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21. Do we want more progress? - in General Discussions [original thread]
Missiles didn't get tweaked down a notch, they got nerfed into near uselessness.
- by Shiro Mokuzan - at 2012.11.30 18:46:00
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22. Concerning the recent vehicle Nerfs. - in General Discussions [original thread]
All missiles are pretty much useless against infantry now, because their explosion radius is so tiny. It's smaller than mass drivers and much smaller than grenades. The damage and accuracy nerfs are fine, but they at least need radius so they can...
- by Shiro Mokuzan - at 2012.11.30 18:43:00
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23. Next build_Patch - in General Discussions [original thread]
They need too start locking these threads.
- by Shiro Mokuzan - at 2012.11.29 17:23:00
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24. Quick Question about Deleting DUST... - in General Discussions [original thread]
It's an MMO. You character is not on your PS3.
- by Shiro Mokuzan - at 2012.11.29 03:40:00
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25. Tank battles now and before - in General Discussions [original thread]
No paragraph breaks; didn't read.
- by Shiro Mokuzan - at 2012.11.29 03:37:00
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26. [Request] balance tanks / AV on players, not ISK - in Feedback/Requests [original thread]
Skihids wrote: If you did limit the driver's view I suggest adding a rear view he can switch to when backing up. Actually I would add that regardless. Yeah, I had the same thought after posting earlier. Just have a button you can hold for rea...
- by Shiro Mokuzan - at 2012.11.28 20:44:00
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27. [Request] balance tanks / AV on players, not ISK - in Feedback/Requests [original thread]
I'm a tank specialist and I support separating the driver and main gunner. I think vehicle crews should pretty much be a squad unto themselves. I wouldn't even need any gun if I could use both sticks to drive like an actual tank (one for each tra...
- by Shiro Mokuzan - at 2012.11.28 17:39:00
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28. Vertical Launch Missiles and Target Painters - in Feedback/Requests [original thread]
Yeah, we need guided missiles, though I don't think they should all be vertical launch. What we have now are more like rockets than missiles. I think CCP could learn a few things from Armored Core 5 like how missiles are done there, as well as ot...
- by Shiro Mokuzan - at 2012.11.28 17:36:00
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29. So I found that - in General Discussions [original thread]
DarkShadowFox wrote: Icy Tiger wrote: lol this guy uses armor tanks. lol survived more than Shield Tanks, Shields Drop alot faster, armor has saved me time and time again. Every single shield tank I have seen has blown up once their pr...
- by Shiro Mokuzan - at 2012.11.27 21:39:00
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30. So I found that - in General Discussions [original thread]
Of course a nano fiber is bad if you're armor tanking. Derp.
- by Shiro Mokuzan - at 2012.11.27 21:36:00
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31. How do Dropships fly? - in General Discussions [original thread]
Makuta Miserix wrote: I just want to say this while this is here. I bought a Militia Dropship couple of days ago, but it won't leave the ground, period. No matter what button I press it jut sits there like a big waste of metal. I tried with b...
- by Shiro Mokuzan - at 2012.11.20 18:11:00
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32. Damage type specific resistance vehicle and dropsuit - in General Discussions [original thread]
Damage-type specific hardeners would be cool too.
- by Shiro Mokuzan - at 2012.11.18 18:17:00
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33. [Feedback/Request] HAVs ruin "jump in and play" experience - in Feedback/Requests [original thread]
Terrible idea. Vehicles are supposed to be a significant part of the game, not useless toys, which is what they'd be if they were nerfed further. I think tanks actually need a defense buff. Missile turrets are what is overpowered. Right now a tan...
- by Shiro Mokuzan - at 2012.11.18 11:42:00
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34. Just a little something for you guys to think about ^_^ - in General Discussions [original thread]
Necrodermis wrote: i like dwarf fortress more. build a lava self destruct device while reading ASCII symbols and you will know what i am talking about. I love me some Dwarf Fortress. :D
- by Shiro Mokuzan - at 2012.11.14 21:00:00
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35. Wars good for business - in General Discussions [original thread]
TTLP;DR (Too little punctuation; didn't read)
- by Shiro Mokuzan - at 2012.11.14 19:31:00
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36. tank balance thread number 27364 - in General Discussions [original thread]
Garrett Blacknova wrote: Nomed Deeps wrote: I think alot of the problem is all of the AV weapons have delays to fire yet tanks can spew constant, unlimited fire from three different points. Therefore, even if there are multiple forge gunners...
- by Shiro Mokuzan - at 2012.11.14 07:59:00
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37. tank balance thread number 27364 - in General Discussions [original thread]
Missile turrets are overpowered, but tanks themselves need a defense buff, IMO. they don't last long at all unless they hide in the back and snipe with missiles.
- by Shiro Mokuzan - at 2012.11.13 21:05:00
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38. Planning Ahead; Being Cautious or Overthinking It? - in General Discussions [original thread]
Nomed Deeps wrote: Good to know you put more thought into your character name than your responses, Ludwig. Now if only there was a block list for responses on the forum. There is an ignore feature. Just click a name and then "hide posts". ...
- by Shiro Mokuzan - at 2012.11.13 17:28:00
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39. The New Build Release - in General Discussions [original thread]
Oh, look--it's another one of these threads.
- by Shiro Mokuzan - at 2012.11.12 15:54:00
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40. So where are these huge maps? - in General Discussions [original thread]
Hold L2 for 5 seconds, then move the right stick around. The huge maps are already there, they're mostly blocked off for now.
- by Shiro Mokuzan - at 2012.11.12 07:28:00
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