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21. [Feedback] More feedback on CCP's anti-sniper stance. Map data included. - in Feedback/Requests [original thread]
CLONE117 wrote: ok how is sniping random players scattered through out the map in the redzone a support role?.. and how is it helpfull if they dont help infantry..or how annoying is it when they are so far away into the redzone its next to im...
- by ShinyJay - at 2013.09.17 19:13:00
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22. [Feedback] More feedback on CCP's anti-sniper stance. Map data included. - in Feedback/Requests [original thread]
Jathniel wrote: ShinyJay wrote: when i made that sniper suggestion, i myself am a dedicated sniper, i was thinking that sway wouldn't be removed when moving, but toned down a bit. even if it was a strafe gun, the 3-5 bullets would still be i...
- by ShinyJay - at 2013.09.17 17:35:00
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23. [Feedback] More feedback on CCP's anti-sniper stance. Map data included. - in Feedback/Requests [original thread]
when i made that sniper suggestion, i myself am a dedicated sniper, i was thinking that sway wouldn't be removed when moving, but toned down a bit. even if it was a strafe gun, the 3-5 bullets would still be it's drawback anyways. I'm just tired o...
- by ShinyJay - at 2013.09.17 17:05:00
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24. [Feedback] More feedback on CCP's anti-sniper stance. Map data included. - in Feedback/Requests [original thread]
another thing that may help snipers out, is to re work it completely. not many will like it, but something has to be done. make the sniper's new absolute range around 200-250m, change the damage a bit, keep the crouch sway as is, tone down the ADS...
- by ShinyJay - at 2013.09.17 15:38:00
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25. [Feedback] More feedback on CCP's anti-sniper stance. Map data included. - in Feedback/Requests [original thread]
Monkey MAC wrote: ShinyJay wrote: Monkey MAC wrote: Yes its not the best example, and clearly rigged. But your right my point is indeed that snipers can work at ~100m effectively, while you may have taken a guy down at 96mI doubt it would...
- by ShinyJay - at 2013.09.17 15:20:00
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26. [Feedback] More feedback on CCP's anti-sniper stance. Map data included. - in Feedback/Requests [original thread]
Monkey MAC wrote: Yes its not the best example, and clearly rigged. But your right my point is indeed that snipers can work at ~100m effectively, while you may have taken a guy down at 96mI doubt it would have been as fast as a sniper, and othe...
- by ShinyJay - at 2013.09.17 15:15:00
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27. [suggestion] fix for red line and red line sniping - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Ah, QQ Kittens are soo cute. CCP/Shanghai have gutted them way more then your silly idea (which has been offered at ten times a week since Closed Beta so it ain't that unique, just saying). They cannot see past 400m so you...
- by ShinyJay - at 2013.09.15 22:12:00
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28. [suggestion] fix for red line and red line sniping - in Feedback/Requests [original thread]
there won't be any red lines that players can use to hide, but a base of operation, with automated turrets mounted on the walls that targets you as you get around 20-40m close to the base, with defense walls or something of the like that you can't...
- by ShinyJay - at 2013.09.15 20:07:00
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29. Day of the sniper is gone!!! - in Feedback/Requests [original thread]
ok, how about this for a red line. no redline, but a base of operation, with turrets that targets you as you get close to the base, with defense walls or something of the like. that way redline snipers have to get out in order to sniper. the walls...
- by ShinyJay - at 2013.09.15 01:14:00
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30. The Assault Rifle is way too accurate at range, especially when strafing. - in Feedback/Requests [original thread]
so what makes a gun precise and what would make it accurate? what would be the mechanics behind it that makes the guns as they are?
- by ShinyJay - at 2013.09.13 00:02:00
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31. The Assault Rifle is way too accurate at range, especially when strafing. - in Feedback/Requests [original thread]
CLONE117 wrote: ok look it up then... i just got out of a physics class that just covered this topic today.... lasers are 100% precise...not 100%accurate.. in physics, was it a test of items? or a test aiming a gun? those two are complet...
- by ShinyJay - at 2013.09.12 23:46:00
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32. The Assault Rifle is way too accurate at range, especially when strafing. - in Feedback/Requests [original thread]
CLONE117 wrote: well its not the accuracy of the gun its the precision of the gun... precision is the grouping of the shots.. accuracy is just how close those shots r to your target.. so accuracy is really just the player thats using the gu...
- by ShinyJay - at 2013.09.12 23:39:00
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33. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
CLONE117 wrote: complaining about a single gun just by dps alone is stupid...very ,very, stupid... does not need an overheat function... most fire fights it drains an entire clip and then some to kill some1.. because we have alot of missing...
- by ShinyJay - at 2013.09.12 21:42:00
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34. Stop the madness! Assault Rifle nerfing protest. - in Feedback/Requests [original thread]
INFINITE DIVERSITY IDIC wrote: ShinyJay wrote: INFINITE DIVERSITY IDIC wrote: ShinyJay wrote: ok so if these are futuristic guns, shouldn't they all not have recoil, kick, dispersion, range? shouldn't they have laser scopes and other f...
- by ShinyJay - at 2013.09.12 21:15:00
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35. Stop the madness! Assault Rifle nerfing protest. - in Feedback/Requests [original thread]
INFINITE DIVERSITY IDIC wrote: ShinyJay wrote: ok so if these are futuristic guns, shouldn't they all not have recoil, kick, dispersion, range? shouldn't they have laser scopes and other future tech? a shotgun in the future should be able to...
- by ShinyJay - at 2013.09.12 20:22:00
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36. Stop the madness! Assault Rifle nerfing protest. - in Feedback/Requests [original thread]
ok so if these are futuristic guns, shouldn't they all not have recoil, kick, dispersion, range? shouldn't they have laser scopes and other future tech? a shotgun in the future should be able to shoot out all pellets at once in a straight line wit...
- by ShinyJay - at 2013.09.12 18:52:00
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37. Stop the madness! Assault Rifle nerfing protest. - in Feedback/Requests [original thread]
INFINITE DIVERSITY IDIC wrote: ShinyJay wrote: CLONE117 wrote: do any of u ppl even no the difference between accuracy and precision?... lower level ar rnt op... majority of the other guns r better than the ar. in their specific situati...
- by ShinyJay - at 2013.09.12 17:34:00
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38. Stop the madness! Assault Rifle nerfing protest. - in Feedback/Requests [original thread]
CLONE117 wrote: do any of u ppl even no the difference between accuracy and precision?... lower level ar rnt op... majority of the other guns r better than the ar. in their specific situation.. the ar is designed for multiple situations.. i...
- by ShinyJay - at 2013.09.12 17:02:00
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39. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Im going to be honest with you. I dont know why CCP BUFFED the AR. I remember it used to do 31 / 31.5 / 32.5 ish damage. Now it goes around 37.5 at proto level. I DONT KNOW WHY CCP did this. Yes the AR is a pain in the b...
- by ShinyJay - at 2013.09.12 01:46:00
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40. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
CLONE117 wrote: thats because its the main weapon for almost every player.who start out on the game.. all the other guns take alot longer to spec into.. if the other guns were as easy to spec into as the ar we wouldnt have the massive ar thi...
- by ShinyJay - at 2013.09.12 01:26:00
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