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1. (request...again) warpoints, sp and kills in the redline - in Feedback/Requests [original thread]
Paran Tadec wrote: ShinyJay wrote: i like some of these red line ideas except for the no WP, SP and ISK earned while in the red line (mostly because if the team is red lined). if nothing is gained in the red line, players would have to leave...
- by ShinyJay - at 2013.11.04 21:30:00
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2. (request...again) warpoints, sp and kills in the redline - in Feedback/Requests [original thread]
i like some of these red line ideas except for the no WP, SP and ISK earned while in the red line (mostly because if the team is red lined). if nothing is gained in the red line, players would have to leave and that is good, but if pushed into the...
- by ShinyJay - at 2013.11.04 19:44:00
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3. Getting hit by sniper - Improve the HUD hit markers. - in Feedback/Requests [original thread]
CLONE117 wrote: ^worst....comment...ever... sounds like someone is angry about being deceived by my several posts. and the even funnier part is u r still desperately trying to to turn this around towards me. which from what i can tell. isnt...
- by ShinyJay - at 2013.10.11 18:29:00
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4. Getting hit by sniper - Improve the HUD hit markers. - in Feedback/Requests [original thread]
CLONE117 wrote: and this^ im unpredictable. my post history shall lie to u... at times im serious. other times im bored. and so i come up with my own personal time wasters because i have nothing better to do currently. and guess what i do...
- by ShinyJay - at 2013.10.11 16:08:00
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5. Scrambler REALLY needs to be nerfed - in Feedback/Requests [original thread]
bamboo x wrote: 1st Lieutenant Tiberius wrote: bamboo x wrote: Alright guys, I can tell I've been dealt a bad hand. I AGREE WITH YOU GUYS. Slightly. Just... The accuracy or power needs to be slightly nerfed, or maybe the charge c...
- by ShinyJay - at 2013.10.10 22:01:00
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6. Scrambler REALLY needs to be nerfed - in Feedback/Requests [original thread]
bamboo x wrote: Alright guys, I can tell I've been dealt a bad hand. I AGREE WITH YOU GUYS. Slightly. Just... The accuracy or power needs to be slightly nerfed, or maybe the charge could just be a little weaker. I was playing with it ...
- by ShinyJay - at 2013.10.10 20:45:00
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7. Getting hit by sniper - Improve the HUD hit markers. - in Feedback/Requests [original thread]
CLONE117 wrote: and that^ every1 is how to draw out a stupid troll.. thanks for your help by wasting your own time!. now i laugh at your stupidity for trying so hard to go against my posts on here which i dont really find important at all.. ...
- by ShinyJay - at 2013.10.09 22:23:00
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8. Getting hit by sniper - Improve the HUD hit markers. - in Feedback/Requests [original thread]
CLONE117 wrote: entering any part of the battle in the first place is a death wish. when i pick up some nova knives do i expect to die? yes. when i pick up an assault rifle do i expect to die? yes. when i enter a vehicle do i expect to die?...
- by ShinyJay - at 2013.10.09 21:57:00
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9. Getting hit by sniper - Improve the HUD hit markers. - in Feedback/Requests [original thread]
CLONE117 wrote: i use all classes... but only when the situation calls for them... the caldari sniper rifle is a form of a rail gun. but it still makes a loud whistle/screeching noise when fired. so its easily heard. that guy with the ar ju...
- by ShinyJay - at 2013.10.09 21:30:00
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10. Getting hit by sniper - Improve the HUD hit markers. - in Feedback/Requests [original thread]
Fire of Prometheus wrote: 1. The snipers are a rail gun. Last time I checked a magnet makes no noise when it's in use. The only noise that would come from a sniper being fired is the noise from the initial charge up. 2. If someone is camping, ...
- by ShinyJay - at 2013.10.09 21:06:00
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11. Getting hit by sniper - Improve the HUD hit markers. - in Feedback/Requests [original thread]
CLONE117 wrote: now that ive drawn out most of the ppl who obviously rnt good at the game itself and must desperately try to shoot down my idea so they can sleep at night. im going to state what normally happens in most of the games i have pl...
- by ShinyJay - at 2013.10.09 21:05:00
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12. Getting hit by sniper - Improve the HUD hit markers. - in Feedback/Requests [original thread]
CLONE117 wrote: a combat sniper role means that sniper should always be on the move. moving from spot to spot. thats what the big red arrow idea forces the sniper to do. to move around more on the battle field. that same sniper will also ha...
- by ShinyJay - at 2013.10.09 15:33:00
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13. Scrambler REALLY needs to be nerfed - in Feedback/Requests [original thread]
did you account for what the head shot multiplier is? if damage mods were used? prof skill lvl? plus the x2 damage (or whatever the charge multiplier is) a charge shot does? take all that into consideration before spouting nonsense.
- by ShinyJay - at 2013.10.09 04:23:00
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14. Getting hit by sniper - Improve the HUD hit markers. - in Feedback/Requests [original thread]
CLONE117 wrote: the sniper role will not be gone. many games i play it ends up like this... one player starts sniping... gets several kills. then suddenly some1 on the other team decides to grab an sr and start trying to find the sniper.. ...
- by ShinyJay - at 2013.10.08 19:44:00
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15. Getting hit by sniper - Improve the HUD hit markers. - in Feedback/Requests [original thread]
CLONE117 wrote: ud think that would work but it doesnt alot of the time. and what ur saying is basically what my idea makes easier... that field of vision from the redzone may not cover certain specific areas. but those chosen camp spots ...
- by ShinyJay - at 2013.10.08 16:20:00
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16. breaking news: Alien life discovered on new Planet! - in Feedback/Requests [original thread]
i actually like that idea as a pve content. or a pvpve content. it will add something exciting to the mix
- by ShinyJay - at 2013.10.08 00:36:00
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17. Pubstomping - in Feedback/Requests [original thread]
Draco Cerberus wrote: Pubstomping is not a big deal and balances matches nicely. Those willing to lose protos lose lots of isk and those killing in militia or BPO fits make a small amount of isk, how could that be in any way unbalanced? you ...
- by ShinyJay - at 2013.10.07 23:49:00
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18. Getting hit by sniper - Improve the HUD hit markers. - in Feedback/Requests [original thread]
CLONE117 wrote: without the ar? not that hard... i use several weapons on dust 514. snipers included. and while counter sniping. this is how it goes the sniper u r trying to snipe normally have a height advantage. meaning that sniper over...
- by ShinyJay - at 2013.10.07 19:06:00
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19. Getting hit by sniper - Improve the HUD hit markers. - in Feedback/Requests [original thread]
CLONE117 wrote: the giant red arrow would be more effective...at certain ranges.that little sniper trail doesnt exist. because of render distances. the many times ive been hit by a sniper and looked to where they hit me from i took a derpshi...
- by ShinyJay - at 2013.10.07 18:32:00
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20. Balancing DUST 514's Weaponry: The Assault Rifle - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Korvin Lomont wrote: Buster Friently wrote: The AR in Dust is supposed to be a blaster rifle. This means it should have high DPS, but be very short range. It shouldn't be a generalist weapon in the first place - Tha...
- by ShinyJay - at 2013.09.25 23:04:00
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