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81. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
I'm saying for a sidearm it's very effective already. I'm not exactly saying "magsec > ARR" there's just nothing else to compare it to. I'm well aware this is a sidearm I'm comparing to a light weapon. So the obvious thing of range being worse ...
- by Shamarskii Simon - at 2015.10.05 10:55:00
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82. [SUGGESTION] Revamp scouts' bonuses, stats, and slots - in Feedback/Requests [original thread]
CHET CHEWS wrote: Shamarskii Simon wrote: How about scan profile not being a hard n fast "if I'm under, I'm not seen" and make it a matter of probability, "if I'm far under, I'm far less likely to be seen" Sidearm bonus +1 tho... It would b...
- by Shamarskii Simon - at 2015.10.05 03:05:00
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83. [SUGGESTION] Revamp scouts' bonuses, stats, and slots - in Feedback/Requests [original thread]
How about scan profile not being a hard n fast "if I'm under, I'm not seen" and make it a matter of probability, "if I'm far under, I'm far less likely to be seen" Sidearm bonus +1 tho... It would be nice to see that How about scout a and scout ...
- by Shamarskii Simon - at 2015.10.05 02:15:00
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84. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
Zan Azikuchi wrote: Shamarskii Simon wrote: I said buff one or the other, not both charge and damage. Also along with the kick skill from calAssault, it's a 3x buff basically. I know tons of people who use the magsec effectively. A proto ...
- by Shamarskii Simon - at 2015.10.04 17:06:00
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85. The Breach Forge Gun : An Amazing Weapon needing a small tweak. - in Feedback/Requests [original thread]
No, in my opinion. The breach is something that puts FEAR into people. That thing hits like a truck. Trust me, if there's any AV i run away from and it isn't swarms, it's definitely a breach. It's alpha capabilities is enough to say stop moving...
- by Shamarskii Simon - at 2015.10.04 14:02:00
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86. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
Devadander wrote: Shamarskii Simon wrote: I said buff one or the other, not both charge and damage. Also along with the kick skill from calAssault, it's a 3x buff basically. I know tons of people who use the magsec effectively. A proto ma...
- by Shamarskii Simon - at 2015.10.04 02:10:00
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87. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
I said buff one or the other, not both charge and damage. Also along with the kick skill from calAssault, it's a 3x buff basically. I know tons of people who use the magsec effectively. A proto magsec, at prof 5 it's nearly equivalent to an SL-...
- by Shamarskii Simon - at 2015.10.04 02:06:00
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88. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
Magsec OP. Trust me. Making the proto magsec dish out current officer stats is insane. I use this thing religiously as my sidearm, only sidearm I'm skilled into. I've been ghosting on the forums until i saw this. Please, do not buff the magsec...
- by Shamarskii Simon - at 2015.10.03 21:07:00
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89. Minimum Damage Threshold to Break Shield Regen - in Feedback/Requests [original thread]
Think about it guys... If it SMG doesn't break recharge in 1 shot, look at it's dps... It's definitely going to cut into sHP considerably. And i still believe it should be a percentage of sHP/s.
- by Shamarskii Simon - at 2015.04.30 02:35:00
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90. The trust system - in Feedback/Requests [original thread]
Welcome to New Eden. Take heed and beware; your closest friends might just be your worst enemies Why not abuse it yourself :-P
- by Shamarskii Simon - at 2015.04.30 02:26:00
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91. Minimum Damage Threshold to Break Shield Regen - in Feedback/Requests [original thread]
I always say simply 15-25% sHP/s. Like the most you can cancel at 25% is if you go to 100+ sHP/s. That cancels smgs sadly... But lol that eHP will be super low. Also, the DPS will cut the shields pretty quickly anyways. Or.... You could just e...
- by Shamarskii Simon - at 2015.04.29 10:30:00
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92. Could we get a shield logi? - in Feedback/Requests [original thread]
Cross Atu wrote: The question of WP earnings deserves it's own focus IMO so here goes. If we have a shield transporter that functions identical to the current rep tool then we can simply apply the current earnings logic. So that's simple enou...
- by Shamarskii Simon - at 2015.04.28 18:54:00
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93. Concerning the ADS - in Feedback/Requests [original thread]
Godin Thekiller wrote: I think that they, and DS's in general can use more health, so maybe a hull health buff? The slot count can stay as is, as they are TII vehicles after all. a turret optimization would be nice on top of that though, seeing...
- by Shamarskii Simon - at 2015.04.27 20:30:00
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94. Vehicle Armor Hardener - in Feedback/Requests [original thread]
DUST Fiend wrote: And as usual, dropships will be hit by the nerf bat aimed at tanks We are second rate low class people... What can we do :<
- by Shamarskii Simon - at 2015.04.26 09:34:00
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95. Could we get a shield logi? - in Feedback/Requests [original thread]
I have a question for you guys... Why not add sHP and lower delay by x amount? Imho, a shield recharging tool... Isn't going to be as good as a armor repair tool... The lower HP of the suit + lower HP/s from the tool, it's like trying to shoehor...
- by Shamarskii Simon - at 2015.04.25 21:59:00
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96. Vehicle Armor Hardener - in Feedback/Requests [original thread]
Harpyja wrote: Megaman Trigger wrote: Harpyja wrote: Pokey Dravon wrote: Jebus McKing wrote: Madrugar with multiple hardeners and reps is easy mode tanking at the moment. I expect a tweak to armor hardeners and reps soon. Personally...
- by Shamarskii Simon - at 2015.04.25 17:06:00
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97. Vehicle Armor Hardener - in Feedback/Requests [original thread]
bigbad bro wrote: if you want w/ no vehicles, go back to COD. there should not be able to 1 person kills tanks. should take a whole squad or another tank too kill a tank. u guys just a nerf again to tanks because it's to hard for a 1 kill a tan...
- by Shamarskii Simon - at 2015.04.24 12:19:00
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98. Vehicle Armor Hardener - in Feedback/Requests [original thread]
True Adamance wrote: Shamarskii Simon wrote: Noooooo. Leave reps, screw hardeners. 30 aHardener, 40 sHardener or 35 aHardener, 40 sHardener. none of this 40/40... None of this. Active rep is iffy... 240 aHP/3s? If that doesn't work, go ah...
- by Shamarskii Simon - at 2015.04.24 10:49:00
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99. Vehicle Armor Hardener - in Feedback/Requests [original thread]
Pokey Dravon wrote: bastille123 wrote: to tell you the truth its still not too late to fix properly tanks i truly belive that armor reps as it is are fine the real problem(in my opinion) is hardeners and nitrus. Hardeners were never c...
- by Shamarskii Simon - at 2015.04.24 10:43:00
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100. Vehicle Armor Hardener - in Feedback/Requests [original thread]
Dead Cavino wrote: Active reps would seriously gimp the incubus. i hope whatever nerf that may come will somehoehow avoid nerfing dropshipe Exactly what i'm trying to avoid. That's why I was saying 240aHP/3s
- by Shamarskii Simon - at 2015.04.24 10:42:00
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