Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Face Mcdudeson
Circle of Huskarl Minmatar Republic
10
|
Posted - 2012.09.01 19:15:00 -
[1] - Quote
Can someone explain to me what the use is of the top end dropships? They seem to be worse than the others. They have less CPU and PG. The only thing is that the have inbuilt spawns ability?
Thanks in advance |
Akuzuma Oppa
Tronhadar Free Guard Minmatar Republic
12
|
Posted - 2012.09.01 19:27:00 -
[2] - Quote
Face Mcdudeson wrote:Can someone explain to me what the use is of the top end dropships? They seem to be worse than the others. They have less CPU and PG. The only thing is that the have inbuilt spawns ability?
Thanks in advance
|
Shiro Mokuzan
220
|
Posted - 2012.09.01 19:46:00 -
[3] - Quote
Being able to spawn troops in the air and insert them wherever they're needed is a pretty nice ability, and they don't need to fit a module to do it.
BTW, they're logistics dropships you're talking about. Different catagories of vehicle other than standard are specializations, not "top-end". In other words, they're not strictly better, just more specialized. They're similar to tech 2 ships in EVE. |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.09.01 19:48:00 -
[4] - Quote
200k per ship is NOT worth the reduced PG and CPU for a mobile CRU. Sometimes I look at the decisions CCP is making with DUST and it just makes me scratch my head. |
Akuzuma Oppa
Tronhadar Free Guard Minmatar Republic
12
|
Posted - 2012.09.01 19:55:00 -
[5] - Quote
DUST Fiend wrote:200k per ship is NOT worth the reduced PG and CPU for a mobile CRU. Sometimes I look at the decisions CCP is making with DUST and it just makes me scratch my head.
Well. I don't know much about EvE or Dust. But it's a Drop ship and not a Battleship. But maybe they will have a lot more variants of air vehicles later on to include some combat heavy ships. |
Jariel Manton
SVER True Blood Unclaimed.
210
|
Posted - 2012.09.01 19:56:00 -
[6] - Quote
The ability to spawn in a squad then drop them at an objective would be insanely useful. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.09.01 19:58:00 -
[7] - Quote
Akuzuma Oppa wrote:DUST Fiend wrote:200k per ship is NOT worth the reduced PG and CPU for a mobile CRU. Sometimes I look at the decisions CCP is making with DUST and it just makes me scratch my head. Well. I don't know much about EvE or Dust. But it's a Drop ship and not a Battleship. But maybe they will have a lot more variants of air vehicles later on to include some combat heavy ships.
They will, i've seen a fighter back in the 2009 fanfest demo video.
and it was in the marketplace at fanfest build this year.
Hopefully we see it when large maps (district battles) open up, cause right now the air battle it would create would be extremely limited |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.09.01 20:00:00 -
[8] - Quote
DUST Fiend wrote:200k per ship is NOT worth the reduced PG and CPU for a mobile CRU. Sometimes I look at the decisions CCP is making with DUST and it just makes me scratch my head.
how about becuase it's super cheap?
A. a prototype spawner costs like 70,000
B.The highest end tank cost like 4 million isk.
200,000isk is pretty damn cheap. plus they can **** tanks by floating overhead. |
Face Mcdudeson
Circle of Huskarl Minmatar Republic
10
|
Posted - 2012.09.01 20:03:00 -
[9] - Quote
I'm just saying this because you can fit the militia CRU to the other ships and get better output anyway??
So they are more expensive for nothing? |
Shiro Mokuzan
220
|
Posted - 2012.09.01 20:17:00 -
[10] - Quote
Akuzuma Oppa wrote:DUST Fiend wrote:200k per ship is NOT worth the reduced PG and CPU for a mobile CRU. Sometimes I look at the decisions CCP is making with DUST and it just makes me scratch my head. Well. I don't know much about EvE or Dust. But it's a Drop ship and not a Battleship. But maybe they will have a lot more variants of air vehicles later on to include some combat heavy ships.
They've already said there'll be fighters. Bombers would be cool too. |
|
Akuzuma Oppa
Tronhadar Free Guard Minmatar Republic
12
|
Posted - 2012.09.01 20:20:00 -
[11] - Quote
Shiro Mokuzan wrote:Akuzuma Oppa wrote:DUST Fiend wrote:200k per ship is NOT worth the reduced PG and CPU for a mobile CRU. Sometimes I look at the decisions CCP is making with DUST and it just makes me scratch my head. Well. I don't know much about EvE or Dust. But it's a Drop ship and not a Battleship. But maybe they will have a lot more variants of air vehicles later on to include some combat heavy ships. They've already said they'll be fighters. Bombers would be cool too.
Do you know how fighters will act for Dust? Like are they only meant for air vs air or like a air-tank |
Sees-Too-Much
332
|
Posted - 2012.09.01 20:25:00 -
[12] - Quote
This should explain it.
TL;DR, it's going to have more capabilities than it has now and that will justify the increased cost. |
Akuzuma Oppa
Tronhadar Free Guard Minmatar Republic
12
|
Posted - 2012.09.01 20:27:00 -
[13] - Quote
Sees-Too-Much wrote:This should explain it. TL;DR, it's going to have more capabilities than it has now and that will justify the increased cost.
thanks for that and a cloaking dropship sounds badass lol. |
Face Mcdudeson
Circle of Huskarl Minmatar Republic
10
|
Posted - 2012.09.01 20:29:00 -
[14] - Quote
So it has the potential to get cloaking modules |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.09.01 20:36:00 -
[15] - Quote
crazy space wrote:200,000isk is pretty damn cheap. plus they can **** tanks by floating overhead.
You don't fit vehicles very often, do you?
By 200k, I meant the ADDITIONAL 200k it costs, I don't have the game open right now but I know they're a tad over 400k a pop. On top of that, you add an additional 200-300k for modules, and you're resting at 600-700k per dropship.
In case you weren't aware, dropships are just a smidge less durable than a tank. Apparently you can fly around in circles all match and survive against swarm launchers, I for one still have yet to see this, yet this goes completely against the idea of a DROP ship. No one wants to slow down to drop off and extract units because you HAVE to be moving, ALL the time, or else you die a horrible, embarassing, and costly death.
|
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.09.01 21:10:00 -
[16] - Quote
Face Mcdudeson wrote:Can someone explain to me what the use is of the top end dropships? They seem to be worse than the others. They have less CPU and PG. The only thing is that the have inbuilt spawns ability?
Thanks in advance
you get 300 more shields with a free CRU that doesnt take up a slot so yea they are pretty worthless. someone said they are a bit faster but i havent tested an Eryx this build and don't intend to. A massive waste of SP if you ask me. dont expect a buff any time soon tho because theres not enough pilots to wail about them on the forums |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.09.01 21:12:00 -
[17] - Quote
Jariel Manton wrote:The ability to spawn in a squad then drop them at an objective would be insanely useful.
you just insert a CRU module on a Myron and the penalty is... -300-500 shield points compared to an Eryx without the CRU...
So yea u get to tank an extra FG or SL hit if you really think thats worth it then be my guest and skill away.. |
Shiro Mokuzan
220
|
Posted - 2012.09.01 21:20:00 -
[18] - Quote
Akuzuma Oppa wrote:Shiro Mokuzan wrote:Akuzuma Oppa wrote:DUST Fiend wrote:200k per ship is NOT worth the reduced PG and CPU for a mobile CRU. Sometimes I look at the decisions CCP is making with DUST and it just makes me scratch my head. Well. I don't know much about EvE or Dust. But it's a Drop ship and not a Battleship. But maybe they will have a lot more variants of air vehicles later on to include some combat heavy ships. They've already said they'll be fighters. Bombers would be cool too. Do you know how fighters will act for Dust? Like are they only meant for air vs air or like a air-tank
Dunno. They'll be combat aircraft, but I dunno if they'll be air superiority or what. If they are, there should be bombers too for fast surgical strikes. Maybe gunships for close air support also.
If I had to guess, though, I'd guess that they're going to be all-around combat aircraft good for taking out air or ground targets and escorting dropships and providing close air support for infantry. |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.09.01 21:21:00 -
[19] - Quote
DUST Fiend wrote:crazy space wrote:200,000isk is pretty damn cheap. plus they can **** tanks by floating overhead. You don't fit vehicles very often, do you? By 200k, I meant the ADDITIONAL 200k it costs, I don't have the game open right now but I know they're a tad over 400k a pop. On top of that, you add an additional 200-300k for modules, and you're resting at 600-700k per dropship. In case you weren't aware, dropships are just a smidge less durable than a tank. Apparently you can fly around in circles all match and survive against swarm launchers, I for one still have yet to see this, yet this goes completely against the idea of a DROP ship. No one wants to slow down to drop off and extract units because you HAVE to be moving, ALL the time, or else you die a horrible, embarassing, and costly death.
supposedly the gallente ship can loiter for longer and tank better but at the cost of manuverbility and speed which possibly makes it ideal for insertion/extraction ops.. the caldari myron's best defense is manuverablity, once you gain speed, which takes a lot of practice, you can dip and dive and zoom around points of cover such as towers and the jagged rocks on the lightning/wind planet but if your shields go down basically game over and you better have some gun game on the ground because they WILL come looking for you.. |
Shiro Mokuzan
220
|
Posted - 2012.09.01 21:22:00 -
[20] - Quote
Face Mcdudeson wrote:So it has the potential to get cloaking modules
No, a force recon is completely different from a logistics dropship. That will be another specialized version. |
|
Shiro Mokuzan
220
|
Posted - 2012.09.01 21:27:00 -
[21] - Quote
DUST Fiend wrote:crazy space wrote:200,000isk is pretty damn cheap. plus they can **** tanks by floating overhead. You don't fit vehicles very often, do you? By 200k, I meant the ADDITIONAL 200k it costs, I don't have the game open right now but I know they're a tad over 400k a pop. On top of that, you add an additional 200-300k for modules, and you're resting at 600-700k per dropship. In case you weren't aware, dropships are just a smidge less durable than a tank. Apparently you can fly around in circles all match and survive against swarm launchers, I for one still have yet to see this, yet this goes completely against the idea of a DROP ship. No one wants to slow down to drop off and extract units because you HAVE to be moving, ALL the time, or else you die a horrible, embarassing, and costly death.
Well, inserting troops is pretty quick. Stop for just a second over the insertion point, tell the squad to jump out and they can use their inertia dampeners to land from any height. Extraction is trickier.
Yeah, as Tebow said, the Gallente one might be better for extraction from hot-zones with more long-term survivability. Also, being able to linger a bit and provide support fire for the squad after you drop them off is nice. |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.09.01 21:31:00 -
[22] - Quote
The hamsters have recieved a nanite injection, Shiro. You logging on soon? |
Shiro Mokuzan
220
|
Posted - 2012.09.01 21:50:00 -
[23] - Quote
TEBOW BAGGINS wrote:The hamsters have recieved a nanite injection, Shiro. You logging on soon?
Nah, I got work in a bit. Maybe tonight. |
Sees-Too-Much
332
|
Posted - 2012.09.01 22:15:00 -
[24] - Quote
Shiro Mokuzan wrote:Face Mcdudeson wrote:So it has the potential to get cloaking modules No, a force recon is completely different from a logistics dropship. That will be another specialized version. Check the name, that was the Grimesnes. That's the Gallente Logi dropship. I don't know why there's a disconnect between the role in game as compared to on the blog.
If it turns out that the Grimesnes will not be the recon dropship (certainly possible) it'll probably have other bonuses, so the principle is the same. |
Shiro Mokuzan
220
|
Posted - 2012.09.01 22:25:00 -
[25] - Quote
Sees-Too-Much wrote:Shiro Mokuzan wrote:Face Mcdudeson wrote:So it has the potential to get cloaking modules No, a force recon is completely different from a logistics dropship. That will be another specialized version. Check the name, that was the Grimesnes. That's the Gallente Logi dropship. I don't know why there's a disconnect between the role in game as compared to on the blog. If it turns out that the Grimesnes will not be the recon dropship (certainly possible) it'll probably have other bonuses, so the principle is the same.
Yeah, they may be changing names and roles, but if there is a force recon added, it should have a different role from a logistics dropship.
There should definitely be a dropship specialized in covert ops, e-war, and recon, for inserting squads behind enemy lines and whatnot. Whether they should be the same ones with a mobile CRU I'm not sure. |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.09.01 23:36:00 -
[26] - Quote
GIVE US THE DAMN RED ZONE ON THE RADAR BACK!!! WTF CCP!!??!?!!? |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |