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701. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
If we get anything out of this thread let it be known the Logistics should get bonuses to all equipment, some more than others based on suits race,
- by Sgt Kirk - at 2014.08.22 02:16:00
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702. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Primary: suit. Assault Secondary suit: Logistics both Gallente obviously. And this post will be full of unpopular opinions. Nanite Injector: Besides the fact that they should be Gallente I feel that Injectors should have recharge time per...
- by Sgt Kirk - at 2014.08.22 01:17:00
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703. Module Trade & Donation. P.S. Nanite Injectors - in Feedback/Requests [original thread]
Super tanked armor suits with wtf amount of damage VS Super tanked armor suits with slow movement, strafe, jump height that can sprint fast for a second. Either way someone is saying on the forums that armor gets a module shield users should have.
- by Sgt Kirk - at 2014.08.21 11:18:00
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704. Module Trade & Donation. P.S. Nanite Injectors - in Feedback/Requests [original thread]
So, as some of you may know I am strongly in favor of moving Kinetic Catalyzers and Codebreakers to a highslot module. Now of course this benefits Armor tankers but I think it far to let the Damage modifiers to be in the Lowslots. Just like they...
- by Sgt Kirk - at 2014.08.21 06:32:00
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705. Complex Shield Rechargers / Enigizers - in Feedback/Requests [original thread]
Alldin Kan wrote: Logi Bro wrote: How I see it, they should have the best shields (slightly more than they have now, even), the second best recharge, and the second best shield recharge delay. The Minmatar, being hit and run, make the most s...
- by Sgt Kirk - at 2014.08.21 04:14:00
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706. [Feedback] Stamina/Melee mods should be combined into one - in Feedback/Requests [original thread]
Low slots has plenty of modules to choose from. We need some modules for the highslots and this would fit perfectly
- by Sgt Kirk - at 2014.08.20 22:55:00
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707. Can we bump up Gallente assault/sentinel/commando repair? - in Feedback/Requests [original thread]
P.S. Will trade damage mods for kin kats
- by Sgt Kirk - at 2014.08.20 19:07:00
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708. Can we bump up Gallente assault/sentinel/commando repair? - in Feedback/Requests [original thread]
Pokey Dravon wrote: Actually as much as I wish that Gallente suits had better reps, I inherently despise the built in rep, mainly because I feel it has the opposite effect. We saw this with Logis when they had the built in +5 HP a second. Once ...
- by Sgt Kirk - at 2014.08.20 19:06:00
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709. Assault bonuses - in Feedback/Requests [original thread]
True Adamance wrote: Bradric Banewolf wrote: CCP hates gallente?! HTFU they gave you tanks, DS, LAV, sockets, all of your racial content for the most part and you are still bitching. This game practically is EVE: Gallente-Caldari War Sim...
- by Sgt Kirk - at 2014.08.20 13:16:00
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710. [Feedback] Hotfix Charlie Assaults - in Feedback/Requests [original thread]
CCP Rattati wrote: I am loving my ultrareppy, dmg modded Gal Assault now, getting used to the short range on the Plasma Assault Rifle has been a little difficult. I haven't even touched my sentinel fits again after being able to play my Assault...
- by Sgt Kirk - at 2014.08.20 04:13:00
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711. Swarm Launchers Now Like PeaShooters - in Feedback/Requests [original thread]
I'm going to agree with Taka on this one. In this thread I'm basically seeing that people want to use a Swarm Launcher as a Low Risk High reward weapon. Fact is, that's not good for balance. Swarms are good to keep LAVs away, they are good at ...
- by Sgt Kirk - at 2014.08.19 17:30:00
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712. LP standings - in Feedback/Requests [original thread]
Woah, hold on here. The Sgt in my name is a nickname literally because I'm usually squad lead. It has nothing to do with role play. although I have made up a story where I always ended up leading a squad in my character background.
- by Sgt Kirk - at 2014.08.19 04:32:00
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713. LP standings - in Feedback/Requests [original thread]
MINA Longstrike wrote: No Kirk, that was side b. please re-read what you quoted. If it was pretty obvious I meant side B and was a typo why would you bother to post a correction. *Looks at Evicer's Red Herring comment* ohh it all makes since.
- by Sgt Kirk - at 2014.08.19 04:26:00
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714. LP standings - in Feedback/Requests [original thread]
CeeJ Mantis wrote: Seems to me that this topic is getting filled with at lot of personal agendas and non-constructive conversation, so let me try helping this along. Side A: We want these names to feel awesome and important and have a connect...
- by Sgt Kirk - at 2014.08.19 03:32:00
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715. Rattati you could add more content by... - in Feedback/Requests [original thread]
They made Logistics vehicles do either 25% or 50% less damage to small turrets back then.
- by Sgt Kirk - at 2014.08.19 02:13:00
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716. Rework Gallente Logistics Loadout. - in Feedback/Requests [original thread]
So, I decided to wipe the DUST off my Gallente Logistics because Charlie was awesome and I noticed that the slot progression between standard, Advanced and Prototype is completely off and way too dispersed. As is the G-1 suit is H-0, L-2, E-3. Th...
- by Sgt Kirk - at 2014.08.18 15:58:00
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717. Delta: Militia Sidearms? - in Feedback/Requests [original thread]
Assault Ion Pistol Assault Ion Pistol Assault Ion Pistol it would probably be the greatest thing in the word, but it wouldn't be a militia variant. here's hoping that the Rebalance makes it to where the thought of a militia Flaylock pistol d...
- by Sgt Kirk - at 2014.08.18 07:05:00
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718. Rattati you could add more content by... - in Feedback/Requests [original thread]
Want a Logi LAV module that resupplies as well as heals. we have mobile clone bays, why not an ammo module for infantry? But yes old vehicles would be a god send but also....wait for it.....respec. yep...
- by Sgt Kirk - at 2014.08.18 02:46:00
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719. LP standings - in Feedback/Requests [original thread]
Once again Immortal Soldiers =/= Mercenary
- by Sgt Kirk - at 2014.08.17 05:16:00
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720. LP standings - in Feedback/Requests [original thread]
@CeeJ Mantis Problem is that we can be more than mercenaries. Not just mercenaries. CCP yet again failed to explain the lore behind this game which leads to people saying what you just said.
- by Sgt Kirk - at 2014.08.17 04:35:00
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