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281. Heavy Swarm Launcher - in Feedback/Requests [original thread]
Aeon Amadi wrote: Shamarskii Simon wrote: CCP Rattati wrote: Whatever, you know full well that a militia swarm is shrugged off by most armor, you also know that it needs to be very carefully aimed to get all missiles to hit No. I don'...
- by Shamarskii Simon - at 2015.01.23 08:57:00
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282. Heavy Swarm Launcher - in Feedback/Requests [original thread]
CCP Rattati wrote: Whatever, you know full well that a militia swarm is shrugged off by most armor, you also know that it needs to be very carefully aimed to get all missiles to hit No. I don't mean to burst your bubble but, no one ever shr...
- by Shamarskii Simon - at 2015.01.23 08:49:00
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283. make shield AV weapons.......or - in Feedback/Requests [original thread]
Plasma cannon is great for anti-shield. At prof 5 it's beautiful to use. Remember shields have recharge delay, so you can prevent shield recharge
- by Shamarskii Simon - at 2015.01.21 21:01:00
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284. Lack of AV Parity and AV Balance - in Feedback/Requests [original thread]
Finn Colman wrote: True Adamance wrote: [quote=Finn Colman] [quote=Shamarskii Simon](i've been posting in all AV v Vehicle thread i've seen... My phone must be tired by now.) Do not buff av, or nerf shield vehicles. A nerfing line is the ...
- by Shamarskii Simon - at 2015.01.13 02:01:00
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285. Lack of AV Parity and AV Balance - in Feedback/Requests [original thread]
(i've been posting in all AV v Vehicle thread i've seen... My phone must be tired by now.) Do not buff av, or nerf shield vehicles. A nerfing line is the result of that. The cannon only has a rare few to wield it, i like it that way.... It's th...
- by Shamarskii Simon - at 2015.01.13 01:31:00
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286. Damage Profile Modifiers - in Feedback/Requests [original thread]
I don't know... In eve there are different focusing crystals for lasers but... As for other weapons (as i barely know eve, and i only can relate weapons i use ) i am unsure. But weapon mods don't seem too bad. Ammo expand, range boost, rof ...
- by Shamarskii Simon - at 2015.01.12 03:35:00
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287. Amarr should have slightly better sheild delays than gallente - in Feedback/Requests [original thread]
Why? (i simply want to see an explanation, i would love to know your opinion)
- by Shamarskii Simon - at 2015.01.10 04:53:00
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288. Fix Collision damage! - in Feedback/Requests [original thread]
It's weird... I've flown a python head first into a wall at full throttle and took no damage; but, i just nudge a corner of a building and i'm up in flames. According to my observations: -Dropship to dropship collisions are the worst (as simple...
- by Shamarskii Simon - at 2015.01.10 04:36:00
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289. STD Dropships are too slow - in Feedback/Requests [original thread]
I say at least give the DS a better resistance to knockback... Everyone knows when you see the ground and you have about 70m left, you are gonna scrape the ground. Less maneuver = lower knockback. (DS) More maneuver = more knockback. (ADS) Ag...
- by Shamarskii Simon - at 2015.01.05 04:06:00
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290. weapon mod variations - in Feedback/Requests [original thread]
No. A heat build up reduction will create lasers that can near AV level of damage in a pinpoint location. Lasers could become the new FoTM since the way damage is applied (exponentially. Not linear) . After 79 rounds (amarr assault lvl 5) and furt...
- by Shamarskii Simon - at 2014.12.26 13:17:00
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291. Vehicle regen (work in progress) - in Feedback/Requests [original thread]
Pokey Dravon wrote: Shamarskii Simon wrote: Sadly, i don't know too much (aka straying off topic slightly) but if the vehicle shield recharge skill did not promote armor tanking (5% to DEPLETED shields (and we all know... In a shield tank go...
- by Shamarskii Simon - at 2014.12.26 06:33:00
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292. Vehicle regen (work in progress) - in Feedback/Requests [original thread]
Sadly, i don't know too much (aka straying off topic slightly) but if the vehicle shield recharge skill did not promote armor tanking (5% to DEPLETED shields (and we all know... In a shield tank going down to armor is practically death, where the ...
- by Shamarskii Simon - at 2014.12.26 06:18:00
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293. Dropship. (Standard) - in Feedback/Requests [original thread]
The thing that i agree on is AV. In the sense that a standard dropship shouldn't do barrel rolls when av hits. A transport ship has to come into the combat zone to transport troops. Therefore, a good drop is close to the ground ; however, any ...
- by Shamarskii Simon - at 2014.12.24 14:23:00
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294. Return swarm missile count? - in Feedback/Requests [original thread]
No, it won't... People will complain about that last missile not hitting again... E for effort though. I would like for it to return.
- by Shamarskii Simon - at 2014.12.23 22:11:00
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295. Brainstorm! - in Feedback/Requests [original thread]
No. ADS on ADS is the best, and most intense battle. Pilot skill is the way. Honestly, the only place i see true honor and respect is in a dropship duel. No one is yelling scrub or hating on each other... Its usually "whats your fit?" "good game...
- by Shamarskii Simon - at 2014.12.09 20:23:00
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296. Hotfix Delta: STOP unskilled invisible BOMBERS [VIDEO] - in Feedback/Requests [original thread]
The beep on the RE is awfully similar to someone placing equipment.. One may think it's just a friendly placing a hive, but it's actually a scout who launched the RE from a distance... Even when we do realize and try to run... It's just boom and "...
- by Shamarskii Simon - at 2014.12.03 12:28:00
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297. vehicular diversity - in Feedback/Requests [original thread]
3/1? 4/2? These layouts blows... Especially with the linear modules... One has the main slots to play with while the secondary slots are "any leftovers?" or "CPU/PG." this is what i dont like... That fits are very direct and usually all the fits a...
- by Shamarskii Simon - at 2014.12.01 03:07:00
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298. vehicular diversity - in Feedback/Requests [original thread]
This. Is. A. Huge. Problem. No, really... A huge problem. Only certain fits are viable in battle, and those fits MUST include HP to be effective. You'll see a 25 rep python? Lol waste of pg, should've put a pg upgrade to increase your shield i...
- by Shamarskii Simon - at 2014.12.01 00:16:00
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299. [request] Nerf Rail Rifle damage and clip size! - in Feedback/Requests [original thread]
The only thing i can think of to balance the rail according to the OP is add a capacitor that constantly charges. Soo, it'll be like this: -I have a cap charge of xkW, to fire i use ykW. Noow im going to think armored core and say if you use up ...
- by Shamarskii Simon - at 2014.11.30 14:24:00
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300. Caldari Assault and the RR - in Feedback/Requests [original thread]
Increasing the RRs range will mean the LR gets a range boost also... The LR is supposed to be the longest range "assault" (as in the primary weapons like plasma rifle, combat rifle etc) rifle inin the game. I don't say increase it's range. Now w...
- by Shamarskii Simon - at 2014.11.14 13:48:00
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