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Sicerly Yaw
Corrosive Synergy
1
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Posted - 2015.10.16 08:28:00 -
[1] - Quote
going trough the academy can be a rough task for a new player, but after going trough the academy learning the controls and all that they get put straight out in the face of annihilation
if a player ha to go trough a game mode where the players literally just stand in the same spot while shooting(poorly I might add) at you the you get placed against full proto players straight of the bat
that's just completely ridiculous
looking at the amount of new characters created and how many of those are legit new players and not alts and such I can see that player retention is very poor, this is something that I believe needs to be prioritized for two reasons
more players more competition, this benefits vets as they have more people to shoot at and sell stuff to ect more people to interact with new faces and a better set of low tier players for badly skilled vets to go against
and the second reason being that the more new players that stick around the better matches at low tiers can be and the less they have to get stuck with everyone else
aside from the obvious possible monetary gain
now a few simple things could keep new players from quitting right after graduating the academy
I vaguely remember when I first started this account the only tutorial that I received at the time was a simple fitting walk trough aside from that I was on my own
I would suggest having video options under the help section with small walk troughs of the game all the basics and some more advanced stuff, this should simply be highlighted and shown to every new player first starting out
second thing would be to make a separate bracket for players under 100k wp this would be after the academy and all graduates would come here to learn the game better and gain hopefully enough sp to skill into std gear (of which there should be a tutorial of )
I believe this would go a long way to help with player retention, with the way battles are currently with a lot of players leaving either side newer players will have a terrible experience and thus we end up losing potential recruits
if I could recruit a few people and squad up with them on an alt show them the ropes and teach them then leave them to learn more on their own I believe they would end up being good enough to fight competitively in the pubs that some of us are privy to
Im not one to go easy on people because I feel bad, but I don't like to fight people that don't challenge me, however competition goes both ways if only one person is running its not much of a race
newer players need to have some space to learn and grow before being thrown out into the real world, I was lucky enough to learn quickly and skill right into a cal scout at the time when they were fairly powerful making it a whole lot easier for me to compete
starter fits dont have the health or damge potential to survive or kill most anything on their own, personally I would like to see starter load outs with std instead of mlt and perhaps to be rid of mlt items altogether as they don't add anything and they are virtually worthless without the proper skills
my biggest problem with newbies getting placed in with everyone else is that they tend to go 0/20+, that's not good for anyone and Idk but I'm pretty sure they quit real quick after that
out of all the people I've tried to recruit only one made it past the 25K wp mark that same person made it past the 100k wp mark yet no one else did ( I thought this person slightly but they knew how to knife decently already so it wasn't much)
to be honest the main thing that I feel holds new players back is the fact that they start out with huge disadvantages, less ehp, less fitting space, higher reload times, terrible ewar, ect
that along with the fact that they get hung out and left to dry after graduating form the academy makes for a terrible combo
some of these things could be fixed by emphasizing teamwork and my post about revisiting autosquading can shed some light on what can be done to help new players that get into higher ranked pubs
however I feel the fundamental problem is how new players are introduced to the game, very unforgiving, while this may be a good thing it discourages casual game play which I feel like its a bad thing
a player that makes an account and waits 6 months to a year to begin playing has a way better experience then one that tries to play right away due to passive sp gain and the fact that it only takes about 5-10mill sp to either spec into a little of everything std or specialize into a specific role
so maybe we could start there, drastically increase the amount of sp a new player gets so they can at least get into std gear maybe even specialize into one prototype role (not really recommended)
new players aren't likely to know how to spend their money so chances are they'll have to stick to using starter fits either way, at least for a while
perhaps helping out new players in certain ways may be too much and I don't suggest simply giving them enough sp so they can run whatever they feel like although it certainly would help, there just needs a way for them to transition better into competitive roles, while still being able to play casually
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Lost Apollo
Moose Knuckle Pros
126
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Posted - 2015.10.16 10:24:00 -
[2] - Quote
It would help if players would help the newbros out instead of telling them to "git gud" or "htfu". Players usually forget that they were new to the game at one point too. I would love the player base to grow by leaps and bounds. However, newbros will continue to leave because of ******* pub stompers. Now, those dicks earned the right to run proto and kudos for that but damn. I can run it too but i don't in pubs.
My armor is weak, but my shields are relentless.
State "Kampo" Logistics
Born - April 1, 2013
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Sicerly Yaw
Corrosive Synergy
1
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Posted - 2015.10.16 18:36:00 -
[3] - Quote
Lost Apollo wrote:It would help if players would help the newbros out instead of telling them to "git gud" or "htfu". Players usually forget that they were new to the game at one point too. I would love the player base to grow by leaps and bounds. However, newbros will continue to leave because of ******* pub stompers. Now, those dicks earned the right to run proto and kudos for that but damn. I can run it too but i don't in pubs.
I cant disagree more, you see when I first started out playing I was completely on my own, no help from anyone I had to find out how to survive on my own against proto stomps and randoms
new players do need to harden up and they do need to get good but that doesn't mean they should do that overnight it simply means they need to learn the game and get better so they can compete, my suggestion is simply giving them more time to get introduced I wouldn't want them to get too comfy on easy mode
I can however somewhat agree that veteran players can lend a hand but I don't mean donating apex suits and stuff like that simply working better as a team should be enough
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Lost Apollo
Moose Knuckle Pros
130
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Posted - 2015.10.16 21:00:00 -
[4] - Quote
Well we may have to agree to disagree here. When I said that we should help, I didn't mean do everthing for them. Imeant teach them the ropes. It wouldn't hurt anything. Let them know how to fit their dropsuits and vehicles. If nothing else, it would only help. We can't newbros to stay if we pound them into oblivion.
My armor is weak, but my shields are relentless.
State "Kampo" Logistics
Born - April 1, 2013
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Sicerly Yaw
Corrosive Synergy
1
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Posted - 2015.10.16 21:08:00 -
[5] - Quote
Lost Apollo wrote:Well we may have to agree to disagree here. When I said that we should help, I didn't mean do everthing for them. Imeant teach them the ropes. It wouldn't hurt anything. Let them know how to fit their dropsuits and vehicles. If nothing else, it would only help. We can't newbros to stay if we pound them into oblivion.
that's the whole point in having a sort of tutorial system if they cant learn themselves then they probably wont do any good in dust anyway, it shouldn't be the job of a veteran player to teach new players, its fair enough to teach a few players especially if you want to recruit them but trying to teach all new players how to play (which is what would be the equivalent of having a tutorial to begin with) is a bit pointless and time consuming since you don't know which will stay and which will end up leaving therefore wasting your time
I say this because I've tried teaching new players the basics but they take a while to learn and I don't have the time or patience to stick with them for a few days for them to just end up leaving due to the competition
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Lost Apollo
Moose Knuckle Pros
130
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Posted - 2015.10.16 21:29:00 -
[6] - Quote
Then you are not the type of player that could be a good teacher. You need time and patience. Look, newbros need help. Period. I'm sorry you got "butt-hurt" in the beginning. I didn't know you then, still don't. But turning a blind eye to newbros only guarantees the death of Dust 514. So, I will continue to help newbros, until there aren't any left.
My armor is weak, but my shields are relentless.
State "Kampo" Logistics
Born - April 1, 2013
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Shaun Iwairo
Simple Minded People Pty. Ltd.
119
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Posted - 2015.10.16 23:54:00 -
[7] - Quote
Sicerly, your need to disagree with everyone is clearly clouding you to the fact Apollo is with you on this. He, like you, knows the NPE is a mess and it needs fixing.
You are right that the fix needs to include much better tutorials and a longer time in the academy.
But Apollo is also right that the fix needs to include mentoring from older players.
Just because you couldn't find a quick and simple way to teach someone the basics doesn't mean that they can't be taught.
Something is killing new player retention.
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Maken Tosch
DUST University Ivy League
12
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Posted - 2015.10.17 00:43:00 -
[8] - Quote
Sicerly Yaw wrote:Lost Apollo wrote:It would help if players would help the newbros out instead of telling them to "git gud" or "htfu". Players usually forget that they were new to the game at one point too. I would love the player base to grow by leaps and bounds. However, newbros will continue to leave because of ******* pub stompers. Now, those dicks earned the right to run proto and kudos for that but damn. I can run it too but i don't in pubs. I cant disagree more, you see when I first started out playing I was completely on my own, no help from anyone I had to find out how to survive on my own against proto stomps and randoms new players do need to harden up and they do need to get good but that doesn't mean they should do that overnight it simply means they need to learn the game and get better so they can compete, my suggestion is simply giving them more time to get introduced I wouldn't want them to get too comfy on easy mode I can however somewhat agree that veteran players can lend a hand but I don't mean donating apex suits and stuff like that simply working better as a team should be enough
I agree with this.
In Eve Online, you often see players tell you to harden up when things go south for you. But what do they mean by that? Well, they don't mean that they will not help you when you are new and don't know certain things yet. They will definitely help you figure out things like how to manufacture, which core skills to look for in a given profession, understanding certain words like POS, Pod, Dessy, Primaries, etc., how to understand the contract system, how to understand the market, and so on.
What they mean by "harden the frakk up" is that no one is going to hold your hand forever. Eventually, you have to learn from your own mistakes. If you were told to watch out for ISK-doubling scams, but you get caught up in one anyways, then it is YOUR fault. Not the game's or CCP's. If you got suicide ganked in high security space even after being warned ahead of time by the members of CODE and you lose your 150 million ISK exhumer filled to the brim with nice ore in the process, it is still your fault. So harden the frakk up.
That's what they mean by HTFU.
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Shaun Iwairo
Simple Minded People Pty. Ltd.
120
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Posted - 2015.10.17 00:54:00 -
[9] - Quote
Maken Tosch wrote:I agree with this.
In Eve Online, you often see players tell you to harden up when things go south for you. But what do they mean by that? Well, they don't mean that they will not help you when you are new and don't know certain things yet. They will definitely help you figure out things like how to manufacture, which core skills to look for in a given profession, understanding certain words like POS, Pod, Dessy, Primaries, etc., how to understand the contract system, how to understand the market, and so on.
What they mean by "harden the frakk up" is that no one is going to hold your hand forever. Eventually, you have to learn from your own mistakes. If you were told to watch out for ISK-doubling scams, but you get caught up in one anyways, then it is YOUR fault. Not the game's or CCP's. If you got suicide ganked in high security space even after being warned ahead of time by the members of CODE and you lose your 150 million ISK exhumer filled to the brim with nice ore in the process, it is still your fault. So harden the frakk up.
That's what they mean by HTFU.
We'll have to wait for Apollo to tell us what he meant by
It would help if players would help the newbros out instead of telling them to "git gud" or "htfu"
but I think he was referring to older players telling new players to go away and work it out themselves without help from anyone. That is bad.
Telling new players to HTFU in the context of 'this game is complicated and brutal, you shouldn't get in the habit of asking someone about every little question you've got'. That is good.
Something is killing new player retention.
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Maken Tosch
DUST University Ivy League
12
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Posted - 2015.10.17 01:00:00 -
[10] - Quote
Shaun Iwairo wrote:Sicerly, your need to disagree with everyone is clearly clouding you to the fact Apollo is with you on this. He, like you, knows the NPE is a mess and it needs fixing.
You are right that the fix needs to include much better tutorials and a longer time in the academy.
But Apollo is also right that the fix needs to include mentoring from older players.
Just because you couldn't find a quick and simple way to teach someone the basics doesn't mean that they can't be taught.
And that is another thing I agree with.
Coming from Eve Online myself, and as a current Director of Dust University, I can say that even a solid tutorial system can't possibly help a newbro out in everything. There are some things that a newbro will never learn from even the best tutorials. It's like a student in real life who just got his aircraft maintenance technician license after years of studying and testing but that doesn't make him a mechanic. What makes him/her a mechanic is years of actually working on planes. Often times, fixing an aircraft requires you to think on a level your college was never able to provide. Those textbooks you read in class are just general guidelines. Even the maintenance manuals, those things the FAA often forces you to refer to, can sometimes fail to explain a few things. I would know. I'm an aircraft mechanic.
That is what mentors or supervisors are for. They are there to help you finish learning how to be a professional aircraft mechanic by showing you tips and tricks that no school or college ever has time to show you or understand.
This is no different from video gaming. You pick up a controller to play a FPS game and the tutorials help a lot, but they don't teach you how to strategize like a veteran player. They don't teach you the tricks to being a great HAV or Derpship pilot. That is something only a veteran can help you with.
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Maken Tosch
DUST University Ivy League
12
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Posted - 2015.10.17 01:09:00 -
[11] - Quote
Shaun Iwairo wrote:Maken Tosch wrote:I agree with this.
In Eve Online, you often see players tell you to harden up when things go south for you. But what do they mean by that? Well, they don't mean that they will not help you when you are new and don't know certain things yet. They will definitely help you figure out things like how to manufacture, which core skills to look for in a given profession, understanding certain words like POS, Pod, Dessy, Primaries, etc., how to understand the contract system, how to understand the market, and so on.
What they mean by "harden the frakk up" is that no one is going to hold your hand forever. Eventually, you have to learn from your own mistakes. If you were told to watch out for ISK-doubling scams, but you get caught up in one anyways, then it is YOUR fault. Not the game's or CCP's. If you got suicide ganked in high security space even after being warned ahead of time by the members of CODE and you lose your 150 million ISK exhumer filled to the brim with nice ore in the process, it is still your fault. So harden the frakk up.
That's what they mean by HTFU. We'll have to wait for Apollo to tell us what he meant by It would help if players would help the newbros out instead of telling them to "git gud" or "htfu"but I think he was referring to older players telling new players to go away and work it out themselves without help from anyone. That is bad.Telling new players to HTFU in the context of 'this game is complicated and brutal, you shouldn't get in the habit of asking someone about every little question you've got'. That is good.
Unfortunately there are a few such players in both Eve Online and Dust. I'm willing to bet that 80% of the player base that were discouraged from continuing to learn and progress are from the 20% of the player base who often told them to "work it out themselves without help from anyone."
https://www.youtube.com/watch?v=fCn8zs912OE
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Shaun Iwairo
Simple Minded People Pty. Ltd.
120
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Posted - 2015.10.17 01:16:00 -
[12] - Quote
Maken Tosch wrote:Coming from Eve Online myself, and as a current Director of Dust University
Thanks for jumping in and contributing. Obviously we agree so I'll just leave it as a +1 for what you said.
How close are your guys affiliated with E-uni?
EDIT: also TIL that frakk is spelled with two K's.
Something is killing new player retention.
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Maken Tosch
DUST University Ivy League
12
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Posted - 2015.10.17 01:37:00 -
[13] - Quote
Shaun Iwairo wrote:Maken Tosch wrote:Coming from Eve Online myself, and as a current Director of Dust University Thanks for jumping in and contributing. Obviously we agree so I'll just leave it as a +1 for what you said. How close are your guys affiliated with E-uni? EDIT: also TIL that frakk is spelled with two K's.
Very much so. We're in the exact same alliance as Eve University which is our sister corp. In fact, much of D-UNI is modeled after E-UNI. We have access to the same chat channel as the rest of the alliance and so on. Unfortunately because PC districts are restricted to Molden Heath while Eve Uni are located in another far off region and since Eve Uni seems to have a neutrality stance when it comes to Sovereignty Warfare and Factional Warfare we are unable to coordinate with them effectively in matters regarding Eve-side orbital support in either Dust-side district battles or FW battles.
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Sicerly Yaw
Corrosive Synergy
1
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Posted - 2015.10.17 02:20:00 -
[14] - Quote
Shaun Iwairo wrote:Sicerly, your need to disagree with everyone is clearly clouding you to the fact Apollo is with you on this. He, like you, knows the NPE is a mess and it needs fixing.
You are right that the fix needs to include much better tutorials and a longer time in the academy.
But Apollo is also right that the fix needs to include mentoring from older players.
Just because you couldn't find a quick and simple way to teach someone the basics doesn't mean that they can't be taught.
lol clearly you dont understand what I was saying
I did teach them effectively and they learned how to play well, however they still left due to many problems and the fact that many of the players I recruited could not put in the time to feel like they were making an impact on the field
the ones that did stay ended up taking a long break and only continued playing after they had the initial sp to skill into their preferred role
but the loss rate was about 9/10 and the ones that stayed said they would've stayed even if no one had helped them out just like myself
I am trying to improve the 90% not the 10% that will stay regardless if they get help or not
and on a personal note I am not here to agree with others I am simply trying to give constructive feedback on my personal experiences, if I disagree with someone I will let them know my position if they don't agree fine and if they have a valid point they can feel free to discuss it however I find that many players simply respond because they feel that they are right and wont take anything else into account even if they don't fully understand what they are talking about
as a veteran of both EvE and Dust I feel like I have enough insight on things to try to help out the community in the long run rather then coming up with bandage like ideas, not everything I say has to be taken into account as fact in fact most of what I say I label as strict opinion and although I do disagree with many things that have been done in the end I respect the Dev's with any decisions they choose to make
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Shaun Iwairo
Simple Minded People Pty. Ltd.
125
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Posted - 2015.10.17 02:37:00 -
[15] - Quote
OK cool your jets dude, you've got some good ideas and are coming from the right place but goddamn you're quick to jump down everyones throat.
I say this because I've tried teaching new players the basics but they take a while to learn and I don't have the time or patience to stick with them for a few days for them to just end up leaving due to the competition
The way you put it doesn't really read like you were effective. When you add in the context that you were pretty much saying we shouldn't do this because it didn't work for you, it almost sounds like "If I couldn't do it no-one can". Please don't take this as a personal attack - I'm not saying you didn't do your best - but dismissing ideas so quickly is not how this thing is going to get fixed.
I completely agree that new players can and do burn out from being killed over and over before they've had a chance to learn enough, but that just means that one of the key skills a mentor would need to have is being able to effectively manage a new players expectations.
Something is killing new player retention.
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Lost Apollo
Moose Knuckle Pros
134
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Posted - 2015.10.17 02:57:00 -
[16] - Quote
Maken Tosch wrote:That is what mentors or supervisors are for. They are there to help you finish learning how to be a professional aircraft mechanic by showing you tips and tricks that no school or college ever has time to show you or understand.
This is no different from video gaming. You pick up a controller to play a FPS game and the tutorials help a lot, but they don't teach you how to strategize like a veteran player. They don't teach you the tricks to being a great HAV or Derpship pilot. That is something only a veteran can help you with.
This is exactly what I meant. A tutorial can never teach you what an experienced player can. There is a huge difference between telling a newbro how to do something and showing them (I'm reffering to tactical/squad gameplay). Walking them through dropsuit fittings and explaining it as you go will help them understand far better than a tutorial. If us vets don't teach them, who or what will? Being proto stomped sure as hell won't do anything but discourage newbros to stop playing. Do we really want that?
My armor is weak, but my shields are relentless.
State "Kampo" Logistics
Born - April 1, 2013
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Sicerly Yaw
Corrosive Synergy
1
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Posted - 2015.10.17 02:59:00 -
[17] - Quote
Shaun Iwairo wrote:OK cool your jets dude, you've got some good ideas and are coming from the right place but goddamn you're quick to jump down everyones throat.
I say this because I've tried teaching new players the basics but they take a while to learn and I don't have the time or patience to stick with them for a few days for them to just end up leaving due to the competition
The way you put it doesn't really read like you were effective. When you add in the context that you were pretty much saying we shouldn't do this because it didn't work for you, it almost sounds like "If I couldn't do it no-one can". Please don't take this as a personal attack - I'm not saying you didn't do your best - but dismissing ideas so quickly is not how this thing is going to get fixed.
I completely agree that new players can and do burn out from being killed over and over before they've had a chance to learn enough, but that just means that one of the key skills a mentor would need to have is being able to effectively manage a new players expectations.
(read in entirety before you get offended) listen dude if anyone needs to cool off its you, I just explained myself to you and you still feel like you need to prove something maybe your corps name has something to do with the way you respond
you quoted me yet I don't think you understand what I even said
if you take a look I did in fact mention that it takes time for them to learn I also said that it is not worth my time to teach players if they are going to end up leaving after I put in the time and effort as well as resources to try to get them to stick around
not all players will ask for help and many will go unnoticed so even if you try to help out as many players as you can it wont fix the fundamental problem and that Is what I am trying to address
so yes you have valid points like I have admitted to but they are irrelevant to the conversation, in fact saying thing like I do my part to help out newbros only makes you look like a self entitled prick, there are corps dedicated to helping newbros that do an amazing job as they have far better reach and dedication, however even they would benefit from having some type of in depth tutorial in place so they can get to the things that matter instead of having to address the basics to every single new player that they try to help
let me take the time to apologize to you and anyone else that may feel offended by something I have said it is not my intention to make anyone feel worse for ware but if i have to keep explaining myself then it becomes pointless to even try to get you to understand where I am coming from
so to conclude I am sorry if you feel like you are being targeted or dismissed, I have tried to explain the points that I feel are important and give you enough input as to why I feel that you aren't adding or do not comprehend what I am trying to convey
I do think it is important for veterans to help out newbros from time to time but we shouldn't have to take it upon ourselves to teach every single new player the basics such as how to shoot and to move out of the way when being shot at, you'd think these things would be simple enough to learn on ones own but I find that many new players don't even know how to do that much
again I apologize if I am coming off in a way that you don't like but frankly what I am saying all has some merit to it and a lot of insight so you should at least try to understand what I am trying to convey, I have no issue with you asking to clarify anything if that is a problem then just ask and I'll try to address it but I would also appreciate it if you don't insult me, what I mean by that if you don't understand is to not tell me to cool my jets I am simply trying to respond in a way that I feel is appropriate (do unto other as they would to you) if you have a problem with the way I am responding then feel free to address that, I would like you to note that I do find this to be important and I will be pushy at times since being passive tends not to get anything done
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Sicerly Yaw
Corrosive Synergy
1
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Posted - 2015.10.17 03:01:00 -
[18] - Quote
Lost Apollo wrote:Maken Tosch wrote:That is what mentors or supervisors are for. They are there to help you finish learning how to be a professional aircraft mechanic by showing you tips and tricks that no school or college ever has time to show you or understand.
This is no different from video gaming. You pick up a controller to play a FPS game and the tutorials help a lot, but they don't teach you how to strategize like a veteran player. They don't teach you the tricks to being a great HAV or Derpship pilot. That is something only a veteran can help you with. This is exactly what I meant. A tutorial can never teach you what an experienced player can. There is a huge difference between telling a newbro how to do something and showing them (I'm reffering to tactical/squad gameplay). Walking them through dropsuit fittings and explaining it as you go will help them understand far better than a tutorial. If us vets don't teach them, who or what will? Being proto stomped sure as hell won't do anything but discourage newbros to stop playing. Do we really want that?
please refer to my previous posts I don't think you understand the premise of the original idea and I do apologize if I didn't make myself clear enough
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Shaun Iwairo
Simple Minded People Pty. Ltd.
126
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Posted - 2015.10.17 03:16:00 -
[19] - Quote
Sicerly, thanks for taking the time to write such a thorough response. I actually do now feel I can take in what you're saying from the right perspective.
I will take you up on your offer to clarify something though: Would you like to see the improved NPE include a system that puts new players in contact with a mentor before leaving the academy?
Something is killing new player retention.
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Lost Apollo
Moose Knuckle Pros
134
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Posted - 2015.10.17 03:30:00 -
[20] - Quote
Your advanced tutorial idea is great, really. So, that being said, what are you thinking? Give me some numbers to start with here.
My armor is weak, but my shields are relentless.
State "Kampo" Logistics
Born - April 1, 2013
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Sicerly Yaw
Corrosive Synergy
1
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Posted - 2015.10.17 03:31:00 -
[21] - Quote
Shaun Iwairo wrote:Sicerly, thanks for taking the time to write such a thorough response. I actually do now feel I can take in what you're saying from the right perspective.
I will take you up on your offer to clarify something though: Would you like to see the improved NPE include a system that puts new players in contact with a mentor before leaving the academy?
I would be and I have made other posts addressing those issues, it has been requested to allow veteran players to take newer ones under their wing with certain bonuses to encourage veterans to interact with and teach them
however I do have a problem with veteran players mixing with newer ones with the current way dust works
in EvE if you go out of high sec in search of higher level less secure areas to do whatever you get punished severely by other players usually vets and big corps that control certain areas in nullsec and even in low sec you constantly put yourself in danger of getting ganked
so you see I dont mind vets teaching newbros but that also means they have to either bring the newbros to their league or join the league of the newbros where they have a huge advantage due to their knowledge and allowing that to happen will cause certain players to abuse the system to simply farm the less informed newer players
fundamentally I would like to see a step stone system such as in eve with one place being safer for newer players and getting increasingly more difficult as they improve and expand their horizons
even now it is possible for a veteran player to get into the academy by making a completely different account on a different psn however they quickly graduate and dont cause too much harm
to address that issue I believe new players should not be placed against real players and rather be placed against bots of some sort , this could be the high sec as well as the main npc content that allows vets to play with them and teach them in a safe environment to prepare them for the real battles, then pubs could be the low sec simply restricting gear used by security level, FW and PC would be the null sec free for all as it currently is as well as the lower security pubs
so you see the issue isnt as simple as just A and B, we in fact have to take into account a lot of other factors and slowly work our way to a functioning efficient system
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Lost Apollo
Moose Knuckle Pros
134
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Posted - 2015.10.17 03:32:00 -
[22] - Quote
Shaun Iwairo wrote: Would you like to see the improved NPE include a system that puts new players in contact with a mentor before leaving the academy?
This is a good idea. Implementation may prove to be a bit rough though.
My armor is weak, but my shields are relentless.
State "Kampo" Logistics
Born - April 1, 2013
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Sicerly Yaw
Corrosive Synergy
1
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Posted - 2015.10.17 03:44:00 -
[23] - Quote
Lost Apollo wrote:Your advanced tutorial idea is great, really. So, that being said, what are you thinking? Give me some numbers to start with here.
well to be honest I think players should make the videos and submit them to be evaluated and categorized so that new players have readily available advice from real players without having to have a dedicated mentor
the guides would go from beginner- teaching players control layouts, maps and game modes, the basics of how things work (such as up links are spawn points, nanohives replenish ammo ect)
then we would have more in depth material such as a video for each role and related bonuses
and a more advanced tutorial for things like fittings, tactics, ect
the basic tutorial should walk players trough their controller layout as well as basic tips, move around dont make yourself easy to hit, take advantage of cover, you win games by doing x in Y game mode
things like that to help new players get started quickly
since a lot of things change and they change somewhat frequently the players that don't come to the forums tend to stay uninformed so having a video directing them to all the available resources would be nice as well
I dont want anything that takes too long or forces a player to do this and that but simply a way to allow players to learn on the spot something that can be referred to by opening the neocom in and out of game
lets say a player sees a tank or a turret of some sort and doesn't know how to deal with it, they could open up the help menu search for the object matter and learn how to deal with it on the spot
there's no real numbers involved just an efficient way for new players to learn without having to be holding the hand of a more capable merc, more advanced maneuvers and tactics can be self thought by watching other players (a tip to do this could help newbros) or could be thought be a mentor or a friend that you make along the way
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Shaun Iwairo
Simple Minded People Pty. Ltd.
126
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Posted - 2015.10.17 03:46:00 -
[24] - Quote
Sicerly Yaw wrote:Shaun Iwairo wrote:Sicerly, thanks for taking the time to write such a thorough response. I actually do now feel I can take in what you're saying from the right perspective.
I will take you up on your offer to clarify something though: Would you like to see the improved NPE include a system that puts new players in contact with a mentor before leaving the academy? I would be and I have made other posts addressing those issues, it has been requested to allow veteran players to take newer ones under their wing with certain bonuses to encourage veterans to interact with and teach them however I do have a problem with veteran players mixing with newer ones with the current way dust works in EvE if you go out of high sec in search of higher level less secure areas to do whatever you get punished severely by other players usually vets and big corps that control certain areas in nullsec and even in low sec you constantly put yourself in danger of getting ganked so you see I dont mind vets teaching newbros but that also means they have to either bring the newbros to their league or join the league of the newbros where they have a huge advantage due to their knowledge and allowing that to happen will cause certain players to abuse the system to simply farm the less informed newer players fundamentally I would like to see a step stone system such as in eve with one place being safer for newer players and getting increasingly more difficult as they improve and expand their horizons even now it is possible for a veteran player to get into the academy by making a completely different account on a different psn however they quickly graduate and dont cause too much harm to address that issue I believe new players should not be placed against real players and rather be placed against bots of some sort , this could be the high sec as well as the main npc content that allows vets to play with them and teach them in a safe environment to prepare them for the real battles, then pubs could be the low sec simply restricting gear used by security level, FW and PC would be the null sec free for all as it currently is as well as the lower security pubs so you see the issue isnt as simple as just A and B, we in fact have to take into account a lot of other factors and slowly work our way to a functioning efficient system
and slowly work our way to a functioning efficient system This is a good philosophy. Lets start now?
What if 'Mentor' was a position that could only be given to a player by a GM, like the Eve players that are allowed to stay in the newbie help channel? Mentors would be able to jump into an academy battle and form a squad with the new players, knowing that they're there to teach and to not go too nuts on the reds.
fundamentally I would like to see a step stone system such as in eve with one place being safer for newer players and getting increasingly more difficult as they improve and expand their horizons
I've out lined the specifics of such a system recently. Feedback appreciated.
Something is killing new player retention.
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Sicerly Yaw
Corrosive Synergy
1
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Posted - 2015.10.17 04:07:00 -
[25] - Quote
Shaun Iwairo wrote:and slowly work our way to a functioning efficient systemThis is a good philosophy. Lets start now? What if 'Mentor' was a position that could only be given to a player by a GM, like the Eve players that are allowed to stay in the newbie help channel? Mentors would be able to jump into an academy battle and form a squad with the new players, knowing that they're there to teach and to not go too nuts on the reds. fundamentally I would like to see a step stone system such as in eve with one place being safer for newer players and getting increasingly more difficult as they improve and expand their horizons I've out lined the specifics of such a system recently. Feedback appreciated.
although I agree with your idea I would prefer to have a base platform to be worked on first so that this would be more fruitful
I believe the correct chronological order would be as follows
introduce a tutorial system
build a better NPE system- could be one of many suggested ideas including some of your own
introduce PVE system-maybe along with the NPE system
then we can get mentors setup to guide new players trough a new and improved system one where new players couldn't get abused and taken advantage of so easily or killed 20+ times by a skilled player and where a mentor could spend more time teaching without interfering with others in the academy as a possible threat
if you are interested in being a mentor now and cant see yourself waiting for such changes that's fine and I encourage that much, but you might want to contact one of the major newbie friendly corps as you may be more useful with a team then by yourself, I'm sure they'd be happy to have you help out
Reserved
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Shaun Iwairo
Simple Minded People Pty. Ltd.
133
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Posted - 2015.10.17 05:05:00 -
[26] - Quote
Sicerly Yaw wrote:I believe the correct chronological order would be as follows
introduce a tutorial system
build a better NPE system- could be one of many suggested ideas including some of your own
introduce PVE system-maybe along with the NPE system
then we can get mentors setup...
Yep sounds sensible, but realistically mentors could be implemented at any time and still be some help. Not as much as with a full NPE, but still some.
Sicerly Yaw wrote: if you are interested in being a mentor now and cant see yourself waiting for such changes that's fine and I encourage that much, but you might want to contact one of the major newbie friendly corps as you may be more useful with a team then by yourself, I'm sure they'd be happy to have you help out
I didn't even think of this. Maken Tosch if you're still following this thread - With your and D-Uni's help I'd like to petition CCP to give my character (and whoever else is willing to come along) conditional access to the academy for the purpose of mentoring with the aim of improving new player retention. Conditional, of course, on good and fair behavior as far as the redberries go.
I've also dropped an app into your corp.
Something is killing new player retention.
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