaw - at 2015.09.09 16:10:00
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