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41. [Suggestion] shields vs armour - remove regulators - in Feedback/Requests [original thread]
Tebu Gan wrote: I don't know about this, but, it must be considered that shields must utilize 3 modules to maximize shields (regulators, extenders, rechargers) where as armor only must use 2 (plates and repairers). This creates some severe disp...
- by Sgt Kirk - at 2015.07.31 16:49:00
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42. Uplink backpack - in Feedback/Requests [original thread]
This is precisely what Kain was talking about and got me onboard with it. With a bit of tuning this could get rid of the issue of uplink spam, an issue I really, really dispise.
- by Sgt Kirk - at 2015.07.30 18:46:00
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43. New LAV Skills - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Sgt Kirk wrote: So you're proposing twisted metal In DUST with Rattari and the sociopathic, megalomanic, saddistic Calypso? Can True Adamance be the Preist ? And I... I will be Marcus Kane. I call Sweet Tooth! ...
- by Sgt Kirk - at 2015.07.30 05:05:00
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44. New LAV Skills - in Feedback/Requests [original thread]
XxBlazikenxX wrote: Alena Ventrallis wrote: One problem I have with this game is there is no vehicle dedicated to fighting infantry. Tanks can, but according to Rattati they aren't supposed to. Tanks are supposed to be AV, but if there is no...
- by Sgt Kirk - at 2015.07.30 04:45:00
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45. Repurposing the Swarm Launcher - in Feedback/Requests [original thread]
Sylwester Dziewiecki wrote: Sgt Kirk wrote: ... Let's start from giving DS and HAV pilots(**** LAV) to defend them self from Swarms with some kind of smokescreen or anything else that will disrupt auto-guide mechanic of swarmsjavascript:if...
- by Sgt Kirk - at 2015.07.30 01:45:00
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46. District Kredits and the Warbarge - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Maken Tosch wrote: Sylwester Dziewiecki wrote: Where is CCP profit in this? You're assuming there ever was meaningful profit from the warbarge in the first place. Most players don't even bother spending AUR upg...
- by Sgt Kirk - at 2015.07.28 17:15:00
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47. Utility Grenades? - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Miasma grenade. Creates a cloud of nanites like Kirk said. As a secondary penalty, it stops all forms of repair, remote or otherwise, within the radius of the cloud. An interesting way to break up logi chains. That wou...
- by Sgt Kirk - at 2015.07.24 19:39:00
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48. [Nerf] Caldari Bolt Pistol - in Feedback/Requests [original thread]
DeathwindRising wrote: Slim Winning wrote: DeathwindRising wrote: you must be new... it was nerfed. shouldve seen it before lol Before it was super-buffed, it was actual a balanced SIDEARM. Now, it's still hand-cannon, that's the one o...
- by Sgt Kirk - at 2015.07.22 22:41:00
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49. CPM tab in Contacts - in Feedback/Requests [original thread]
Aeon Amadi wrote: Jaysyn Larrisen wrote: Aeon Amadi wrote: Can we get a white tag in the forums as well so we know when a CPM has posted something silly on a topic they know nothing about? Just do a quick search: Soraya Xel Hah. ...
- by Sgt Kirk - at 2015.07.22 16:48:00
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50. [Nerf] Caldari Bolt Pistol - in Feedback/Requests [original thread]
Echo 1991 wrote: Alena Ventrallis wrote: I love how not a single thread about the bolt pistol addresses any relevant data, like comparison to SMG sales (which outnumber it 2:1) or have any video, numbers, or any evidence beyond "IT DUN KILLE...
- by Sgt Kirk - at 2015.07.22 16:46:00
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51. Utility Grenades? - in Feedback/Requests [original thread]
Miasma Grenade could be a cloud of deconstructive nanites. Capable of breaking down units not identified as neutral or friendly. Area of "hindrance" type weapon. It wont stop you from hacking a point but it will make you think twice if there's ene...
- by Sgt Kirk - at 2015.07.22 06:39:00
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52. Amarr/Minmatar Large Turrets - in Feedback/Requests [original thread]
True Adamance wrote: Lynn Beck wrote: Fair enough. I have no clue about eve, except that you can't fit like in DUST At one point in Dust you could fit vehicles like in EVE. Sighs, I yearn for those days again...
- by Sgt Kirk - at 2015.07.17 14:27:00
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53. Link Shield Regulators to shield recharge threshold. - in Feedback/Requests [original thread]
Anything that at least attempts to kills highly effective dual tanking gets a +1 for me for having the right mindset. The only people that should be able to is Minmatar.
- by Sgt Kirk - at 2015.07.15 15:40:00
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54. Weapon Profile Damage mods - in Feedback/Requests [original thread]
Brainstorming here, what would you guys think about a module that increases your damage based on weapon profile rather than Size (Heavy, light, sidearm)? So, instead of a module that only increases your Light Sidearm you get a module that increa...
- by Sgt Kirk - at 2015.07.13 17:41:00
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55. Roden commando skin changed - in Feedback/Requests [original thread]
They made it even uglier, who knew it was possible.
- by Sgt Kirk - at 2015.07.13 04:14:00
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56. Better Maps For Shorter Range Weapons - in Feedback/Requests [original thread]
Heimdallr69 wrote: Play skirm...like 90% of the objectives are cqc, the bridge is the only that's not AR just sucks tbh..Ima try it later since I haven't played in like 2 months Shotgun is good in any map Yeah, the maps are now pretty well ba...
- by Sgt Kirk - at 2015.07.11 04:32:00
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57. [Feedback] Opportunities for Improvement (post 1.2) - in Feedback/Requests [original thread]
Pokey Dravon wrote: Commandos feel amazing now. I wish we had a few more weapons for them to work with though, preferably a light AV Laser and light AV rail weapon.
Commando EWAR is still frustratingly bad. Id like to see it improved a b...
- by Sgt Kirk - at 2015.07.09 20:07:00
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58. What if Codebreakers were in the high slot? - in Feedback/Requests [original thread]
Can we ignore the argument of "no it would destroy my x suit" It wont destroy it, you'll have to adapt to the new environment. Yeah, my Gallente Commando wouldn't have a damage mod anymore but that's hardly a reason to oppose it just because i...
- by Sgt Kirk - at 2015.07.06 22:22:00
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59. What if Codebreakers were in the high slot? - in Feedback/Requests [original thread]
CCP Rattati wrote: ROF mod in low? or fitting with Gallente, ROF in high and move dmg mods to low? I'm not really sure what lore reasons wed have for a suit module to affect a weapon but I'm guessing it has something to do with the PG....idk....
- by Sgt Kirk - at 2015.07.06 17:10:00
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60. What if Codebreakers were in the high slot? - in Feedback/Requests [original thread]
They should be. Damage mods should be in low.
- by Sgt Kirk - at 2015.07.04 17:52:00
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