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141. An Event For The Gods! - in Feedback/Requests [original thread]
Godin Thekiller wrote: We wouldn't compare, even in full officer. Plus, I doubt they would send things down to a planet, seeing as there's no reason for them to, seeing as they are going for empyrean bodies, which as far as we kn .... Nin...
- by Shamarskii Simon - at 2015.04.06 11:37:00
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142. tanks tested - in Feedback/Requests [original thread]
Templar XIII wrote: Shamarskii Simon wrote: nickmunson wrote: i have already describe in my original post yes hardners are balanced if you use them correctly, shield u kite. ur not a brawler, u use your agility. just dont let them be so e...
- by Shamarskii Simon - at 2015.04.06 11:28:00
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143. tanks tested - in Feedback/Requests [original thread]
nickmunson wrote: i have already describe in my original post yes hardners are balanced if you use them correctly, shield u kite. ur not a brawler, u use your agility. just dont let them be so effective on basic n adv tank hulls , to truely dif...
- by Shamarskii Simon - at 2015.04.06 02:30:00
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144. tanks tested - in Feedback/Requests [original thread]
There is only one way i'll accept this. Are hardeners balanced? I also think Rails heat up too quickly (2 rounds, 3 to O.H) it should be around 3 rounds, 3.5/4 to O.H) and missiles need a slight buff... I'm used to being kited to missiles in my ...
- by Shamarskii Simon - at 2015.04.05 17:24:00
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145. dropship controls - in Feedback/Requests [original thread]
p q wrote: I was only insulted once for stating my opinion. That's pretty good for these forums! BUT maybe some of you missed the point I was making - let me make it again: "Most players have trouble with dropship controls. Seeing how HAV and ...
- by Shamarskii Simon - at 2015.04.05 17:13:00
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146. there is a simple solution to protostomping.... - in Feedback/Requests [original thread]
Meta locking seems to be the way... If you using a calass comp mods is almost the only way... It would be a little unfair to raise the price. (E.G comp regulators on C/1 to properly cal-tank)
- by Shamarskii Simon - at 2015.04.05 16:40:00
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147. dropship controls - in Feedback/Requests [original thread]
Godin Thekiller wrote: Shamarskii Simon wrote: The DS has weird controls (Aka inertia just stomping in your chest) But it takes time to fly it up to snuff... You'll always crash but eventually you start to realize the limits of the machine, ...
- by Shamarskii Simon - at 2015.04.05 04:33:00
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148. dropship controls - in Feedback/Requests [original thread]
The DS has weird controls (Aka inertia just stomping in your chest) But it takes time to fly it up to snuff... You'll always crash but eventually you start to realize the limits of the machine, and moving with it becomes so natural. First I was s...
- by Shamarskii Simon - at 2015.04.05 03:58:00
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149. Large turrets still too good at AI - in Feedback/Requests [original thread]
How bout weapons do 50% damage to the tank. does it feel fair Now?
- by Shamarskii Simon - at 2015.03.31 10:38:00
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150. Redline [Idea] - in Feedback/Requests [original thread]
DJINN Jecture wrote: Remove the redline (open the map up) friendly fire for all game modes, new exploration mode as well. ANNND space out objectives? Maybe add secondary objectives annd area of control? New game mode created?
- by Shamarskii Simon - at 2015.03.30 21:06:00
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151. Redline [Idea] - in Feedback/Requests [original thread]
Derpty Derp wrote: Shamarskii Simon wrote: Dynamic redline. Nuff said. It's a redlining stomp? The redline goes further out to help out the losing team. Everything is all good? Redline retreats farther back than normal. Win-win Move th...
- by Shamarskii Simon - at 2015.03.30 21:04:00
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152. Redline [Idea] - in Feedback/Requests [original thread]
Dynamic redline. Nuff said. It's a redlining stomp? The redline goes further out to help out the losing team. Everything is all good? Redline retreats farther back than normal. Win-win
- by Shamarskii Simon - at 2015.03.30 14:06:00
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153. Assault swarms - in Feedback/Requests [original thread]
AV sidearm doesn't sound bad, half damage, double lock time. Slower than old swarms, limited ammo.
- by Shamarskii Simon - at 2015.03.29 16:41:00
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154. Tanks - Double rep solution - in Feedback/Requests [original thread]
But 5 seconds per cycle... Are you also multiplying the rep rate by 5? Or keeping it at 3. If keeping 3, that's an indirect nerf to reps By 40% i also think 5 seconds is a bit too long... Just count 5 seconds...... You see what I mean? But! Hav...
- by Shamarskii Simon - at 2015.03.29 12:05:00
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155. because of no render swarms. - in Feedback/Requests [original thread]
Pokey Dravon wrote: Shamarskii Simon wrote: Pokey Dravon wrote: Mad Syringe wrote: I think derpships need a lockon indicator... Problem solved. No indicator for tanks though... they are OP already (the higher tiers). If you read t...
- by Shamarskii Simon - at 2015.03.29 11:49:00
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156. because of no render swarms. - in Feedback/Requests [original thread]
Pokey Dravon wrote: Mad Syringe wrote: I think derpships need a lockon indicator... Problem solved. No indicator for tanks though... they are OP already (the higher tiers). If you read the Big Board of Things, Rattati has already stated...
- by Shamarskii Simon - at 2015.03.29 01:31:00
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157. because of no render swarms. - in Feedback/Requests [original thread]
I say approaching swarms need a warning mechanism. If rendering can't be fixed, can we put a temp fix at least? Because no rendering is a serious issue with swarm vs vehicle. its not a matter of awareness if you get hit by invisibles. Or have i...
- by Shamarskii Simon - at 2015.03.28 23:13:00
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158. Hardener drops after % of max hp is soaked up... - in Feedback/Requests [original thread]
Well, that's just a PG/CPU expensive extender or plate... Next, what about dropships! a good example is when you're actually using a well built Myron or Grims? All that happens is *SWARMS* and *i need a pickup* i know people who double harden the...
- by Shamarskii Simon - at 2015.03.26 11:17:00
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159. An Idea to make Small Blasters Viable on a DropShip. - in Feedback/Requests [original thread]
Godin Thekiller wrote: Shamarskii Simon wrote: Godin Thekiller wrote: Shamarskii Simon wrote: Apocalyptic Destroyer wrote: There's another problem you all haven't noticed. The small blasters on an incubus fire so damn fast that da...
- by Shamarskii Simon - at 2015.03.26 02:08:00
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160. An Idea to make Small Blasters Viable on a DropShip. - in Feedback/Requests [original thread]
Godin Thekiller wrote: Shamarskii Simon wrote: Apocalyptic Destroyer wrote: There's another problem you all haven't noticed. The small blasters on an incubus fire so damn fast that damage when damaging a tank does not register at all, n...
- by Shamarskii Simon - at 2015.03.25 21:32:00
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