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61. Ok, seriously, how do I stop a Gunship? - in General Discussions [original thread]
You'd have to go to the future first, where gunships exist. I think you mean dropships.
- by Shiro Mokuzan - at 2012.11.02 01:05:00
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62. Tanks.. - in Feedback/Requests [original thread]
The More Important Question Is Why Are You Capitalizing Every Word Like This?
- by Shiro Mokuzan - at 2012.11.02 00:46:00
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63. I want INFANTRY only maps. - in Feedback/Requests [original thread]
Just go play another game if you don't want vehicles to be a factor. I'd be fine with having more terrain that limits their effectiveness, but there shouldn't be a "no vehicles" mode any more than there should be a " no heavies" or "no shotguns" ...
- by Shiro Mokuzan - at 2012.11.02 00:33:00
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64. How do you balance free? - in General Discussions [original thread]
Skihids wrote: I guess I should have expected this thread to greet into the specifics of dropships and swarm lunchers, but I really am interested in the generic free vs. cost balance question. I read one suggestion that the cost should be a hi...
- by Shiro Mokuzan - at 2012.11.01 22:55:00
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65. A testament to how OP a dropshit is or how UP a swarm launcher - in Feedback/Requests [original thread]
Maybe missiles should require a locking before firing (lockon once then hold to fire as long as you want). Then tie lockon speed to signature size. It would definitely make them less "spammy" and make them feel more like missiles instead of rocket...
- by Shiro Mokuzan - at 2012.11.01 18:28:00
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66. Can't hit anything - in General Discussions [original thread]
Nstomper wrote: Tony Calif wrote: I was being polite. You should have heard my QQ on comms :P Bet it was annoying as f""""""" , they need a mute player option There is a mute function for voice comms. There's also an ignore function on...
- by Shiro Mokuzan - at 2012.10.31 19:48:00
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67. Sticky:Skim Junction Skirmish - Map Feedback - in Skim Junction [original thread]
Vexen Krios wrote: map lags alot in ambushes for me. along with the skyfire cannon. That's not a sky fire cannon. Those are much bigger and target ships in space.
- by Shiro Mokuzan - at 2012.10.29 18:38:00
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68. Balancing Vehicle Deployment. - in General Discussions [original thread]
Terrible idea. Vehicles are an asset that you train for and pay for, not a bonus you might get to use.
- by Shiro Mokuzan - at 2012.10.29 18:19:00
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69. Why no MELEE only or NOVA KNIFE CORP Contracts/Tourneys?? - in General Discussions [original thread]
Because that would be silly.
- by Shiro Mokuzan - at 2012.10.29 04:57:00
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70. [Discussion] Bringing drones to Dust (outside PVE) - in Feedback/Requests [original thread]
Dislike it all you want, but I'm pretty sure drones are coming, and I am looking forward to it. This is not a "competitive FPS" as the term is normally used. Things don't need to be "fair". Plus we already have AI weapon platforms and they don't ...
- by Shiro Mokuzan - at 2012.10.29 02:13:00
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71. team communication - in General Discussions [original thread]
Having one talk/listen and one or more listen-only channels would solve these problems. Right now comms are not sufficient. BTW, a CEO is not necessarily a commander for a battle.
- by Shiro Mokuzan - at 2012.10.29 01:54:00
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72. [Forum request] DUST CAOD sub-forum for all the drama please - in Feedback/Requests [original thread]
General discussion is full of corp drama, GG threads, contract up threads and other stuff that should be in its own sub-forum instead of cluttering up GD. The new sub-forums are good, but we need the DUST equivalent of CAOD.
- by Shiro Mokuzan - at 2012.10.27 22:46:00
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73. Neutral Party's Piecemeal View of the Tournament Mechanics So Far - in General Discussions [original thread]
It's the planetary combat side of the MMO called EVE, not an FPS as you know it. Vehicles are just as valid as running around and pulling a trigger.
- by Shiro Mokuzan - at 2012.10.27 20:51:00
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74. [Request] Rework HAVs - in Feedback/Requests [original thread]
I think missile turrets are the main problem. I think they need a lock on, and the lock on time should be based on signature radius. Right now they don't have a niche like blasters or rail guns...they're just superior to every other weapon.
- by Shiro Mokuzan - at 2012.10.27 18:14:00
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75. Compus on map and in suits - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Shiro Mokuzan wrote: Kharga Lum wrote: There's a compus on your HUD and when the map is opened it orients itself so that "up" is North. Compass Thanks, I seriously had no idea what these guys were talking about ...
- by Shiro Mokuzan - at 2012.10.26 07:13:00
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76. a way to balance isk/sp - in Feedback/Requests [original thread]
No.
- by Shiro Mokuzan - at 2012.10.26 07:11:00
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77. Compus on map and in suits - in Feedback/Requests [original thread]
Kharga Lum wrote: There's a compus on your HUD and when the map is opened it orients itself so that "up" is North. Compass
- by Shiro Mokuzan - at 2012.10.25 18:29:00
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78. 40 Million isk stolen - in Feedback/Requests [original thread]
You're lucky you don't have a negative balance. It happens often in EVE when people get money illegitimately, spend it, and it gets taken away.
- by Shiro Mokuzan - at 2012.10.25 16:09:00
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79. Tac-Net Augmented Reality Themes. My proposal - Dubstep and Acid. - in Feedback/Requests [original thread]
Stuff should sound like what it is, not lame sound effects.
- by Shiro Mokuzan - at 2012.10.25 07:57:00
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80. Hello, CCP Frame - in General Discussions [original thread]
Sports and war are two entirely different things.
- by Shiro Mokuzan - at 2012.10.25 07:55:00
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