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3681. [Feedback] Small Rail Turrets - in Feedback/Requests [original thread]
I smell QQ from a sniper.
- by Sgt Kirk - at 2014.06.22 03:48:00
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3682. Reactive Plates, making them worth fitting. - in Feedback/Requests [original thread]
What? That's not even my idea, that's what EVE is based on. Cody Sietz is the brains behind EVE.
- by Sgt Kirk - at 2014.06.22 03:45:00
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3683. Reactive Plates, making them worth fitting. - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Sgt Kirk wrote: What would you say if Caldari had a nice shield buff making them the Shield tanker they are supposed to be( not generative Caldari are the Amarr of shields to an extent ) and Minmatar get a nice depleti...
- by Sgt Kirk - at 2014.06.22 02:52:00
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3684. Reactive Plates, making them worth fitting. - in Feedback/Requests [original thread]
Baal Omniscient wrote: I already use complex reactive plates (and ferroscale plates) on my Winmatar assault. The reactive gives me a little HP with a very minimum speed penalty (very important for my suit) plus compensates for my lost passive ...
- by Sgt Kirk - at 2014.06.22 00:47:00
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3685. Reactive Plates, making them worth fitting. - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: I can agree to that Kirk, but the end result needs to be similar amounts of armour to what we can achieve now, whichnwoulkd require either a large reduction to the HP granted by the reactives and a small reduction to the ...
- by Sgt Kirk - at 2014.06.22 00:42:00
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3686. Reactive Plates, making them worth fitting. - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: If Reactives were to move to high slots, a readjustment of all plate HP would be required to balance the sudden presence of even more armour. I agree that it would definitely help the Reactive plate but they'd need to be ...
- by Sgt Kirk - at 2014.06.22 00:29:00
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3687. Reactive Plates, making them worth fitting. - in Feedback/Requests [original thread]
Alright everybody, made a major mistake. I meant to say move Reactives to High slots.
- by Sgt Kirk - at 2014.06.21 19:39:00
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3688. Reactive Plates, making them worth fitting. - in Feedback/Requests [original thread]
Seymour KrelbornX wrote: whats with you morons thinking people don't read your posts because people disagree with you? Because it's pretty stupid to stack reactive platess, that's pretty moronic in and itself. I disagreed with the guy with t...
- by Sgt Kirk - at 2014.06.21 18:37:00
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3689. Reactive Plates, making them worth fitting. - in Feedback/Requests [original thread]
RedPencil wrote: General12912 wrote: 100% agreed. along with one additional tweak: take the movement penalty away too. reactives should be for shield/high hp recovery tankers. both them depend on movement speed to compensate for their low/we...
- by Sgt Kirk - at 2014.06.21 18:28:00
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3690. Reactive Plates, making them worth fitting. - in Feedback/Requests [original thread]
MINA Longstrike wrote: Sgt Kirk wrote: Seymour KrelbornX wrote: I think reactives are in a good place.... you get a slight decrease to movement with a small amount of rep and the trade is a bit of armor hp. stacking them gives you a dece...
- by Sgt Kirk - at 2014.06.21 18:23:00
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3691. Reactive Plates, making them worth fitting. - in Feedback/Requests [original thread]
Seymour KrelbornX wrote: I think reactives are in a good place.... you get a slight decrease to movement with a small amount of rep and the trade is a bit of armor hp. stacking them gives you a decent buff to your armor while not diminishing y...
- by Sgt Kirk - at 2014.06.21 18:08:00
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3692. Reactive Plates, making them worth fitting. - in Feedback/Requests [original thread]
With the increase of armor repair modules I find it hard to justify the use of an Reactive Plate. For much, much better results you usually pair it with a Ferroscale of same, or even lower, tier along with an Armor repair module. The only time I...
- by Sgt Kirk - at 2014.06.21 17:55:00
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3693. Your Character's Backstory - in General Discussions [original thread]
True Adamance wrote: Aero Yassavi wrote: Here's mine https://forums.dust514.com/default.aspx?g=posts&t=145634&find=unread You didn't read the OP did you? Don't point out his disability. That's rude.
- by Sgt Kirk - at 2014.06.21 07:11:00
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3694. Small Blaster Turrets, the good and bad. - in Feedback/Requests [original thread]
CCP Rattati wrote: Since you are testing, can you try firing at the ground as well. There is supposed to be a small splash that was added some time ago, but never advertised. Tested it again tonight, didn't even take long to reach the conclu...
- by Sgt Kirk - at 2014.06.21 05:48:00
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3695. Most Overpowered Weapon In History? - in General Discussions [original thread]
MCC Healing for WP, Laser, TAC AR, Flaylock Pistol.
- by Sgt Kirk - at 2014.06.21 05:42:00
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3696. Your Character's Backstory - in General Discussions [original thread]
As a newberry Contrabanjoe enlisted me in his army of scrubs. Eventually I became a piece of the cream of the major **** crop. Then I saw PRO wasn't going where I wanted it so I left for Zion TCD. Then Zion TCD was fail cascading and then I went...
- by Sgt Kirk - at 2014.06.21 05:01:00
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3697. [Request] Starter medic loadout with a rep tool instead of a needle - in Feedback/Requests [original thread]
A mitia Logistics suit would be the best route. In a matter of fact why don't all the suits have a militia fit on start up? only give Minmatar and Gal heavies (hopefully after they are fixed) a militia HMG and give the Miltia forge to the Amarr ...
- by Sgt Kirk - at 2014.06.20 17:19:00
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3698. The HMG has allmost no kick - in General Discussions [original thread]
The dark cloud wrote: Iron Wolf Saber wrote: Try running at full speed while firing. never seen some 1 in the game beeing capable to sprint and fire at the same time. I call devhax. IWS doesn't actually play the game outside of a few pu...
- by Sgt Kirk - at 2014.06.20 16:18:00
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3699. LOL SCOUTS - in General Discussions [original thread]
Yokal Bob wrote: snip Have you ever played in a competitive planetary conquest?
- by Sgt Kirk - at 2014.06.20 15:31:00
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3700. Hope - in General Discussions [original thread]
TechMechMeds wrote: CCP Rattati wrote: It is also a factor of low hanging fruits versus the "recook" issue. Basically, some content like textures requires a recook of assets, which leads to everyone needing to download the whole client again...
- by Sgt Kirk - at 2014.06.20 15:14:00
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