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481. Top end dropships - in General Discussions [original thread]
Sees-Too-Much wrote: Shiro Mokuzan wrote: Face Mcdudeson wrote: So it has the potential to get cloaking modules No, a force recon is completely different from a logistics dropship. That will be another specialized version. Check the ...
- by Shiro Mokuzan - at 2012.09.01 22:25:00
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482. The real problem with tanks - in General Discussions [original thread]
Fivetimes Infinity wrote: Well, I'm with ya there, brother-man. Weak spots are a good idea as well. Although one thing I'd add is that entering and exiting tanks should not be a instantaneous process. I would hate for the tank response to this ...
- by Shiro Mokuzan - at 2012.09.01 22:19:00
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483. Top end dropships - in General Discussions [original thread]
TEBOW BAGGINS wrote: The hamsters have recieved a nanite injection, Shiro. You logging on soon? Nah, I got work in a bit. Maybe tonight.
- by Shiro Mokuzan - at 2012.09.01 21:50:00
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484. The real problem with tanks - in General Discussions [original thread]
Fivetimes Infinity wrote: Give tanks limited ammo and infantry something that can immobilize tanks if they get in close (like tackling in EVE kinda) and it'll be okay. Tanks which let infantry get close and do not have infantry support themselv...
- by Shiro Mokuzan - at 2012.09.01 21:46:00
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485. The real problem with tanks - in General Discussions [original thread]
You're all completely missing my point and turning this into another HAV whine thread. This is about infinite ammo , not how hard they are to kill. Maybe they are too hard to kill, but there are dozens of threads about that, and I think the big...
- by Shiro Mokuzan - at 2012.09.01 21:35:00
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486. Top end dropships - in General Discussions [original thread]
DUST Fiend wrote: crazy space wrote: 200,000isk is pretty damn cheap. plus they can **** tanks by floating overhead. You don't fit vehicles very often, do you? By 200k, I meant the ADDITIONAL 200k it costs, I don't have the game open ri...
- by Shiro Mokuzan - at 2012.09.01 21:27:00
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487. Top end dropships - in General Discussions [original thread]
Face Mcdudeson wrote: So it has the potential to get cloaking modules No, a force recon is completely different from a logistics dropship. That will be another specialized version.
- by Shiro Mokuzan - at 2012.09.01 21:22:00
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488. Top end dropships - in General Discussions [original thread]
Akuzuma Oppa wrote: Shiro Mokuzan wrote: Akuzuma Oppa wrote: DUST Fiend wrote: 200k per ship is NOT worth the reduced PG and CPU for a mobile CRU. Sometimes I look at the decisions CCP is making with DUST and it just makes me scratch m...
- by Shiro Mokuzan - at 2012.09.01 21:20:00
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489. Top end dropships - in General Discussions [original thread]
Akuzuma Oppa wrote: DUST Fiend wrote: 200k per ship is NOT worth the reduced PG and CPU for a mobile CRU. Sometimes I look at the decisions CCP is making with DUST and it just makes me scratch my head. Well. I don't know much about EvE o...
- by Shiro Mokuzan - at 2012.09.01 20:17:00
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490. Top end dropships - in General Discussions [original thread]
Being able to spawn troops in the air and insert them wherever they're needed is a pretty nice ability, and they don't need to fit a module to do it. BTW, they're logistics dropships you're talking about. Different catagories of vehicle other tha...
- by Shiro Mokuzan - at 2012.09.01 19:46:00
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491. The real problem with tanks - in General Discussions [original thread]
It's not that they're dangerous or hard to kill--they should be. I think a tank should take group coordination to to take down. The problem is that they have infinite ammo for several guns, all of which can spam missiles non-stop. I was in a game...
- by Shiro Mokuzan - at 2012.09.01 19:21:00
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492. In the final build... - in General Discussions [original thread]
There wont' be a "final build". There will be a release build. Then things will keep getting added over time.
- by Shiro Mokuzan - at 2012.09.01 17:27:00
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493. character transfers in DUST? - in Feedback/Requests [original thread]
Andrivullar Sweetshot wrote: Shiro Mokuzan wrote: Huh? No, seriously, what? The concept of a character transfer makes no sense in EVE or DUST. In eve it takes REAL TIME, not able to earn SP via battleing, to train skills, so people sell...
- by Shiro Mokuzan - at 2012.09.01 08:38:00
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494. CCP wants to make militia modules BPCs - in Feedback/Requests [original thread]
Whoops double post.
- by Shiro Mokuzan - at 2012.09.01 08:34:00
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495. character transfers in DUST? - in Feedback/Requests [original thread]
Huh? No, seriously, what? The concept of a character transfer makes no sense in EVE or DUST.
- by Shiro Mokuzan - at 2012.09.01 08:26:00
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496. Sticky:DUST 514 IRC channel - in General Discussions [original thread]
thrash242
- by Shiro Mokuzan - at 2012.09.01 08:06:00
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497. Mouse and Keyboard - fix it or don't include it :( - in General Discussions [original thread]
Haggisman wrote: Simple solution, separate servers for m&kb and pad players. I'm guessing you don't know anything about this game? They obviously couldn't do that because this is not just FPS #50934. It's an MMO set in one persistent wor...
- by Shiro Mokuzan - at 2012.08.31 21:46:00
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498. Character deletion & Skinweave suits: Question for CCP (or anyone who knows) - in General Discussions [original thread]
If you delete the character, you'll most likely lose it once it's assigned. This is how EVE works, and probably how DUST works also. So, I'd go ahead and make a "real" character to keep around as your character after release with the name you wan...
- by Shiro Mokuzan - at 2012.08.31 21:33:00
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499. What kind of future DLC are you hoping for? - in General Discussions [original thread]
Most likely there wont be paid DLC as most people know it. There will be regular free updates adding new stuff. This will not work like a normal FPS where you buy map packs or whatever. It'll be more like a free-to-play MMO that is adding new stu...
- by Shiro Mokuzan - at 2012.08.31 21:13:00
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500. Tank Spam the way forword apprently - in Feedback/Requests [original thread]
Is anyone specializing in AV? If I'd like to know what they think about how easy/hard tanks are to kill.
- by Shiro Mokuzan - at 2012.08.31 21:08:00
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